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The worst things about Baldur's Gate
Posted: Wed Sep 25, 2002 8:58 am
by Obike Fixx
What do you think is the worst thing about Baldur's Gate and\or Tales of The Sword Coast?
I definately think that it's that the monsters\beasts reappear, Aaagrhh! I just HATE it, it's so frustrating. You have just killed a band of sirenes, the second after you killed them, THEY REAPPEAR! And kill you! AAARGH!
Anyway, what do YOU "pointing finger at YOU" Think is the worst?
Posted: Wed Sep 25, 2002 9:01 am
by Bloodmist
The endless uninteresting uneventful, wildlife areas. It's a nice concept, but there are to many of them wich doesn't involve any quests.
BTW Mikael, empty your PM inbox.
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Posted: Wed Sep 25, 2002 1:52 pm
by JackOfClubs
The lack of portable containers. This isn't a problem in party games but soloing is a pain when you can't carry all the items you loot. This is especially annoying in the Cloakwood mines where making multiple trips means getting hit by at least 2 random encounters.
Posted: Wed Sep 25, 2002 2:20 pm
by Skuld
I think the wilderness areas are far from the worst part of BG, when I first started playing I would wander around in the woods for days. There are two things I don't like about BG. 1 certain classes(mages) only get one quick weapon slot, and 2 you can't pause while in inventory, but when you look at the map you stop moving.
Posted: Wed Sep 25, 2002 4:59 pm
by Xyx
What's the problem with the wilderness areas? I mean, it's not like you have to go there or anything...
Posted: Wed Sep 25, 2002 7:46 pm
by Skuld
Exactly... if you don't want the bountiful XP they provide then just stick to the main storyline and don't do any other quests. Personally I'd get a little bored.
Posted: Wed Sep 25, 2002 11:22 pm
by Impaler987
Yeah, I liked the wilderness areas; they gave more of a sense of adventure.
The only thing I'd say was wrong with BG1 is that there was no implementation of dual-wielding. It puzzles me to this day why they simply could not implement it in any IE game until BG2. My ranger felt so naked without a second sword.
Posted: Thu Sep 26, 2002 5:23 am
by Eerhardt
Firewine Bridge - Kobold commando spawning - 'nuff said
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Posted: Thu Sep 26, 2002 6:30 am
by Garagor Malfet
Definitely the lack of containers. The rest of the game is perfection. Yes, even the respawning
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.
Posted: Thu Sep 26, 2002 11:37 am
by kopywrite
Oh the path finding...
Some of those inns in Beregost with loads of people wandering around, boxing your characters in...grrr.
Posted: Thu Sep 26, 2002 8:21 pm
by Firinflablaze
The creatures spawning every time you reload, and respawning if you've glimpsed their presence. Even hobgoblins get difficult if their's 24000 of them.
Posted: Thu Sep 26, 2002 10:40 pm
by ruined letters
The worst thing is the resolution. I played BG2 first, and going to BG1 was terrible, I hated it when I would be getting hit by arrows from an unknown source off the screen. The graphics were good for their time, but poor compared to BG2 and stuff now. I personally did not like the wilderness areas, but they did add a sense of adventure. I did not like having to travel through an area to get to the next one, you know how you can just skip around in bg2? but I guess it does make a lot more sense that way.
Posted: Thu Sep 26, 2002 10:44 pm
by Everclearules20
I wish it highlighted containers when you press 'Tab', like in BG2. I hate having to scroll over everything to find out if its a container or not....
Posted: Fri Sep 27, 2002 5:37 am
by Eriks
stop comparing it to BG2! Its an older game of course minor conveniences and things will be better in BG2. The wilderness areas are what I LOVED about BG. And travelling from area to area the old fashioned way totally immersed me in the game world (more so than BG2). I personally dont play BG or any of its sequels for graphics so that doesnt bother me one bit. Someone mentioned that they hated how there was no 2 weapon fighting, well no offence but you are a dumb dumb
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BG uses 2E rules (which doesnt include dual wielding!). The rules for 2 weapon fighting did not exist at the time of BGs creation. Pathfinding could of been better but you get used it after a while

Posted: Fri Sep 27, 2002 5:45 am
by Bloodmist
Originally posted by Eriks
BG uses 2E rules (which doesnt include dual wielding!). The rules for 2 weapon fighting did not exist at the time of BGs creation. Pathfinding could of been better but you get used it after a while
BG2 uses 2. edition rules too
Posted: Fri Sep 27, 2002 8:18 pm
by Skuld
All of the rules that were around for BG2 were around when BG was made, they just decided to take only what they needed.
Posted: Sat Sep 28, 2002 1:48 am
by ruined letters
Posted: Sat Sep 28, 2002 4:13 am
by Bloodmist
Posted: Sat Sep 28, 2002 5:06 pm
by ruined letters
It's all in good fun. He knows i'm joking (by the way, I was just joking with ya
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)