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Questions of advanced Alchemy
Posted: Tue Jun 18, 2002 9:51 am
by Loredweller
There are 4 slots, single potion needs only 2 - what are the spare for?
Is it possible to make complex potions other way than mixing components with more than one common effect?
TIA,
L.
Posted: Tue Jun 18, 2002 10:33 am
by cjdevito
Yes, it's possible to get multiple effects this way. Creative use of ingrediants will let you create some really powerful potions.
Posted: Tue Jun 18, 2002 11:20 am
by Loredweller
well, but what's the principle? In case of 2 components all is plain. Two pairs of independent components do not work, neither (at least for me) cross schemas (when one comonent is member of two pairs)?
TIA
Posted: Tue Jun 18, 2002 11:25 am
by cjdevito
Component A has:
Restore Fatigue, Restore Health
Component B has:
Restore Health
Component C has:
Lightning shield, Restore fatigue
Component D has: Lightning shield
Result: potion of Restore Fatigue, Restore Health and Lightning Shield.
Independent components and cross-scheme components do indeed work. I make them all the time.
Edited to add: you just can't put the same ingrediant in two or more slots. But if a property shows up on two or more ingredients in the four slots, it's included in the potions effects.
Posted: Tue Jun 18, 2002 1:29 pm
by fable
Cjdevito is correct. What you want to do is *chain effects.* If any two of the four ingredients contain the same effect, it will be added to the final mix.
Posted: Wed Jun 19, 2002 2:01 am
by Loredweller
Well, i put Ash Yam, Bloat - it shows "Fortify Intelligence". Now i add Wickwheat - it should add "Fortify Willpower", byt it doesn't show. Even if i add Scrib Jelly the only thing offered still is "Fortify Intelligence"
![Frown :(](./images/smilies/)
Where am i wrong?
TIA,
L.
Posted: Thu Jun 20, 2002 2:07 am
by Loredweller
Nobody can explain rules?
Posted: Thu Jun 20, 2002 2:17 am
by UserUnfriendly
i am thinking of trying alchemy, have such a good understanding of enchanting its getting boring...how do you achemetize???
to enchant yourself an item you cpick up soul gem and place on yourself...is same for alchemy???
![Big Grin :D](./images/smilies/)
Posted: Thu Jun 20, 2002 5:07 am
by Loredweller
you just need 1-4 items to start and a couple of components
![Big Grin :D](./images/smilies/)
See
Morrowind Alliance: Herb Index and
Morrowind Alliance: Alchemy Basics - or any other site, there are several mentioned on this and other boards.
Posted: Thu Jun 20, 2002 5:25 am
by Mr Sleep
Originally posted by cjdevito
Component A has:
Restore Fatigue, Restore Health
Component B has:
Restore Health
Component C has:
Lightning shield, Restore fatigue
Component D has: Lightning shield
I figured this out eventually, but in doing it i ended up with about 30 restore fatigue potions, although mighty handy they are
Unless one goes on a mission that takes your character to varied locations it can be difficult to find vareid enough ingredients, any suggestions for stores of the better selections?
Posted: Thu Jun 20, 2002 6:57 am
by fable
There's a store in Balmora with a nice selection of alchemical ingredients, but its prices are rather high. I personally prefer to steal herbs from crates, and pick 'em from trees and such during my travels.
Posted: Sun Jun 23, 2002 1:49 am
by Chris Boney
Hey, it is either a bug or something, but "fortify attribute" effects don't go well with each other. I created potions with up to 3 different effects (ie. restore health, restore mana, and fortify magicka at the same time) , but I was never able to brew a potion with two simple fortify attribute effects.
Maybe a glitch.. I tried int+willpower similar to yours, but haven't tested it with other stats, ie. str+endurance. Maybe those work.
Boney
Posted: Sun Jun 23, 2002 2:04 am
by frudi
i noticed the exact same thing - fortify int+will don't mix well and neither does int+luck. haven't tried other combinations yet...
Posted: Fri Jun 28, 2002 2:22 am
by Loredweller
Now,
there're a couple of receipes
Fortify Agility+Fire Shield+Restore Fat.+Fortify Fat. =
Sload Soup+Fire Salts+Scuttle+Hound Meat
I tried to make Fort.Str.+Rest.Health, it usually worked, but there was an unexpected outcome, too, in quite different direction:
Restore Health+Fortify Luck+Fortify Magicka=
Corkbulb Root+Corpus Weepings+Saltrice+Emerald