Sharing Custom Druid item
Posted: Fri Apr 12, 2002 8:24 am
Hello people,
This is the third item I made. I was a bit unsatisfied with the clubs in SOA, the best club available in SOA is Club +3 Blackblood, a +3 weapon nonetheless, but it's too simple and boring.
The reward from the spirit of the grove for becoming a Great Druid is the club The Root of the Problem, and it's not even as good as the Blackblood. I was hoping the spirit of the grove to give something better. I had made Treant's Arm a very druidish item and it's story of origin bears some resemblance to The Root of the Problem.
Enough of my rant about my dissatisfications, here is the in-game description, please try if interested.
TREANT'S ARM IN GAME DESCRIPTION:
Club +4
Treant's Arm had been lost for centuries, the druids had long forgetten about it and bards no longer sing it's tales. The only record relevant to it was a short passage in an ancient tome on the subject of Treants. An extract of the passage:
"Treants are manifestations of the life force of the forest that inhabits and awakens a tree of any species. Their purpose in life seems to be the care and protection of their native forest. Within the forest, they act as protectors and nurturers of local plants and animals. Although they don't interfere with the natural cycles of the forest, they will seek out unnatural disturbances and destroy them, and thus they sometimes work with rangers and druids. Legends spoke of a wandering half elven druid who had befriended such a creature and became it's companion for decades, before the Treant entered into dormancy and never awaken. Prior to it's final sleep, the Treant broke one of it's branches and gave it to the druid as a memento. The druid named it Treant's Arm, this branch supposely contain parts of the Treant's essence."
STATISTICS:
Equipped Abilities:
+ 15% resistance to poison
Combat Abilities:
Every hit causes the opponent to stumble a few steps back, as if hit by an extremely large tree branch.
Branches grow out of the club and entwine themselves around the opponent upon striking.
(Entangle, Save vs. Spell)
THAC0: +4
Damage: 1D6 +4
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
This is the third item I made. I was a bit unsatisfied with the clubs in SOA, the best club available in SOA is Club +3 Blackblood, a +3 weapon nonetheless, but it's too simple and boring.
The reward from the spirit of the grove for becoming a Great Druid is the club The Root of the Problem, and it's not even as good as the Blackblood. I was hoping the spirit of the grove to give something better. I had made Treant's Arm a very druidish item and it's story of origin bears some resemblance to The Root of the Problem.
Enough of my rant about my dissatisfications, here is the in-game description, please try if interested.
TREANT'S ARM IN GAME DESCRIPTION:
Club +4
Treant's Arm had been lost for centuries, the druids had long forgetten about it and bards no longer sing it's tales. The only record relevant to it was a short passage in an ancient tome on the subject of Treants. An extract of the passage:
"Treants are manifestations of the life force of the forest that inhabits and awakens a tree of any species. Their purpose in life seems to be the care and protection of their native forest. Within the forest, they act as protectors and nurturers of local plants and animals. Although they don't interfere with the natural cycles of the forest, they will seek out unnatural disturbances and destroy them, and thus they sometimes work with rangers and druids. Legends spoke of a wandering half elven druid who had befriended such a creature and became it's companion for decades, before the Treant entered into dormancy and never awaken. Prior to it's final sleep, the Treant broke one of it's branches and gave it to the druid as a memento. The druid named it Treant's Arm, this branch supposely contain parts of the Treant's essence."
STATISTICS:
Equipped Abilities:
+ 15% resistance to poison
Combat Abilities:
Every hit causes the opponent to stumble a few steps back, as if hit by an extremely large tree branch.
Branches grow out of the club and entwine themselves around the opponent upon striking.
(Entangle, Save vs. Spell)
THAC0: +4
Damage: 1D6 +4
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage