Please note that new user registrations disabled at this time.

This is impossible!

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
Ares2382
Posts: 735
Joined: Tue Jun 12, 2001 10:00 pm
Location: USA
Contact:

This is impossible!

Post by Ares2382 »

I have gotten my enchantment skill up to 62, and I keep trying to make a constant effect enchantment with my golden saint soul gem, but I fail every time, no matter what enchantment I do. I even boosted my luck to 120, still doesn't help. And I tried to go to an enchanter but he asks for like 170k for the one I want, I have anywhere close to that much.

What do I need my enchant skill to be so I can have some success with enchanting a constant effect enchantment?
User avatar
cjdevito
Posts: 716
Joined: Mon May 06, 2002 9:26 pm
Contact:

Post by cjdevito »

Pretty much enchant 100, and even then you're going to fail if you try to pack in more then maybe 60 enchantment points. For reliable constant effect enchanting you either need to:

1 - artificially bump your intelligence and luck skills by several hundred to over a thousand points each. Can be done by using a series of enchanted attribute boosting 'cast on use' items, but is a significant pain.

2 - Bite the bullet and pay for the work, which will allow you to completely use all the enchant points of an object (something you'll pretty much never be able to do if you try to do it yourself).

If you buy, there are several things you can do to -dramatically- decrease cost:

1 - get the enchanters disposition to 100
2 - have a high mercantile skill
3 - have a high personality (seems to help)

The same item I've had one character charged 70,000 for, I've had another character get for 5,000. The prices vary widely depending on your skills/stats.
User avatar
Sirius_Sam
Posts: 301
Joined: Wed May 08, 2002 10:56 am
Location: USA
Contact:

Post by Sirius_Sam »

Also, in an earlier thread, someone mentioned that the cost of professional Enchanting may be related to your standing in the mage's guild. IIRC, the enchantress in the Balmora Mage's Guild supposedly enchanted items much cheaper than others if you were a mage's guild member.

I think this was only speculated, but it sounds like there may be some merit to the theory.

S_S
User avatar
Fnord
Posts: 66
Joined: Fri Dec 28, 2001 11:00 pm
Contact:

Post by Fnord »

...or drink down about 20 Fortify Intelligence potions. One of the priests at the Imperial Shrine in Wolverine Hall has an unlimited supply of bloat, netch leather, and ash yam, all of which can be used to make valuable Fortify Int potions. If you're a talented alchemist, 20 of these will boost your Int to about 1500, which is more than enough to successfully create virtually any enchantment.

You can also brew Fortify Luck potions, but I don't know of any alchemist that has a replenishible stock of the necessary ingredients.
"Killing dragons is sort of like learning how to whistle; it seems impossible until you finally get a knack for it, and then it's the easiest thing in the world."
User avatar
Loredweller
Posts: 1681
Joined: Sun Feb 18, 2001 11:00 pm
Location: Latvia
Contact:

Post by Loredweller »

Most profitable for enchanter, IMHO, is serving the Imperial Cult: you may earn at least 3 items to raise your enchant skill, IIRC, by 22 in total (10+7+5). It may be, however, that the high reputation is of some importance, too.
Loredweller

-------------------
...for tomorrow never comes ...
Post Reply