Okay, need to put up some rules for myself to RP properly
Posted: Wed May 22, 2002 5:43 am
Ok, I need to put up some rules for myself to roleplay Morrowind properly. I played MW for a week now, and it *could* be great ... if there were no abuses, glitches, bugs.. so I need rules, which I'll be bound to by honor, to make the game more enjoyable again.
State your ideas, what you think that is right and wrong doing in MW, with always in mind: If a task is too easy, and one can gain obviously great benefit with none or little work, then it shall be forbidden in the rules.
Here is with what I came up so far:
1) Never steal. As thief, you *can* steal - If you must - By all means, then you shall do it "Robin Hood"-Style, and put the stolen items near a poor NPC (roleplay stealing)
2) Never use or activate a skill, spell, or enchanted item when it doesn't fit according to the circumstances.
2b) Keeping a spell effect active all the time (ie night eyes during night) also does not fit according to the circumstances.
3) Do not use enchanted items in a quickly repeated fashion - as a rule of the thumb, don't fire enchanted effects faster than a mage could cast the spell. Rule 2) and 2b) also apply here.
4) Never, really never trap a soul from a beeing, which was summoned by yourself (either by spell, enchantment, or scroll)
4b) Atronarch birthsigns also may not use summoned creatures to refill their mana.
5) Each character level, you may only buy two training lessions from trainers of your choice. Lessions can be catched up later, if not used. (need a paper and a pencil to keep a list for doing that)
6) Never wait or rest, except to regain mana or health. All rules from above apply. (This is to prevent the shopkeeper camping)
I plan on starting a new game and to bind myself to all of the above rules.. Do you think, this rules are fit to make MW more enjoyable? Some too harsh, or forgot some? Please post your way, what you do to make MW not too easy.
Boney
State your ideas, what you think that is right and wrong doing in MW, with always in mind: If a task is too easy, and one can gain obviously great benefit with none or little work, then it shall be forbidden in the rules.
Here is with what I came up so far:
1) Never steal. As thief, you *can* steal - If you must - By all means, then you shall do it "Robin Hood"-Style, and put the stolen items near a poor NPC (roleplay stealing)
2) Never use or activate a skill, spell, or enchanted item when it doesn't fit according to the circumstances.
2b) Keeping a spell effect active all the time (ie night eyes during night) also does not fit according to the circumstances.
3) Do not use enchanted items in a quickly repeated fashion - as a rule of the thumb, don't fire enchanted effects faster than a mage could cast the spell. Rule 2) and 2b) also apply here.
4) Never, really never trap a soul from a beeing, which was summoned by yourself (either by spell, enchantment, or scroll)
4b) Atronarch birthsigns also may not use summoned creatures to refill their mana.
5) Each character level, you may only buy two training lessions from trainers of your choice. Lessions can be catched up later, if not used. (need a paper and a pencil to keep a list for doing that)
6) Never wait or rest, except to regain mana or health. All rules from above apply. (This is to prevent the shopkeeper camping)
I plan on starting a new game and to bind myself to all of the above rules.. Do you think, this rules are fit to make MW more enjoyable? Some too harsh, or forgot some? Please post your way, what you do to make MW not too easy.
Boney