I could use some help here
Posted: Thu May 16, 2002 7:16 pm
Now that I've got my pantheon, the names of my planes and locations on the material plane ready, all I have to do is connect the various planes to the material. I really can't think of any way to do this (I don't want to just use the astral). The planes are described like the planes in the 3e Manual of the Planes.
These are my planes:
Outer Planes
Ocean of a Thousand Twilghts:
Normal Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental or Energy Traits
Mildly Neutral-Aligned
Normal Magic
This plane is home to the following deities: Paladine (The Divine Bahamut) - Lawful Good, Takhisis (The Divine Tiamat) - Lawful Evil, Eadro - Neutral, Wee Jas - Lawful Neutral, Illensine - Lawful Evil, Sekolah - Lawful Evil and Sahandra - Lawful Neutral.
Other notes:
The modrons and the yugoloths come from this plane. It is also the home of Demogorgon.
Shining Sunlands:
Light Gravity
Normal Time
Infinite Size
Divinely Morphic
Major Fire-Dominant
Mildly Neutral-Aligned
Impeded Magic - Spells with the [darkness] descriptor are impeded (may be succesfully cast with a 15+spell level DC spellcraft check).
The plane is home to the following deities:
Pelor - Neutral Good, Prismos - Neutral Evil, Shadira - Neutral, Fharlanghan - Neutral and Hera - Neutral.
Other notes:
The eladrin come from this plane. It is also home to Pazuzu.
Chasm of Midnight Loss:
Normal Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental or Energy Traits
Mildly Evil-Aligned
Impeded Magic - Spells with the [good] descriptor are impeded (may be succesfully cast with a 15+spell level DC spellcraft check).
The plane is home to the following deities:
Lolth - Chaotic Evil, Nerull - Neutral Evil, Gruumsh - Chaotic Evil, Maglubiyet - Neutral Evil and Erythnul - Chaotic Evil.
Other Notes:
The devils and non-tanar'ri demons come from this plane. It is also home to Yeenoghu, Baphomet and Orcus.
Fields of Bliss:
Light Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental Traits
Minor Positive Dominant
Mildly Good-Aligned
Impeded Magic - Spells with the [evil] descriptor are impeded (may be succesfully cast with a 15+spell level DC spellcraft check).
The plane is home to the following deities:
Yondalla - Lawful Good, Corellon Larethian - Chaotic Good, Garl Glittergold - Neutral Good, Obad-Hai - Neutral, Olidammara - Chaotic Neutral and Moradin - Lawful Good.
Other Notes:
The archons and guardinals come from this plane.
Spiral Desert:
Normal Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental or Energy Traits
Mildly Neutral-Aligned
Normal Magic
The plane is home to the following deities:
Boccob - Neutral, Kurtulmak - Lawful Evil, Annam - Neutral and Balder - Neutral Good.
Other Notes:
The formians and slaad come from this plane. It is also home to Graz'zt and Fraz-Urb Luu
***********************************************
Other than these, there is also the astral plane (home of Aoskar - Neutral Good), the ethereal plane, the plane of faerie and the material plane (as well as a few demiplanes).
If you can give me some pointers on connecting these planes I would be much obliged. Inventing new transitive planes is always a plus.
I'm not sure if I'll include the inner planes and if I do, it'll either be as they are in 3e or as they were in 2e.
These are my planes:
Outer Planes
Ocean of a Thousand Twilghts:
Normal Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental or Energy Traits
Mildly Neutral-Aligned
Normal Magic
This plane is home to the following deities: Paladine (The Divine Bahamut) - Lawful Good, Takhisis (The Divine Tiamat) - Lawful Evil, Eadro - Neutral, Wee Jas - Lawful Neutral, Illensine - Lawful Evil, Sekolah - Lawful Evil and Sahandra - Lawful Neutral.
Other notes:
The modrons and the yugoloths come from this plane. It is also the home of Demogorgon.
Shining Sunlands:
Light Gravity
Normal Time
Infinite Size
Divinely Morphic
Major Fire-Dominant
Mildly Neutral-Aligned
Impeded Magic - Spells with the [darkness] descriptor are impeded (may be succesfully cast with a 15+spell level DC spellcraft check).
The plane is home to the following deities:
Pelor - Neutral Good, Prismos - Neutral Evil, Shadira - Neutral, Fharlanghan - Neutral and Hera - Neutral.
Other notes:
The eladrin come from this plane. It is also home to Pazuzu.
Chasm of Midnight Loss:
Normal Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental or Energy Traits
Mildly Evil-Aligned
Impeded Magic - Spells with the [good] descriptor are impeded (may be succesfully cast with a 15+spell level DC spellcraft check).
The plane is home to the following deities:
Lolth - Chaotic Evil, Nerull - Neutral Evil, Gruumsh - Chaotic Evil, Maglubiyet - Neutral Evil and Erythnul - Chaotic Evil.
Other Notes:
The devils and non-tanar'ri demons come from this plane. It is also home to Yeenoghu, Baphomet and Orcus.
Fields of Bliss:
Light Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental Traits
Minor Positive Dominant
Mildly Good-Aligned
Impeded Magic - Spells with the [evil] descriptor are impeded (may be succesfully cast with a 15+spell level DC spellcraft check).
The plane is home to the following deities:
Yondalla - Lawful Good, Corellon Larethian - Chaotic Good, Garl Glittergold - Neutral Good, Obad-Hai - Neutral, Olidammara - Chaotic Neutral and Moradin - Lawful Good.
Other Notes:
The archons and guardinals come from this plane.
Spiral Desert:
Normal Gravity
Normal Time
Infinite Size
Divinely Morphic
No Elemental or Energy Traits
Mildly Neutral-Aligned
Normal Magic
The plane is home to the following deities:
Boccob - Neutral, Kurtulmak - Lawful Evil, Annam - Neutral and Balder - Neutral Good.
Other Notes:
The formians and slaad come from this plane. It is also home to Graz'zt and Fraz-Urb Luu
***********************************************
Other than these, there is also the astral plane (home of Aoskar - Neutral Good), the ethereal plane, the plane of faerie and the material plane (as well as a few demiplanes).
If you can give me some pointers on connecting these planes I would be much obliged. Inventing new transitive planes is always a plus.
I'm not sure if I'll include the inner planes and if I do, it'll either be as they are in 3e or as they were in 2e.