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Attributes
Posted: Thu May 23, 2002 5:59 am
by nba_brown
can anyone tell me wut each of the main attributes really do?
especially charisma
i never knew wut that did so i lef tit at minimum
Posted: Thu May 23, 2002 6:04 am
by nba_brown
bump
hehe
Posted: Thu May 23, 2002 6:07 am
by Ode to a Grasshopper
Not a big one for patience, are you?
Try the manual, I think it gives a description there.
Posted: Thu May 23, 2002 6:08 am
by nba_brown
k thanx
Posted: Thu May 23, 2002 6:09 am
by Archeron
If you really did have charisma super low (like 5 or less) from my experience (take what you will), try a PC with high Charisma, it'll be a whole new world and set of dialogue.
The only example I can think of is the C.C slavers quest, Lithi....(the owner) didn't trust me (due to low charisma) and wouldn't let me have a look at the 'alternative' entertainment.
Charisma is really pointless in my opinion (especially with ring available immediatley) and doesn't affect the story line a great deal. Use those stats on more important areas, although you'll have to put up with ring swapping a lot.
Posted: Thu May 23, 2002 6:12 am
by nba_brown
does charisma have any effect on fear? like if your leader has high charisma you group has less chance of being effected by fear?
Posted: Thu May 23, 2002 6:13 am
by Eerhardt
- Strength: affects total weight allowance, damage in melee, chances to hit with a melee weapon and may affect hurled missile weapons
- Dexterity: affects Armour Class, chances to hit with missile weapons, raises Thieving points approximately by 5 points for every point in Dexterity (not too sure, though)
- Constitution: affects how soon your character will become intoxicated, when consuming alcohol, also affects how fast you lose HP when poisoned/saves vs. poison
- Intelligence: affects total number of spell slots for a mage
- Wisdom: affects number of bonus spells, a priest receives
- Charisma: affects encounter roll (i.e. the way others will treat you/perceive you) and prices in stores. The party leader's Charisma will also influence morale.
Posted: Thu May 23, 2002 6:13 am
by nba_brown
oh yeah i checked the manual but it duznt really explain wut the attributes really do.. it just says wut characters need them more
Posted: Thu May 23, 2002 6:16 am
by Eerhardt
@nba_brown: There should be tables at the back of the manual, that tell you what the attributes do, too.
Posted: Thu May 23, 2002 6:16 am
by Ode to a Grasshopper
Look at the tables near the back of the booklet.
EDIT-D'oh!
Posted: Thu May 23, 2002 6:17 am
by nba_brown
wut happens if ur party has high morale, and wut happenes if they have low morale?
Posted: Thu May 23, 2002 7:02 am
by Eerhardt
With low morale, you're party is much easier affected by fear effects. Moreover, at a certain point, when facing a very dangerous enemy, when the party's taking serious damage,... morale may even break and some of your party members will turn "yellow". Your PC normally isn't affected by the latter form of fear, but may still be affected by a Fear spell.
Posted: Thu May 23, 2002 7:08 am
by nba_brown
if you have a high charisma cahracter in you group like keldorn, does it improve group morale too?
Posted: Thu May 23, 2002 7:09 am
by Eerhardt
Only if you make him the group leader (move his portrait to the top), IIRC.
EDIT - In all fairness, I must admit that I haven't had morale break quite as often as in Baldur's Gate I (Khalid anyone?), but that probably has to do with a lot of the Mind Shield and Charisma-enhancing items in BGII.