Enchant skill is crazy(spoiler)
Posted: Wed May 08, 2002 12:42 am
The enchant skill is way overpowered in this game. This could be a spoiler, you have been warned.
Ok I don't understand why the enchant skill makes all the other magic skills pointless. I mean you can bind any spell from any other magic skill into an item regardless of your skill level. In other words you don't need a high conjure skill to make a fire atronach amulet for example. You only need a good enchant skill. You don't even need good mysticism skill to bind high level souls.
I made a warrior guy with an enchant in major. He is level 2, Enchant skill is now at 50. These are some of the things I have made so far.
Bloodrinker- Nordic broadsword with absorb health 10, with a duration of four. So every time I land a blow it sucks 40 points of health from the monster and gives it to me. Can do that 10 times before my charge runs out.
Demonsword ring- Casts summon blade, duration of 60 seconds, 10 times, by the time one sword is gone it is almost fully recharged. So I always have one if I need it, use it when my blood drinker is out of charges.
Health amulet- Darn thing has 100 charges of 4 health duration 3. Not to mention I have added health charges to a lot of my armor as well.
Flying ring- 240 seconds of flying, 5 charges. Yeah it is magnitude one but when it lasts that long I can afford to walk slow.
I have mark and recall rings, summon ancestor ghost, bonewalker, invisibility, strength, cures, you name it.
Now for the really sick part. Unlimited funds.
Summon an ancestor ghost from my ring and use my soultrap glove then kill it with my summoned sword after it fills my mana(atronach). I now have a soulgem woth 6000 drakes.
If I get tired of that I use a telekinesis targeted spell to swipe anything the npc's leave lying around.
They need to fix this in a patch. Have to make it so that you cant enchant something with a spell you can't cast with a 90% or better chance. It wouldn't bother me so much if I hadn't spent a lot of time raising a legitamate mage character the hard way .
Ok I don't understand why the enchant skill makes all the other magic skills pointless. I mean you can bind any spell from any other magic skill into an item regardless of your skill level. In other words you don't need a high conjure skill to make a fire atronach amulet for example. You only need a good enchant skill. You don't even need good mysticism skill to bind high level souls.
I made a warrior guy with an enchant in major. He is level 2, Enchant skill is now at 50. These are some of the things I have made so far.
Bloodrinker- Nordic broadsword with absorb health 10, with a duration of four. So every time I land a blow it sucks 40 points of health from the monster and gives it to me. Can do that 10 times before my charge runs out.
Demonsword ring- Casts summon blade, duration of 60 seconds, 10 times, by the time one sword is gone it is almost fully recharged. So I always have one if I need it, use it when my blood drinker is out of charges.
Health amulet- Darn thing has 100 charges of 4 health duration 3. Not to mention I have added health charges to a lot of my armor as well.
Flying ring- 240 seconds of flying, 5 charges. Yeah it is magnitude one but when it lasts that long I can afford to walk slow.
I have mark and recall rings, summon ancestor ghost, bonewalker, invisibility, strength, cures, you name it.
Now for the really sick part. Unlimited funds.
Summon an ancestor ghost from my ring and use my soultrap glove then kill it with my summoned sword after it fills my mana(atronach). I now have a soulgem woth 6000 drakes.
If I get tired of that I use a telekinesis targeted spell to swipe anything the npc's leave lying around.
They need to fix this in a patch. Have to make it so that you cant enchant something with a spell you can't cast with a 90% or better chance. It wouldn't bother me so much if I hadn't spent a lot of time raising a legitamate mage character the hard way .