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Okay, need to put up some rules for myself to RP properly

Posted: Wed May 22, 2002 5:43 am
by Chris Boney
Ok, I need to put up some rules for myself to roleplay Morrowind properly. I played MW for a week now, and it *could* be great ... if there were no abuses, glitches, bugs.. so I need rules, which I'll be bound to by honor, to make the game more enjoyable again.

State your ideas, what you think that is right and wrong doing in MW, with always in mind: If a task is too easy, and one can gain obviously great benefit with none or little work, then it shall be forbidden in the rules.

Here is with what I came up so far:


1) Never steal. As thief, you *can* steal - If you must - By all means, then you shall do it "Robin Hood"-Style, and put the stolen items near a poor NPC (roleplay stealing)

2) Never use or activate a skill, spell, or enchanted item when it doesn't fit according to the circumstances.
2b) Keeping a spell effect active all the time (ie night eyes during night) also does not fit according to the circumstances.

3) Do not use enchanted items in a quickly repeated fashion - as a rule of the thumb, don't fire enchanted effects faster than a mage could cast the spell. Rule 2) and 2b) also apply here.

4) Never, really never trap a soul from a beeing, which was summoned by yourself (either by spell, enchantment, or scroll)
4b) Atronarch birthsigns also may not use summoned creatures to refill their mana.

5) Each character level, you may only buy two training lessions from trainers of your choice. Lessions can be catched up later, if not used. (need a paper and a pencil to keep a list for doing that)

6) Never wait or rest, except to regain mana or health. All rules from above apply. (This is to prevent the shopkeeper camping)


I plan on starting a new game and to bind myself to all of the above rules.. Do you think, this rules are fit to make MW more enjoyable? Some too harsh, or forgot some? Please post your way, what you do to make MW not too easy.

Boney

Posted: Wed May 22, 2002 7:23 am
by fable
They seem like perfectly good roleplaying rules. If I were a powergamer, I'd laugh at 'em, but then, a powergamer would get bored with Morrowind as it stands.

Posted: Wed May 22, 2002 12:35 pm
by UserUnfriendly
hahahahahahhhahahahahahahahah..................

giggle......


grrrr...fable is right again....

sorry, but its how i enjoy the game...the cheese is the part i love the most, and it is good in morrowind.....

jaker just gave me the unlimited gold command, and with a bit of luck soon i shall have a constant effect restore mana amulet...

giggle...

atronach and bretan, at lv 1 have 210!!!!!! mana...

some special items i shall create later, and cast a fireball big enough to take out a town....

Posted: Wed May 22, 2002 2:21 pm
by Chris Boney
Originally posted by fable
... a powergamer would get bored with Morrowind as it stands.
Damn, my disguise was discovered! :D
*grins* at Fable
Yeah, Morrowind just invites to abuse it's big keg of glitches.
I tried to play more or less honest, but at some point I was forced to abuse some unbalanced thing against my own will! MW is just made this way :rolleyes:

I just started a Breton Apprentice and he looks very well balanced. -50% and +50% magica resistence nullify themself, so I'm left with 1 Dragonskin/day and +200% mana.

Boney

Posted: Wed May 22, 2002 3:05 pm
by THE JAKER
I tried a Breton apprentice but I got bummed at having to sleep 20 hours to recharge all that mana :(

Posted: Wed May 22, 2002 3:50 pm
by fable
Originally posted by Chris Boney


Damn, my disguise was discovered! :D
*grins* at Fable
Yeah, Morrowind just invites to abuse it's big keg of glitches.
Heh. :) I do know that Bethsoft is at work on a patch, which is supposed to deal with at least some of the bigger issues, but... Seems to me that the larger and more open-ended a game is, the greater the chance for code holes that allow abuse. I remember when I worked in the MMORPG DragonRealms how part of our time each week was perpetually spent retuning things where industrious players had found ways of scamming money or simply making the 100% possible out of a combination of circumstances. To make the game live, with had to introduce a constant element of flux and chance. A shame that can't easily be written into the code of a standalone game.

Posted: Thu May 23, 2002 2:02 am
by UserUnfriendly
oh come on...

original daggerfall had more editors and cheats and squinty hacks than you can shake a stick at....

that was the fun part...

daggerfall has a tradition of being what you want it to be...

you can run around the twon nakkkiiiidddd, or create the artifacts at step one, or play cannonically...with self imposed rules....

any game that allows spell, item creation will be abused, its suppose to happen...

Posted: Fri May 24, 2002 12:24 am
by Chris Boney
Hey, it's a lot of fun to play it with self imposed rules! I find myself playing much more Morrowind than before, and my time in it now consists actually of gaming, in contrary to just boosting skills for hours before you use them.

Btw, I killed the rule about only 2 training lessions per level, since it became senseless with money beeing hard to come by with the other rules. I made a new rule instead, to never use an enchanted item which is more powerful than one I could create by myself.

So these updated rules are what I'm playing with now:
No stealing.
No boosting.
No soultrapping/abuse of self summoned creatures.
No shopkeeper camping.
No enchantments from found items.

Boney