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Bug in the Copper Corenet?

Posted: Sun Mar 25, 2001 10:15 am
by Rhyfelwyr
I had to start a new game because my character became stuck in the fighting pit of the Copper Corenet. After I killed the buttmunch, I never got the fade out screen that moved me outside again. Anyone else have this problem? I restarted because this game I'm fiddling with shadowkeeper and some of those 'fixit' downloads from the Baldurdash site.
I'm wondering if I don't mess up the game in other area's as well with my fiddling or is this just an insolated incedent?

Posted: Sun Mar 25, 2001 10:23 am
by Savarius
I've had that happen to me too. There are two things I can think of to avoid that problem. Either don't pick a fight, because really, the experience you get from it isn't worth it, or activate the cheat keys, move your pointer to a place outside the pit where you'd rather your character was, and press CTRL+J. That should teleport your character out of the pit.

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"Ah, home, sweet home... wait a minute... I don't live here." - Jan Jansen

Posted: Sun Mar 25, 2001 10:33 am
by fable
For what it's worth, I've found that the Infinity engine in general can "stick" when the game is set to pause at the end of a turn. This happened to me on two occasions, with both P:T and BG1; when I removed the option, I was able to go back to my last save and resume play without any problem. I don't know if this helps, but...