Roleplaying and levelling
Posted: Thu Jun 06, 2002 10:41 am
I thought I'd share my character with you to see if you have any feedback. I need to point out really early on that I am a roleplayer and have no interest in exploits or powerplaying. I have nothing against those things - they are just of no interest to me.
After a few false starts, I finally got a character that I am happy with:
Name: Mordwyn
Race: Dark Elf
Class: Shadowthane (see below)
Speciality: Stealth
Major Skills:
- Long Blade
- Unarmored
- Sneak
- Alchemy
- Security
Minor Skills:
- Short Blade
- Marksman
- Armorer
- Medium Armor
- Speechcraft
I wanted a character that did not use spells except on magical items and potions. This will make the game harder. After playing Daggerfall I suspected that Morrowind would get too easy if I combined magic and melee, and I just prefer stealth play. I started out with a great idea for an assassin-type called a Soulstealer, who killed people for their souls to put in soul gems for rich mages, but I ditched that idea when I found that you need to have magical abilities (i.e. spells) to enchant items. If enchanting allowed you to use scrolls then this would have worked. So I ended up with a "Shadowthane", who is essentially a cross between a samurai and a ninja (excellent Morag Tong material I suspect).
My skill selection and placement might look a bit weird. The first thing to realize is that if you don't pick any magic schools there isn't a whole lot left. Also, I wanted to have major/minor skills that made sense but did not level-up really fast - I dislike the idea of putting key skills into miscellaneous skills just to prevent levelling. I also wanted to avoid purchasing training, instead relying on using the skills to raise them.
Here were my thoughts regarding skills, including those I chose to leave as miscellaneous skills:
ACROBATICS - Wish I'd made this a minor skill because it rises slowly unless you jump everywhere and it is pretty useful in dungeons.
ALCHEMY - My only source of magic save for enchanted items that I find. I made it a major skill because it rises quite slowly and it is not much use under 30.
ARMORER - I picked this as a minor skill and I am finding it hard to raise. I'm spending more money on repair hammers than I would spend on training, but I have zero money problems anyway.
ATHLETICS - Rises very quickly because I run when not in town or dungeon. That's why I did not pick it as a skill.
BLOCK - Rises too fast, plus I hate how the shield blocks your view. Also, I wanted to use the dai katana.
ENCHANT - Great skill, but of little use to someone who has no magic schools because you cannot enchanct without spells.
HAND-TO-HAND - My favorite skill in Daggerfall has been nerfed beyond recognition! Not only does it suck, it rises SO fast.
LONG BLADE - Dai Katana is my main weapon. I partly like the DK because big slow weapons raise the skill slower.
MARKSMAN - I like this skill because it seems to rise much slower than other weapon skills. It's also good to have a ranged attack. I picked it as a minor skill, but I sort of wish I'd made it a major.
MERCANTILE - I'd pick this if it fitted the character better and I had room. It is near impossible to raise as a miscellaneous skill.
MEDIUM ARMOR - Heavy Armor didn't make much sense for the character and Light Armor raises agility, not endurance. I think a lot of the medium armor looks cool. I dislike how fast this skill rises.
SECURITY - Made this a major skill because it raises slowly and needs to be high to be useful.
SHORT BLADE - Picked this because I had room and I did not want to use just one weapon skill because it would get too high too fast. I would have preferred Spear but this made more sense for the character. I dislike how fast it rises.
SNEAK - Slow to raise if you don't use it unrealistically. I made this a major skill because it is useless below 30.
SPEECHCRAFT - I talk to almost every NPC so it is not hard to raise this. My main reason for picking it was to taunt people so that I could kill them without breaking the law. Unfortunately, I am finding that they do not always attack even with a successful taunt.
UNARMORED - My plan was to leave my head and feet uncovered. I don't like the look of helmets - I prefer to see my face! The feet helps with sneaking. I thought that if I picked two armor skills and mixed armor then they would both rise slower, but this skill still rises too fast. If I started over I would not even take this as a skill because it doesn't really contribute much to my overall AC.
Right now my character is looking suitably samurai-like with a Dai Katana and a red robe that matches his red hair. He's finding the difficulty level to be about right - the fights are not pushovers but he can still take on four foes at once. He just took out a shack full of bad guys with his DK and it felt really good.
Despite all my deliberate attempts to arrest my character development I am still levelling a bit too fast for my liking. Level 1 to 2 felt really good, but the levels just flew by once I started going into dungeons. The main problem skills seem to be Long Blade, Short Blade, Medium Armor and Unarmored - all of which rise too fast. Right now I am using my bow nearly all the time in an attempt to avoid levelling again!
If I could be bothered to start over I would probably make Marksman a major skill, drop Unarmored to miscellaneous and take Acrobatics as a minor skill.
Thanks for reading! What do you think?
After a few false starts, I finally got a character that I am happy with:
Name: Mordwyn
Race: Dark Elf
Class: Shadowthane (see below)
Speciality: Stealth
Major Skills:
- Long Blade
- Unarmored
- Sneak
- Alchemy
- Security
Minor Skills:
- Short Blade
- Marksman
- Armorer
- Medium Armor
- Speechcraft
I wanted a character that did not use spells except on magical items and potions. This will make the game harder. After playing Daggerfall I suspected that Morrowind would get too easy if I combined magic and melee, and I just prefer stealth play. I started out with a great idea for an assassin-type called a Soulstealer, who killed people for their souls to put in soul gems for rich mages, but I ditched that idea when I found that you need to have magical abilities (i.e. spells) to enchant items. If enchanting allowed you to use scrolls then this would have worked. So I ended up with a "Shadowthane", who is essentially a cross between a samurai and a ninja (excellent Morag Tong material I suspect).
My skill selection and placement might look a bit weird. The first thing to realize is that if you don't pick any magic schools there isn't a whole lot left. Also, I wanted to have major/minor skills that made sense but did not level-up really fast - I dislike the idea of putting key skills into miscellaneous skills just to prevent levelling. I also wanted to avoid purchasing training, instead relying on using the skills to raise them.
Here were my thoughts regarding skills, including those I chose to leave as miscellaneous skills:
ACROBATICS - Wish I'd made this a minor skill because it rises slowly unless you jump everywhere and it is pretty useful in dungeons.
ALCHEMY - My only source of magic save for enchanted items that I find. I made it a major skill because it rises quite slowly and it is not much use under 30.
ARMORER - I picked this as a minor skill and I am finding it hard to raise. I'm spending more money on repair hammers than I would spend on training, but I have zero money problems anyway.
ATHLETICS - Rises very quickly because I run when not in town or dungeon. That's why I did not pick it as a skill.
BLOCK - Rises too fast, plus I hate how the shield blocks your view. Also, I wanted to use the dai katana.
ENCHANT - Great skill, but of little use to someone who has no magic schools because you cannot enchanct without spells.
HAND-TO-HAND - My favorite skill in Daggerfall has been nerfed beyond recognition! Not only does it suck, it rises SO fast.
LONG BLADE - Dai Katana is my main weapon. I partly like the DK because big slow weapons raise the skill slower.
MARKSMAN - I like this skill because it seems to rise much slower than other weapon skills. It's also good to have a ranged attack. I picked it as a minor skill, but I sort of wish I'd made it a major.
MERCANTILE - I'd pick this if it fitted the character better and I had room. It is near impossible to raise as a miscellaneous skill.
MEDIUM ARMOR - Heavy Armor didn't make much sense for the character and Light Armor raises agility, not endurance. I think a lot of the medium armor looks cool. I dislike how fast this skill rises.
SECURITY - Made this a major skill because it raises slowly and needs to be high to be useful.
SHORT BLADE - Picked this because I had room and I did not want to use just one weapon skill because it would get too high too fast. I would have preferred Spear but this made more sense for the character. I dislike how fast it rises.
SNEAK - Slow to raise if you don't use it unrealistically. I made this a major skill because it is useless below 30.
SPEECHCRAFT - I talk to almost every NPC so it is not hard to raise this. My main reason for picking it was to taunt people so that I could kill them without breaking the law. Unfortunately, I am finding that they do not always attack even with a successful taunt.
UNARMORED - My plan was to leave my head and feet uncovered. I don't like the look of helmets - I prefer to see my face! The feet helps with sneaking. I thought that if I picked two armor skills and mixed armor then they would both rise slower, but this skill still rises too fast. If I started over I would not even take this as a skill because it doesn't really contribute much to my overall AC.
Right now my character is looking suitably samurai-like with a Dai Katana and a red robe that matches his red hair. He's finding the difficulty level to be about right - the fights are not pushovers but he can still take on four foes at once. He just took out a shack full of bad guys with his DK and it felt really good.
Despite all my deliberate attempts to arrest my character development I am still levelling a bit too fast for my liking. Level 1 to 2 felt really good, but the levels just flew by once I started going into dungeons. The main problem skills seem to be Long Blade, Short Blade, Medium Armor and Unarmored - all of which rise too fast. Right now I am using my bow nearly all the time in an attempt to avoid levelling again!
If I could be bothered to start over I would probably make Marksman a major skill, drop Unarmored to miscellaneous and take Acrobatics as a minor skill.
Thanks for reading! What do you think?