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Timestop VS. Chain Contingency

Posted: Fri Jul 26, 2002 7:19 pm
by Alson
What shall be my sorcerer's first level 9 spell pick?
I already know that my first Ability will be Improved Alacrity, but what shall be the spell pick?
It'll be either Timestop or Chain Contingency...
What do you think?

Oh, and i am a party sorcerer, and ToB installed.

Posted: Fri Jul 26, 2002 7:38 pm
by Impaler987
Chain Contingency, definitely. Time Stop is useful, yes, but you can easily do without it. Chain Contingency allows teh rapid and instantaneous casting of so many defenses and counters it's not even funny.

And my next choice after Chain Contingency would be Spellstrike. Then Time Stop after that.

Posted: Sat Jul 27, 2002 2:29 am
by Littiz
It depends on your gaming style. I've always intended Chain Cont.
as in PnP, a spell cast in the safeness of your room, trying
to imagine a situation in which you would need help.
But in the game it's implemented in a way that makes it a pure
"melee" spells: no casting time, allows to cast infinite spells
without Imp. Alacrity!

I consider this sort of a bug, and use it the old way, who cares.
So if I want to cast spells freely, I have to use Time Stop
(the spell that ORIGINALLY had this purpose!)
I've never used Tashia's Chain Contingency while in combat...
I think it's more fun this way.
So it's up to you and to your style (somewhat cheesy or not).
Anyway Time Stop has other advantages: you can freely move, for instance!
Saved me in a couple of occasions...
My suggestion is Time Stop!!! Next level, Chain...

@Impaler: why Spellstrike? I've never found that so useful.
It doesn't remove combat protections (as breach), only spell
protections. Usually a kelben whip is enough, if needed at all...
Or two-three Ruby Rays in a Time Stop... ;)
I can see only a pair of situation in which it may prove really
useful (Kuroisan surely... :D )

Posted: Sat Jul 27, 2002 7:19 am
by Alson
OK, thnx guys, i'll think i'll take Chain first.
The power... *drools* :D

Oh, and another thing...
Why on earth do you bother with spell removals!?!
As Xyx once said: Spell protections are cr@p, so spell removals are worse.
There are so many ways to deal with spell protections...
Read Xyx guide: Baldur's Gate II Spells Refernce (by xyx) .