Tel Uvirith Stronghold mod review
Posted: Sat Jun 01, 2002 9:39 pm
Found this one at Morrowind Summit, http://www.rpgplanet.com/morrowind/mods/mods.asp
If you're a telvanni, it's one you probably want. It's main attraction is it ties the telvanni stronghold into the mage's guild teleport fast travel system. No other added teleports, just the one. But that's a -very- cool add, as the telvanni stronghold is so remote.
It clutters up the stronghold tremendously, adding tons of bookcases, shelves, crates, chests, tables and plants. Considering how empty the stronghold was, this is also welcome.
It adds a couple of new NPCs. In the dungeon, a dwemer steam centurion works by a forge. He can repair your items, but not much else. A slave in a slavepod has also been added to the dungeon. The guild teleporter is in the lower stronghold, and she also can enchant items. Purists won't like that she has a large gold supply for buying your items, but otherwise she's not noteworthy. An orc trainer is upstairs from her.
Not a very dramatic mod, but it addresses the telvanni stronghold's shortcomings (remoteness, bareness of interior) quite nicely.
If you're a telvanni, it's one you probably want. It's main attraction is it ties the telvanni stronghold into the mage's guild teleport fast travel system. No other added teleports, just the one. But that's a -very- cool add, as the telvanni stronghold is so remote.
It clutters up the stronghold tremendously, adding tons of bookcases, shelves, crates, chests, tables and plants. Considering how empty the stronghold was, this is also welcome.
It adds a couple of new NPCs. In the dungeon, a dwemer steam centurion works by a forge. He can repair your items, but not much else. A slave in a slavepod has also been added to the dungeon. The guild teleporter is in the lower stronghold, and she also can enchant items. Purists won't like that she has a large gold supply for buying your items, but otherwise she's not noteworthy. An orc trainer is upstairs from her.
Not a very dramatic mod, but it addresses the telvanni stronghold's shortcomings (remoteness, bareness of interior) quite nicely.