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best specialist mage to use
Posted: Mon Apr 08, 2002 9:26 am
by Troll Slayer
What is everyones feelings on the best type of specialist mage, and why?
I tend to use regular mages, but thought about expanding my horizens.
Posted: Mon Apr 08, 2002 9:51 am
by Gruntboy
I tend to use a thief dualled to regular mage.
Trade flexibility for specialisation? Tough call.
I often find I cannot cast all of a regular mage's spells before resting. Though this changed with the new bard songs in HoW.
I also take a bard for additional spell support.
Posted: Mon Apr 08, 2002 11:10 am
by Sojourner
As I have HoW installed, I don't like to play any of the specialist mages, since they lose the ability to cast spells from two schools.
Posted: Mon Apr 08, 2002 2:09 pm
by koz-ivan
necromancer. but the wisdom requirement is a major pain.
the ability to use conj / summoning and invocation magics is a major plus.
and it sounds cool.

Posted: Tue Apr 09, 2002 10:49 am
by Skuld
I'm partial to the Thief/Illisionist.
Posted: Thu Apr 11, 2002 1:04 pm
by Kerwyn
I prefer conjurer. They have almost all the important spells. I only miss identify.
Posted: Thu Apr 11, 2002 1:51 pm
by Sojourner
However, with HoW, conjurers lose spells from the Invocation school.

Posted: Thu Apr 11, 2002 5:15 pm
by Ned Flanders
Yeah, losing spells from two different schools is tough. Losing invocation means losing a lot of useful spells. I didn't think the conjurer was worth it with HoW installed.
Posted: Thu Apr 11, 2002 10:36 pm
by Sojourner
I might play Invoker next time, even though it means not being able to cast 9th level spells since they're both from the Conjuration school. By the time you get them, they're just not that great because of the type of baddies you're facing.
Posted: Fri Apr 12, 2002 1:10 am
by Onyx
when it comes to making a specialist mage, i always go transmuter, whatever game it is.
Posted: Mon Apr 15, 2002 5:57 am
by Mr.Waesel
Xcept for SOA, where all the good high-level spells are abjurations...

found that out too late!
Posted: Tue Sep 30, 2008 1:57 am
by dzidek1983
Necromancer all the way.... If i make a specialist i always make him a necromonger.. ekhem mancer that is

Posted: Fri Oct 24, 2008 7:57 pm
by Artemis458
I didnt experiment much with specialists, but my advice is work out the most indespensible spells and make sure they are available to your choice, so;
My essentials;
-Identify
-Fireball
-Summon Elementals
-Ottiluks Sphere (the one where target is paralyzed but 100% protected in sphere, can be a life saver)
Also quite cool
-Fire Arrow
-Haste
-Invisibilty
Those are my favorites, yours may differ, as you will have to make some sacrifice its best to focus on the spells you
really cant go without when making your choice,
Posted: Fri Oct 24, 2008 9:14 pm
by Klorox
Illusionists don't miss out on too many spells.
Posted: Sun Oct 26, 2008 9:42 am
by Veke
In my current game I have two mages in my party, an Invoker and a Conjurer. The Invoker is very valuable to the party, while the Conjurer is the most useless char of the party.