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Question about enchanting using stolen Soul Gems

Posted: Wed May 08, 2002 11:21 pm
by Mr Smiley Smile
Hey, i intend to steal that giant Soul Gem from the Mage Guild as soon as i can. I was wondering if i would need to have the Enchant skill myself in order to use the Soul Gem with any Weapon.
I'm not sure if you give the enchanter NPC an item and a soul gem then he/she combines them or if i would have to do that myself.

Any help is greatly appreciated as i have to decide between Enchant and Illusion for my Dark Ranger theif/archer.

Posted: Wed May 08, 2002 11:31 pm
by Biljac
You can not let the enchanter you stole it from do the enchanting but you can go to a different one with no probs. I quit stealing from my guilds just so I wouldnt have this problem with keeping track of what I stole from where :) Best bet is always save before you try it, or before you sell, if you are in doubt.

Posted: Wed May 08, 2002 11:33 pm
by Mr Smiley Smile
Score, any idea how much using that huge Soul Gem with say a Daedric Longsword or a Glass Longsword? I intend to make as much custom stuff as possible.

Posted: Wed May 08, 2002 11:37 pm
by Biljac
I don't understand what you are asking :)

Posted: Wed May 08, 2002 11:39 pm
by Mr Smiley Smile
You have to pay to have someone Enchant a weapon with your Soul Gem right?
If so any idea how much it'd cost to Enchant a good weapon with a good Soul Gem?
Sorry if i was vague before.

Posted: Wed May 08, 2002 11:55 pm
by Biljac
actually the price depends on the spell or spells and the specifics of it or them. I mean the gem only produces the amoun of charges of the item. Each item has a specific amount of enchant points available and each specific part of the enchanting spell (duration, magnitude) counts against it. In other words it could cost 100 drakes to 100,000 drakes :) Is that vague enuff?...hehe

Posted: Thu May 09, 2002 12:00 am
by Biljac
oh and just for the record, of all the *common* material types weapons, spears can hold the most enchantments. As far as armor there is no *better* in heavy versus medium versus light. I think the devs had to do that in order to keep some balance in character types.