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Item Upgrade Mod (Spoiler Request)

Posted: Thu Aug 29, 2002 1:01 am
by Gothmog
Okay, so I recently installed the item upgrade mod (It's great, BTW) and I've managed to find/upgrade everything I want...except the elemental ring.

The ring of earth is no problem, the ring of air took me a while (I never thought to check the stores!) but I cannot find the ring of fire.

Has anyone found it? I assume it's somewhere...it wouldn't make sense to have a possible upgradeable item that was always short one componant. I'm wondering if it's something one of the bonus merchants sells or maybe in the mindflayer section of the Underdark? (That's the only section I can think of I haven't fully explored...too many nasties for too little gain, IMHO)

Anybody???

Posted: Thu Aug 29, 2002 2:03 am
by Sojourner
SPOILER

An insane dwarf drops it in the Mind-Flayer lair in the Underdark.

Posted: Thu Aug 29, 2002 3:01 am
by Gothmog
Ouch. I guess that means I'm doin' Flayer city afterall....

Thanks!

Posted: Thu Aug 29, 2002 3:58 am
by Skuld
Flayer City is easy.

Posted: Thu Aug 29, 2002 4:38 am
by Gothmog
I don't know as I'd call it easy, but tactics do make quite a difference....

The only other time I went there was my first time through the game (the only benefit to heading in there is the "equalizer" hilt, and it's SUCH a poor excuse for a "power weapon" that I won't bother to forge it this time anyway...

But with the right spells, plenty of Mordys swords and a ton of summoned skel warriors it wasn't half as hard as I remembered it being. ;-)

Didn't even die this time! ;-)

Posted: Thu Aug 29, 2002 10:33 am
by gnomethingy
Are there any uprages worthy of particular mention? Ive never used this mod, so if anyone could give me the stats for some of the more interesting / powerfull items it'd be a real help.....

Posted: Fri Aug 30, 2002 3:36 am
by serjeLeBlade
Originally posted by gnomethingy
Are there any uprages worthy of particular mention? Ive never used this mod, so if anyone could give me the stats for some of the more interesting / powerfull items it'd be a real help.....
You can read the complete stats of all the new items at Wes site, I'll add a link if you need it...
I'd say all of the items in the mod are "worth mentioning", or useful to say the very least!

edit: here's the link

(Once there, click on "Item upgrade documentation")

Posted: Fri Aug 30, 2002 4:47 am
by gnomethingy
Thankee..

I just went there, stuff is too powerfull for my liking, I think ill leave that mod out

Posted: Fri Aug 30, 2002 5:29 am
by serjeLeBlade
Originally posted by gnomethingy
Thankee..

I just went there, stuff is too powerfull for my liking, I think ill leave that mod out
I guess someone (say "me" for instance) needs that kind of stuff if he wants to do Weimers' "improved fights" in less than a dozen reloads... :D :rolleyes: :p

Anyway all the alternative helmets/rings/boots are not overpowered, just useful (save space in the backpacks and lots of items switching)

Posted: Fri Aug 30, 2002 6:31 am
by Sojourner
Originally posted by serjeLeBlade


I guess someone (say "me" for instance) needs that kind of stuff if he wants to do Weimers' "improved fights" in less than a dozen reloads... :D :rolleyes: :p

Anyway all the alternative helmets/rings/boots are not overpowered, just useful (save space in the backpacks and lots of items switching)
Arrgghh - I heard about some of those - apparently Weimer did more than just improve the AI of the dragons - too much frustration for me. :p

Posted: Fri Aug 30, 2002 7:47 am
by gnomethingy
Its a funny thing, but im not particularly interested in the improved *UberEnemies*

I feel if you use a Littiz like method of not using prior knowledge to your advantage, the game is a decent challenge anyway.

No pre fight buffs, no buying up potions for specific fights or setting traps, etc...

I mean, sometimes I get in a angry mood and cheese the game to death, but I never play through like that couse it looses its charm

Btw.. I can see the merrit in the speed / whatever boots, that would be handy

Posted: Sat Aug 31, 2002 5:06 am
by Quitch
Originally posted by Sojourner


Arrgghh - I heard about some of those - apparently Weimer did more than just improve the AI of the dragons - too much frustration for me. :p
There is non-Weimered dragon AI over at IEEAIS. It's 100% improved scripting.

Posted: Mon Sep 02, 2002 6:08 am
by Littiz
I suggest to try Weimer Mods.
They are a bit frustrating at times, but soon you get used to
the idea that a fight may need more than a session of play.
When you win the satisfaction is doubled!!! ;)

Without speaking about Improved Irenicus, or Ascension
(which is not by Weimer anyway), I only say that the Illithid
Lair with the new Improved Mindflyers was really something!!!
They WERE MindFlyers!!

I tried even the Dragon IA Quitch refers to, prior to Wes'.
They were good nonetheless.