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Multi Classing, or not.

Posted: Tue Aug 13, 2002 9:20 am
by Madcap
Just became a member, and am early awaiting IWD2. Icebound is a godsend! A quick question I have is this:

Is anyone else considering NOT using the 3rd edition multi-classing rules? Just having a Paladin, Sorceror, Rogue, etc. without all of the cross classing?

I seems kind of neat for making a specific character that you want, but overall I think I may just stick with the old way of doing things, at least for my first time through the game.

Anyone care to comment. Perhaps I am missing something.

Posted: Tue Aug 13, 2002 9:45 am
by fable
I strongly doubt that my wizard will multiclass. My bard will, but only later in the game, and my cleric will, but much, much later.

Posted: Tue Aug 13, 2002 12:54 pm
by Demis
I always play as pure Paladin the first time through a new game and this is what i'll do with IWD2. I'll begin experimenting later between the classes and multiclass characters. :)

Posted: Tue Aug 13, 2002 1:09 pm
by Madcap
I do the same. Gotta love the paladin! I usually take a classic party - Paladin, Fighter, Barbarian/Ranger, Cleric, Thief, Wizard/Sorceror. Although I am thinking paladin, fighter, cleric, thief, wizard and sorceror for my first group. Have to see. I usually create 10-15 different parties before I find one I like the balance of. Lets just say I can get through Irenicus' Prison in BG2 very quickly!

Posted: Tue Aug 13, 2002 5:47 pm
by Demis
Yes i prefer paladin too, and now with the 3e D&D the paladin class is more balanced(not overpowered) and the skills more appropriate for the way of the paladin.

Posted: Wed Aug 14, 2002 12:41 pm
by Volcane666
I will multi some of my party (if I have them) such as :

Rogues : only use them for finding/disarming traps so when proficient here I will add some wizard or fighter levels

Druids : more useful IMO when multi'd with fighter

Rangers : only useful taking a level of ranger (may multi with rogue above)

The following members of my party (should I have them) will NOT be mutli'd ever

Paladin
Wizard / Sorcerer
Fighter

Posted: Wed Sep 25, 2002 12:44 pm
by tulanian
If you pick your classes/races right a one level multi-class to fighter can do wonders. e.g. At second level I added fighter to my wild elf sorcerer, got all the feats/weapon proficiencies for a fighter and a healthy number of hit points. It's a good boost for a low level character, and so long as one class is favored there are no penalties.

Posted: Wed Sep 25, 2002 1:52 pm
by 1-800-DOCTORB
Originally posted by Demis
The following members of my party (should I have them) will NOT be mutli'd ever

Paladin
Wizard / Sorcerer
Fighter.


What about Monks? I'd never multi a Monk either, they're awsome at high levels and a waste if you can't get them there because you multi'd him/her.

Posted: Wed Sep 25, 2002 2:13 pm
by 1-800-DOCTORB
In my current game I gave my Paladin, Barbarian, and Battleguard of Tempus a level or two of fighter at the beginning in order to get the extra feat which I think is pretty useful. And after getting my Fighter/Barbarian to level 2 and 9 respectivly I began to level up as a fighter again in an effort to get weapon specialization at level 4. I used a potion that gave a perminant damage reduction in a few types of damage classes to make up for the fact that I probably won't be able to get him to level 11 Barbarian on normal difficulty. That of course gives Barbarians a natural damage reduction of 1 in ALL damage types, but agree or disagree, I thought it was worth the sacrifice to get that extra damage point.