Newbie party advice re Archer (me), Minsc, Jeheira, Nalia, Aerie and Yoshimo
Posted: Mon Mar 11, 2002 1:56 am
As stated above, I play an Archer. I did the Sewers, the Gate mobs and then headed to the De'Arnise Keep. The lack of melee power became noticeable in golam territory; I kept Jeheira and Yoshima in the front lines as my archer fires arrows and is my archer is my main/second damage dealer, while Aerie has 30 hit points. I had to read a spoiler to get through the dogs and took me a bit of time to figure out the golems after I got the Flail (read a spoiler re charming Glacias because I could not figure out how to kill golems with my present weapons).
Playing an archer reduces my flexability a bit.
Decisions:
(1) Cleric/healer: Aerie is quite versatile with the mage spells but her low hit points is a concern. There is Viconia but I noticed she is evil. I will take 1 of the 2. (There is the paladin/clerc fellow but he seems to have too low wisdom.) Can Viconia stay on the front lines and melee as well?
(2) Thief - I have 2 on my team and I undertook to repay ransom on Inomen. I have enough or nearly enough money after doing the De'Arnise Keep. I read that I should keep Inomen as she is integral to the story line. Are her thieving skills good enough? I also read the Yoshimo leaves at some point. His banter seems better than the others. Then there is also Jan, the illusionist/mage. Are Jan's thieving skills good enough? I am trying to figure out what the thiefs are good for in battle. Not sure how backstab works. Nalia is a decent archer and I think Inomen is a decent one as well. This is good as I have trouble casting the spells in time.
(3) Mage - There aren't that many. Edwin is evil and I plan on pretty much playing nice. Imonen and Nalia are apparently carbon copies, but Nalia has worse thief skills. Then there is Jan, illusionist/mage fellow. I have to read up on what illusionists do, but I met Jan's parents and they seemed like decent folks.
Note: I have trouble figuring out when spells are needed as they run out fast or the monsters move too fast for my holds/web to stick while charm gets resisted. I use haste and harmony along with magic missile mainly, the occasional charm and web with armor/stoneskin on the casters.
I need at least 1 1 thief and at least 1 mage if Aerie stays, and I wonder if I need a backup mage type if I take Viconia.
(4) Melee - need a heavy hitter. I am thinking about Keldorn is good as he is a good character and does decent damage. I plan on getting him. My only concern is that Minsc has specialized in 2hand sword except for 1 point in mace. Who can use all the warhammers, long swords, flails etc.? (Just got a +3 Flail from the De'Arnise Keep)
(5) Jaheira - not sure where she fits. Maybe I will swap her out as needed along with Jan or Yoshima if I need a better thief.
So party looks like this:
Keldorn/other melee
Minsc
Archer (me)
Thief (likely Inomen for story line)
Viconia/Aerie
Jaheira/Jan/Yoshima
Key issue seems to be the thief, which then leads to mage discussion.
I tendd to overresearch things a bit.
Thanks in advance for the advice.
Playing an archer reduces my flexability a bit.
Decisions:
(1) Cleric/healer: Aerie is quite versatile with the mage spells but her low hit points is a concern. There is Viconia but I noticed she is evil. I will take 1 of the 2. (There is the paladin/clerc fellow but he seems to have too low wisdom.) Can Viconia stay on the front lines and melee as well?
(2) Thief - I have 2 on my team and I undertook to repay ransom on Inomen. I have enough or nearly enough money after doing the De'Arnise Keep. I read that I should keep Inomen as she is integral to the story line. Are her thieving skills good enough? I also read the Yoshimo leaves at some point. His banter seems better than the others. Then there is also Jan, the illusionist/mage. Are Jan's thieving skills good enough? I am trying to figure out what the thiefs are good for in battle. Not sure how backstab works. Nalia is a decent archer and I think Inomen is a decent one as well. This is good as I have trouble casting the spells in time.
(3) Mage - There aren't that many. Edwin is evil and I plan on pretty much playing nice. Imonen and Nalia are apparently carbon copies, but Nalia has worse thief skills. Then there is Jan, illusionist/mage fellow. I have to read up on what illusionists do, but I met Jan's parents and they seemed like decent folks.
Note: I have trouble figuring out when spells are needed as they run out fast or the monsters move too fast for my holds/web to stick while charm gets resisted. I use haste and harmony along with magic missile mainly, the occasional charm and web with armor/stoneskin on the casters.
I need at least 1 1 thief and at least 1 mage if Aerie stays, and I wonder if I need a backup mage type if I take Viconia.
(4) Melee - need a heavy hitter. I am thinking about Keldorn is good as he is a good character and does decent damage. I plan on getting him. My only concern is that Minsc has specialized in 2hand sword except for 1 point in mace. Who can use all the warhammers, long swords, flails etc.? (Just got a +3 Flail from the De'Arnise Keep)
(5) Jaheira - not sure where she fits. Maybe I will swap her out as needed along with Jan or Yoshima if I need a better thief.
So party looks like this:
Keldorn/other melee
Minsc
Archer (me)
Thief (likely Inomen for story line)
Viconia/Aerie
Jaheira/Jan/Yoshima
Key issue seems to be the thief, which then leads to mage discussion.
I tendd to overresearch things a bit.
Thanks in advance for the advice.