Page 1 of 1
joining guilds & cults
Posted: Wed Jun 05, 2002 7:30 pm
by free_fall
been playing for several days now, really enjoying the game. after spending $45, was very relieved that it runs (quite nicely) on my Voodoo5
I have a question about joining guilds and religious orgs. I have refrained from joining any until I could clear up my concerns.
Like, if I join the Imperial cult, will this prevent me from doing anything I might need to with other religious groups?
More important, someone suggested I join certain groups or guilds to gain experience; however, a second someone has requested my assistance with a problem, the solution of which I believe requires me to join a guild which is not one of the ones the 1st someone recommended (I realize there may be a way to solve this without joining this guild). If I do join this guild to assist the 2nd someone, will it prevent me from joining the guilds recommended by the 1st someone for gaining experience?
TIA
Posted: Wed Jun 05, 2002 7:43 pm
by cjdevito
You can join as many guilds/cults as you wish without problems. It -can- be a little hairy juggling fighters and thieves, but it's possible to maintain both if you -really- work at it.
Only ones that you can't join multiples of are the great houses: Telvanni, Hlalu and Redoran. You have to pick just one of those.
Posted: Wed Jun 05, 2002 7:45 pm
by cjdevito
Btw, kudos on a sig from one of my favorite anarchists. Even if she was nuts
![Smile :)](./images/smilies/)
Posted: Wed Jun 05, 2002 9:33 pm
by cjdevito
You can pretty much ignore the above faction relationships as far as joining guilds, though. Honest. You just talk to a recruiter for the guild you want into, and they'll take you no matter how much they dislike you as long as meet the entry requirements.
Posted: Wed Jun 05, 2002 10:13 pm
by free_fall
thanks for the advice. will join the Imperial cult for the reduced altar prices. will try other methods to get info I seek before resorting to joining that one guild I spoke of.
hey, cj, thanks for noticing.
Posted: Thu Jun 06, 2002 6:35 am
by Biljac
sheesh, I posted that in the interest of RP. True, you can join any of them probably. You can also use console commands, exploits and various other devices if all you wish to do is whiz thru the game with no regard to environment, the game society, or factional interests. excuse me, I won't make that error again.
Posted: Thu Jun 06, 2002 7:17 am
by fable
There *are* one or two house-faction combinations that are inoperable: you will be forced to take sides. But that's it. The other problem to watch for is how people regard you. Each faction and house has an unchanging feeling towards all the others. Join enough groups that are hated by one, and you'll find it harder to advance in that single faction--but not impossible.
What else? Oh, yeah. Each faction has requirements for a stats and skills you have. My generic mage, for example, could join the Imperial Legion, but it would take him forever to raise the stats and skills required to advance. Of course, on the other hand, that could be fun.
![Wink ;)](./images/smilies/)
Posted: Thu Jun 06, 2002 7:17 am
by free_fall
Biljak, I appreciated the effort you took in making that list. Thanks.
It's a little early the game for me to be thinking about the House factions.
Posted: Thu Jun 06, 2002 7:28 am
by fable
Originally posted by free_fall
It's a little early the game for me to be thinking about the House factions.
You'd be surprised. I was. I expected the House's to turn up their collective nostrils at my immature newbie characters--and to be frank, they should have: I would have counted it an attractive feature of the RPG environment if they told me to come back when I was nice and experienced. Instead, my young mage was immediately initiated into House Hlaatu, and my current bruiser (when he was a newbie) got instead entry to House Redoran. The tasks are varied, and no more diffictult to my way of thinking than the various guilds. That also means, of course, that the higher levels can be pretty tough, especially for the Telvanni.
Posted: Thu Jun 06, 2002 8:37 am
by cjdevito
There *are* one or two house-faction combinations that are inoperable: you will be forced to take sides. But that's it.
I can't think of any house-guild conflicts, Fable. Which are you talking about?
There's one guild-guild combination that's hard to juggle: Fighters and Thieves. But it's do-able. I've done it.
Join enough groups that are hated by one, and you'll find it harder to advance in that single faction
I haven't found that to be the case, at all. Internal rep within each faction seems -solely- dependent on the quests you do within the faction. If you quest a,b and c for Guild 1 with a character in no other guilds, you'll advance to Rank Whatever. If you start a new game, join multiple guilds that hate each other, then do quests a,b + c for Guild 1, you'll reach the exact same Rank Whatever as you did with the first character.
Biljac:
excuse me, I won't make that error again
Wow, talk about an over-reaction. All I did was point out that the faction relationships have zero effect on actually joining multiple guilds. This IS a thread from a guy wanting to know if the game will allow him to join multiple factions, or if he'll be locked out from some of them once he joins others. I wasn't trying to take away from the validity of your post, just to point out that it has no in-game effect on what the original poster was asking.
Y'know, I can't win around here. Half of you tell me I'm obviously not a power gamer so I just can't understand, and the other half of you tell me I'm obviously not a role-player so I must be a cheater.
Posted: Thu Jun 06, 2002 1:49 pm
by Biljac
Ok, something to think about here. These "misunderstandings" occur commonly in most MMORPG's and on message boards. Written text can not exude inflection. If you type, "you are frikkin crazy", there is absolutly no way to tell if that is meant as sarcasm, a jovial jab or a direct personal cutdown. The person reading can not tell if you are smiling, snarling or just using a statement out of context. I have seen many flamewars and such arise from "lack of inflection" that comes from written text. It's the same with a story several ppl may read. The characters in a story come to life in the imagination of the reader based on thier interpetation of the content. Could be everyone pictures the characters the same but it is also just as probable they don't. This being said, perhaps in haste, I misconstrued your words. But as you can see it is very easy for this to happen. The only way to keep this from happening is to try to read your written words completely unbiased and without emotion. If the possibilty exists that ones words could be misinterpeted, try to restate. Again, sorry if I took it wrong.