You know what, after all this... I think I'm going to chose the GOOD path each time anyway..
Even minmaxing it, I can't see a lot of strengths in the EVIL powers you get.
1) Pride: Items are largely irrelevant by this stage of the game, so it comes down to 222K xp OR 20% ResistFire, 20% ResistCold, AND 20% ResistElectric. Since the Resists are cumulative with items, rings, spells etc. These powers are not to be sneezed at, *and* You can get XP anywhere, but you only get these godly powers once in your career.
So its actually a queston of:
or
- Good: 3 x 20% Unique Resist
I choose GOOD.
2) Fear: Ignoring the cloak (see note above about items being not relevant). At this stage of the game, at a best case scenario, +2CON = +20hp. What possible effect is an extra 20hp going to make in any decent fight? And you can get extra HP from so many other ways (lots of spells and potions buff you with pure extra HP).
Whereas being immune to normal and +1 weapons will give you an edge in a *lot* of fights where a flurry of missile weapons are used against you... Or where you are swamped with low level creatures. It also allows you to ignore a large chunk of the creatures summoned by enemy summoning spells, which is a big bonus.
So its down to:
OR
- Good: Resist Normal/+1, and complete immunity to most low level summoned creatures.
So, err.. thats GOOD for me again there.
3. Selfish: I was a bit torn in two by this one. The extra AC is attractive, but not as attractive as 10% MR. The only ***** of it is the "pain" you pay to get the good side. The -2HP is ignorable at this level, as is the loss of 50K xp. That *hurts* knowing what you went through to earn it, but you're about to complete the game, so you will get it back...
So ditching the unimportant bits, this test comes down to:
or
If you can live with dex loss (because you either don't lose any bonuses), the MR is better than the AC, I think. I could see why a Rogue or a Fighter class would choose otherwise, especially with the 50% MR Fighter feat, or suffering the loss of some thieves skills... But as a spellcaster, I have to choose GOOD, again.
4. Greed: Setting aside the sword itself, which isn't really meteoric in stats, and the XP you get from toasting the Genie (satisfying as it is), this comes down to:
or
Thats me good again, dammit. The 15hp is a laughable amount at this level!
..and finally:
5. Wrath: Sarevok is annoying at the best and worst of times, but this test comes down to a simple class based choice. The Charisma bonus isn't even worth mentioning, since 99% of people play the game with the "Ring of Cheaper Items, oh and Human Influence" on their protagonist.
So, this comes down to - if you're any part Cleric, the +1WIS is worth a lot to you in the form of extra spell(s) depending on your current WIS. If you're not, or if you don't give a toss about spells anymore, you'll probably take the strength.
As there are so many girdles and bracers and items that give bonus strength, theres not as much of a requirement to get that +2 str as it is.. (Crom Faeyr comes to mind).
So this comes down to:
or
I choose GOOD again, dammit.
So thats it.. all this research to find out what my ostensibly Neutral character would most benefit from, and it turns out I'll be choosing good again for all 5 quests anyway.
Thats it, next time through... I'm playing a Fighter/Priest-of-Talos I think, starting out evil, staying evil
Thanks for the info....!