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jump limits....this is for you crosswind...
Posted: Wed Jun 26, 2002 3:14 am
by UserUnfriendly
i wanted to try superjump, so i made 3 100 point jump spells for 8, 6, 4 seconds, you cast the longest one first, then cast next shortes one, and after casting the last one, you jump!!!
good boosting idea, no?
make the first spell last longest!!!
anyway, after a triple jump, i died, so i tried making a slow fall daedric shield, and tried again.....
if you angle a triple jump up too high, you actually get stuck up on the cloud layer!!! you can jump so high your avatar does not fall down!!! you are stuck up in this wierd sort of cloud layer, and you no go down no more!!!
anyway, two 100 point jumps will move you across 9 load screens, and jump you from balmora to alaruhn, so i think this one is enough....
sure beats walking!!!!
![Roll Eyes :rolleyes:](./images/smilies/)
Posted: Wed Jun 26, 2002 4:19 am
by Bloodmist
The master of cheese strikes again
![Smile :)](./images/smilies/)
Posted: Wed Jun 26, 2002 1:29 pm
by UserUnfriendly
well, superjump a 200 jump boost, has some flaws...
if you land on a stone pillar, even with heath 500, and acrobat at 100, you still die!!!
running smack into a stone pillar will kill you....
"dear imperial intelligence service....
reget to inform you the oprative known as bun bun, has died due to having a stone pillar shoved into her face at what is estimated at 800 miles per hour...."
thinking of modifying the spells...
first jump 100 points for 8 seconds...
second spell, 100 point jump for 4 seconds, and slowfall as much as i can cram on for as long as i can cram on....
yes kiddies, with the new patch, you can no longer cram on multiple instances of the same effect on one spell, or item, but you can add a second spell effect in the same spell....
Posted: Wed Jun 26, 2002 3:10 pm
by Kameleon
Best thing to do is the same as you would for those lovely scrolls of Icarian Flight (+1000 Acrobatics
![Big Grin :D](./images/smilies/)
) and cast another just before you hit the ground - the problem usually being that all the acrobatics that you had to make the jump is gone by the time you land, so you take a ton of fall damage.
Posted: Wed Jun 26, 2002 3:58 pm
by nVrt
It's all about timing I suppose Kam...
Was it the sanguine quest that lets you do +skills?
Posted: Wed Jun 26, 2002 4:19 pm
by Mr Sleep
Originally posted by Kameleon
Best thing to do is the same as you would for those lovely scrolls of Icarian Flight (+1000 Acrobatics
) and cast another just before you hit the ground - the problem usually being that all the acrobatics that you had to make the jump is gone by the time you land, so you take a ton of fall damage.
Couldn't one cast levitate just before one hits the ground?
![Smile :)](./images/smilies/)
Posted: Wed Jun 26, 2002 4:21 pm
by Kameleon
Originally posted by Mr Sleep
Couldn't one cast levitate just before one hits the ground?
That too would probably work, and much cheaper on the old scrolls
![Big Grin :D](./images/smilies/)
Good thinking, Batman!
Posted: Thu Jun 27, 2002 1:24 am
by UserUnfriendly
easy solve....
i now jump regularly from balmora to aharune....
3 spells, to get maximum distance via jumping, without halting the game.....
trigger in sequence, and only this sequence of spells....
fortify acrobatics 64% 48 seconds.....
jump 100% for 8 seconds..
jump 100% for 4 seconds...
jump!!!!
after going splat several times, i have gotten all the bugs kinked out....
slowfall will not work, in fact, cast slowfall and all foward speed goes straight up!!!
but boost acrobatics to around 164, and no i have not tested extensively enough to get it super right on the money, this way i have a nice margin of error....
and you can take it!!! it looks so cool to see this uber jump, and at the end of the jump my avatar makes a soft "whoosh" sound amd it sounds like a jugular 20 foot jump...that almost silent whup sound...
so cool....
oh you no have mephala skill? or noticed it got nerfed????
"player->addspell"fortify short blade skill" "
yes, kiddies, the flight time is around 30 or so seconds...whew!!!!
Posted: Thu Jun 27, 2002 8:50 pm
by UserUnfriendly
just make a ring with fortify acroabtics for constatn 24, and its enough to keep you from splattering...
yes, you can jump from east to west in 5 jumps...or less....
in fact a big problem is overshooting, but this is easy to fix...as soon as you note you are near goal, reading the experior map identifiers, just over the map square in lower right hand, you sinply tilt down, this forces you into a dive and you go splat!!!!
but you walk away, and its so much faster than lev....
even with boots of blinding speed...
oh yeah, created a ebony staff called levitate (i like functional names)
simply equip when you need to go up a trev tower, or out of a ravine super jump carried you to, and unequip to drop. so handy, its now a fav tool for me.
starting a new thread...when you should enchant stuff yourself...