Munchkin characters
Posted: Sun Sep 01, 2002 3:43 am
Bear in mind I'm in only three days into the game, but a couple of character types I've been playing around with definitely fit the powergaming bill....
1. Rogue with 1 lvl of ranger and 1 lvl of barbarian. Since you're always going to be in light armor anyway, take advantage of the rangers free dual wield feats and the barbs faster movement. If you're using a character that can get up to 20 dex on char creation (tiefling, elf, etc), max it and take weapon finesse. You'll want high dex for your skills/AC anyways, and an extra +5 to BAB doesn't hurt.
2. Monks. Either a half-orc monk (drop int and chr to minimums, max everything else) for a powerhouse or a svirneblin monk (max wis and dex) for a super tank with an untouchable AC.
3. For the first time in a D&D computer game, druid shape shifting doesn't suck . Even the first form, boar, is worthwhile... although strangely the elementals are underpowered and the best overall forms are dire bear and dire panther.
1. Rogue with 1 lvl of ranger and 1 lvl of barbarian. Since you're always going to be in light armor anyway, take advantage of the rangers free dual wield feats and the barbs faster movement. If you're using a character that can get up to 20 dex on char creation (tiefling, elf, etc), max it and take weapon finesse. You'll want high dex for your skills/AC anyways, and an extra +5 to BAB doesn't hurt.
2. Monks. Either a half-orc monk (drop int and chr to minimums, max everything else) for a powerhouse or a svirneblin monk (max wis and dex) for a super tank with an untouchable AC.
3. For the first time in a D&D computer game, druid shape shifting doesn't suck . Even the first form, boar, is worthwhile... although strangely the elementals are underpowered and the best overall forms are dire bear and dire panther.