Mod Reviews: Vampires
Posted: Tue May 28, 2002 5:01 pm
Well, I liked Fable's idea for mod review threads, so here's one on vampires.
James' Davison's "Vampire Mod", from http://www.morrowind-mods.com/player-models_skins.htm claims to be a "completely balanced" mod that lets you play a vampire who can interact with non-vampire NPCs. No readme is included. I loaded it up, loaded up a save game with my vampire PC and went and talked to people. Result? They refuse to talk to me or even outright attack. No noticed dialogue changes. In short, if it has any effect at all, I certainly couldn't find it. It's possible something needs to be done in-game to make the mod work, or that it only works on new games, etc.... but since the maker failed to document any of this, it's hard to say.
Uninstalled mod.
Nox's "The Great Game", from http://www.dragonsight.com/morrowind/html/mods.html actually does what it says. It allows you to play a vampire who can interact with regular NPCs, but does so in a manner consistent with the world of Morrowind. Some folks, especially dark elves, are still inclined to attack you... you'll need to charm them to raise their disposition enough to deal with them. Shopkeepers will sell to you, but only if you butter them up by raising their disposition sky high. Fast travel is available, but outdoor methods (ships, stilt strider) prove fatal if any part of your trip occurs during daylight hours. Significant extra dialogue has been added to the NPC vampires, and extra dialogue to all regular NPCs. Extra vampire specific quests are included, but I have not seen them yet. Finally, extra vampire related abilities do exist and are earned through doing the vampire quests. Don't know what they are yet.
Mod works with old saves, although you don't want to become a vampire til after mod is installed or you'll loose a lot of the features. Mod does not alter how you become a vampire.
Verdict: I'm playing this one. The extras are nice, but even if they don't turn out great it does the most important thing... allows vampire PCs to interact with the regular world.
The Crypt of Zaken Xeouh, author unknown. A vampire cheat mod that forces you to go through a new dungeon to get rewarded by getting to pick which clan of vampire to join. I didn't even bother to install this once I read the description. There's no point to a this mod, as you can easily become a vampire the regular way in-game. If you want to increase your chances, create some custom 'weakness to common disease on self' spells/items for when you get to a vampire.
Verdict: seems pointless, but maybe some would enjoy the extra dungeon (which the maker describes by saying, "You'll die a lot.")
James' Davison's "Vampire Mod", from http://www.morrowind-mods.com/player-models_skins.htm claims to be a "completely balanced" mod that lets you play a vampire who can interact with non-vampire NPCs. No readme is included. I loaded it up, loaded up a save game with my vampire PC and went and talked to people. Result? They refuse to talk to me or even outright attack. No noticed dialogue changes. In short, if it has any effect at all, I certainly couldn't find it. It's possible something needs to be done in-game to make the mod work, or that it only works on new games, etc.... but since the maker failed to document any of this, it's hard to say.
Uninstalled mod.
Nox's "The Great Game", from http://www.dragonsight.com/morrowind/html/mods.html actually does what it says. It allows you to play a vampire who can interact with regular NPCs, but does so in a manner consistent with the world of Morrowind. Some folks, especially dark elves, are still inclined to attack you... you'll need to charm them to raise their disposition enough to deal with them. Shopkeepers will sell to you, but only if you butter them up by raising their disposition sky high. Fast travel is available, but outdoor methods (ships, stilt strider) prove fatal if any part of your trip occurs during daylight hours. Significant extra dialogue has been added to the NPC vampires, and extra dialogue to all regular NPCs. Extra vampire specific quests are included, but I have not seen them yet. Finally, extra vampire related abilities do exist and are earned through doing the vampire quests. Don't know what they are yet.
Mod works with old saves, although you don't want to become a vampire til after mod is installed or you'll loose a lot of the features. Mod does not alter how you become a vampire.
Verdict: I'm playing this one. The extras are nice, but even if they don't turn out great it does the most important thing... allows vampire PCs to interact with the regular world.
The Crypt of Zaken Xeouh, author unknown. A vampire cheat mod that forces you to go through a new dungeon to get rewarded by getting to pick which clan of vampire to join. I didn't even bother to install this once I read the description. There's no point to a this mod, as you can easily become a vampire the regular way in-game. If you want to increase your chances, create some custom 'weakness to common disease on self' spells/items for when you get to a vampire.
Verdict: seems pointless, but maybe some would enjoy the extra dungeon (which the maker describes by saying, "You'll die a lot.")