floating texts
Posted: Sat Sep 14, 2002 11:22 am
ok I am working on a small little module with a friend of mine...we would like to do the triggered floating text in a certain places....ie like the text that pops up when you enter Alhehor's house in Port Llast, or Sir Kirathis cave's main room.
What we want to do is have a message float as soon as the character spawns into the start location. and then on some various spots around the module.
On a seperate note.....in the start location we have a NPC that is friendly to our faction and a hostile NPC. The friendly NPC is in a cell of to the side of the start location and sometimes attacks and kills the Hostile before the PC spawns in. do we just put a door on the cell and lock it to keep him in there? (the friendly that is).
What we want to do is have a message float as soon as the character spawns into the start location. and then on some various spots around the module.
On a seperate note.....in the start location we have a NPC that is friendly to our faction and a hostile NPC. The friendly NPC is in a cell of to the side of the start location and sometimes attacks and kills the Hostile before the PC spawns in. do we just put a door on the cell and lock it to keep him in there? (the friendly that is).