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floating texts

Posted: Sat Sep 14, 2002 11:22 am
by sandman76
ok I am working on a small little module with a friend of mine...we would like to do the triggered floating text in a certain places....ie like the text that pops up when you enter Alhehor's house in Port Llast, or Sir Kirathis cave's main room.

What we want to do is have a message float as soon as the character spawns into the start location. and then on some various spots around the module.

On a seperate note.....in the start location we have a NPC that is friendly to our faction and a hostile NPC. The friendly NPC is in a cell of to the side of the start location and sometimes attacks and kills the Hostile before the PC spawns in. do we just put a door on the cell and lock it to keep him in there? (the friendly that is).

Posted: Mon Sep 16, 2002 3:27 pm
by Xyx
Place a trigger and give it a script that uses SpeakString to display your text. Don't bother with floating text; that is only visible when displayed on people in your party.

Posted: Sat Sep 21, 2002 3:53 pm
by garazdawi
Originally posted by sandman76
On a seperate note.....in the start location we have a NPC that is friendly to our faction and a hostile NPC. The friendly NPC is in a cell of to the side of the start location and sometimes attacks and kills the Hostile before the PC spawns in. do we just put a door on the cell and lock it to keep him in there? (the friendly that is).


try to put the friendly NPC in a fraction that is friendly towards all other fractions. That way he wont attack IIRC, other wise just put a door.