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never was so tuogh

Posted: Fri Mar 01, 2002 2:38 pm
by schept
until now i never had really a lot of trouble killing enemies. But now it seems like i'm really stuck. I'm fighting the mind flayers and umberhulks in the underdark and i just can't beat them.

I tried a lot of techniks and strategies from this site, but i allways get killed. I use as much protection, shields, magic turning stuff as i own and still they kill me. The problem is that they suck my inteligence and kill my caracters in no time. The second problem is that i can't predict in which chamber they appear. Sometimes they appear in the "first" room, sometimes in the second and sometimes in both.

Can someone please help me I've been trying for hours now and it's getting pritty frustrating.

Posted: Fri Mar 01, 2002 2:51 pm
by dragon wench
Have you tried casting the cleric spell "chaotic commands" on your party members....this should partially protect you.....

also...if you go to the beholder dungeon, stuck in a cranny somewhere is a greenstone amulet, which is very helpful against mind flayers. Check in the walkthrough section of this site and it should give you the amulet's exact location ;)

Posted: Fri Mar 01, 2002 3:27 pm
by bob333
this is what i did....get your best warrior ( mine was anomen )...equip with best equipment. get chaotic commands plus greenstone amulet. boots of speed. make rest of team invisible and keep them to one place only. they do nothing at all. now start conjuring up skeletons and invisible stalkers. get anomen to open doors up and then lead any mind flayers out to meet your ' team' of conjured creatures.by the way , they are immune to psionic blasts. creatures kill flayers. keep a little close to the action so you can direct all of them to gang up on umber hulk first since they do most damage to your creatures then take out mindfs. continue in this fashion resting whenever you need to in order to renew spells.hope this works for you.

Posted: Fri Mar 01, 2002 3:43 pm
by Aubrey
Invisible stalkers are much more useful, for umberhalks sooner or later will crash your skeletons down.

With greenstone amulet you have a really good chance to finish quickly. Try also to feed up your party with potions of genius or mind focusing --you can buy a lot of precious and crusial minutes.

Good luck!

Cheers

Posted: Fri Mar 01, 2002 3:51 pm
by schept
i don't have the amulet, so i have to do it without it...but i'll try again...sigh

thanks

I'll let you know how it goes :)

Posted: Fri Mar 01, 2002 6:34 pm
by UserUnfriendly
inv stalkers are a great defenive summon, but skellies with mass inv and haste are just as resistant to umber hulks and much more lethal.

also if you have fighter mage try mislead...

I can typically kill all flayers using mislead and chaotic commands, for area effect of mind blast

Posted: Fri Mar 01, 2002 7:41 pm
by fable
Skeletons: definitely the way to go. No intelligence to drain. :)

And don't forget those potions you can make in that area which provide a brief immunity to the illithi.

Posted: Fri Mar 01, 2002 11:28 pm
by HighLordDave
Use the Wand of Monster Summoning to keep up a steady flow of fodder to absorb all of the illithid psionic blasts. Then pound away at them with missile weapons (Tansheron's Bow, Sling of Everard work best). When you run into umber hulks, either use Cloudkill to destroy them or summon invisible stalkers who put up much more of a fight than hobgoblins. Just be sure to keep as many flunkies as you can between your party and the mind flayers.

Posted: Sat Mar 02, 2002 2:34 am
by Sojourner
I first have my thief or mage equipped with Staff of the Magi scout out the area (this holds true for all mind-flayer dungeons in SoA and ToB). If there are Umber Hulks present, my mage quickly gets rid of them with Death Spell.

I then send in a distraction for the Mind Flayers, like a Mordenkainen's Sword, Invisible Stalker, or Skeleton Warrior. Then party fills them with arrows and/or thief (protected with Chaotic Commands, Amulet, Ring of Free Action or Brine Potion) backstabs them, leading stragglers over traps.

Edit: Using potions of Genius and/or Mind Focusing here helps to make the INT drain a lot less deadly if your character does get hit.

Posted: Sat Mar 02, 2002 2:56 am
by Phantom Lord
To avoid death by INT drain keep an eye on your fighter's stats and rotate the fighters if INT goes below 5. Have one recovering and one fighting, they recover pretty fast from the drain. Potions of genius also help. The umber hulks usually can be killed by area effect spells. Illithids without umber hulk guards can be backstabbed.

I've never found a "silver bullet" for the battle against the Elder Brain's personal guards, they're somewhat though. Make sure to have a lot of healing potions on your fighters before entering the Elder Brain's room.

Posted: Sat Mar 02, 2002 3:42 am
by nk2
for umber hulks: use cloud kill. kills them instantly.
and for mind flayers: Speed!! kill them fast before the have a chanse to int drain you.And some pro aginst there hold spell might help.

Posted: Sat Mar 02, 2002 4:48 pm
by schept
did it

aha i finally did it.

I used a combination of strategies. I summoned the skelletons and let my hasted group range atack them. I put chaotic command on them, so the mindflayers couldn't do their range confuse stuff

well thanks for the tips

i'll let you know when i'mn stuck again :D