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The improved guide to cheese

Posted: Wed Oct 02, 2002 2:14 pm
by Jaesha
Right everybody, time to scrape all that cheese together in a big pile.
Only one piece of cheese in each post, keep a clean overview.

First up, my newfound druid cheese;
When you get elemental transformation, be sure to remember it if you´re seriously hurt. When you transform back to human form, you heal 3d10 dmg, a good last resort if you´re run out of potions.


Posted: Thu Oct 03, 2002 2:34 am
by UserUnfriendly
telly field always works....best used in small areas, with enemies with modo melee skills, messes up personal inititive so you are basically free to whack them...thanks alson...

chaos, feeblemind spook and khelbens breaks creature ai scripts,,,khelbens works sometimes, and feeble spook and chaos almost always....thanks alson....btw, if you break creature scripts, that big honking black dragon is a sack of meat wanting a pin to pop it,,,,and even if a creature still attacks you, it no longer has scripted special abilites, like wing buffet, and dragon breath....

str spell ignores magic resistance, and saves, so cast on big golems to REDUCE str to 18, i think they come with around 23 or so...

cast sanctuary, cast globe of blades and walk up to enemy, auto slice and dice...same for turn undead....

g deathblow can be made area effect with frag grenade or arrows of detonation....

after balderdash patch, and wes mods(i think) hardiness no longer stacks, so you cannot get mondo weapon immunity,,,but wish spell hardiness still stacks...

bards casting mislead, the mislead clone can cast enhanced bard song...spawn multi clones for major bonus...

rod of resurrection can heal anybody on map...unlimited range...

a triple summon deva can be loaded on a cleric mage with chain contingency...warning, latest versions of sola nerfed this cheese...

a triple simmy or image cast on self still works, though....

a simmy casting spell immunity div can only be deathspelled, invulnerable to dispell and true sight, but a image spell immune will still be vulnerable to remove or dispell magic...

a fighter mage with shapechange can whirlwind int drain....

the guard button on a fighter like minsc or keldy or mazzy or korgy, you click on guard, pick a fighter, or fighting summon, send him out the room, and close the door before the guard can follow it out the room, once the summon or guarded fighter attacks a group of monsters, mazzy or minsc or whoever will shoot thru the closed door, safe and happy, and will be able to decimate the enemy formation....try guarding mazzy while she duels gorf the squisher, or cerned or jahiera while they duel faldorn...

a contagion spell with ray of enfeeblement in a spell sequencer can attribute drain enemies...but this is rather hard to pull off...

i'll try to remember some more later...

Posted: Thu Oct 03, 2002 6:25 am
by Phantom Lord
Abuse of wish spell summons vampires, evil clerics can turn these into a vampire army.

Shadow altar gives endless XP if you have a good aligned cleric and lots of time - kill anything except the altar, position the party not to close to the altar and set your cleric to turn undead, the respawning shadows are destroyed before they reach the party. Simply let the game run overnight.

Potions of genius are a good protection against mindflayer int drain.

You can kill NPCs you don't like in a very funny way by letting them use the rod of terror frequently. Sooner or later they're simply to ugly to live - they die from charisma drain. :D

Posted: Thu Oct 03, 2002 9:50 am
by Jaesha
User! Only one cheese in each post, please!
Else the thread will live only a short amount of time, and many members won´t see what we´ve scraped together! Image :)

What was that about breaking ai scripts?

I really liked the triple deva bit, first prize worthy!


Posted: Thu Oct 03, 2002 10:14 am
by Bloodmist
Get a Familiar. Load inventory slots full. Do some quest that gives you an item (through dialog). Your Familiar is dropped (gone), but you still have the bonus Hit Points. Get another Familiar. Repeat ad nauseum.

Posted: Thu Oct 03, 2002 10:45 am
by EtherImp
This one is pretty simple,a newbie could figure it out, but it comes in handy lower levels against various monsters and humaniods:

Web, cloud kill, ranged attack (sling, bow, crossbow, knifes, etc)

Posted: Thu Oct 03, 2002 12:25 pm
by kopywrite
Originally posted by Phantom Lord
Abuse of wish spell summons vampires, evil clerics can turn these into a vampire army.

That's a great idea...

Posted: Thu Oct 03, 2002 1:57 pm
by kopywrite
This cheese is just too much: download 'rebalanced shapeshifter' stuff from Wes. Shapeshifting to a greater werewolf now requires you click on a weapon (wolf paw)...shapeshifting causes you to heal some hp (3d10 I think) and this paw allows you you to shapeshift unlimited times...while the game is paused...see where I'm going with this?

Too much cheese for me.

:D

Posted: Thu Oct 03, 2002 2:58 pm
by Phantom Lord
Originally posted by kopywrite
That's a great idea...


The real problem is to get rid of them. Dominated vampires don't take damage from Daystar and Helm of Brilliance. So you have to herd them together, stop turning undead, fireball them to turn them hostile and then you can finally toast them with sunray.

Posted: Thu Oct 03, 2002 5:36 pm
by UserUnfriendly
blood, some people have reported bugs with familiar drop...try the improved user version...

summon fam, buy scrolls of enchant weapon, cast in temple ruins before killing shadows, and other locations where the game triggers a map reload, like in the planar sphere just before lavok dies....

the game engine sometimes will not "decompose" a familiar until a map change....

if you have balderdash patch up, cast prot from elements and energy on a sorc, and have them chain inc cloud on themselves....the cloud will heal them with over 100 fire resistance..warning, the cloud will also interrupt their spells even when they take no damage...

cast impr haste on regen character to double healing rate...

oopsse,,,sorry, jae, only one per post...but i know so many....

summon horde to overrun enemies with lim wish spell will summon a rabbit horde...however, even wes's improved enemy ai, like eclipse goons, will re target their targetting priority from party to hassenfefer. and buy you time to get entrenched,,,,,

eclipse party will always target party and ignore summons, but they just cant ignore mr cotton tails....

zosa is useless for firestorm and meteor storm, so they are the only area effect damage radius spells you can use on eclipse party....constant effect zosa in map definitions,

jae, i will keep it down to just a few per post...ok???

Posted: Thu Oct 03, 2002 5:44 pm
by UserUnfriendly
jae, a ai script is what a lich uses to cast stoneskin, true sight, prot magic weapons when they first see you...lots of cre files have scripts they run to auto cast buffing spells and force casting of spells and such that you cant match with regular npc....

dragon breath and wing buffet are more examples...

so by breaking a cre file ability to run ai scripts you pull its teeth...

i chaosed black and shadow dragon, they just sat around looking dumb while i killed it...

spook is a fantastic spell, a paniced creature cannot run scripts so its useless, and even if a creature is immune to confusion, like undead, a chaos that they fail to save against will still be in their status bar, and block scripts from running, i am pretty sure,...

ether, try this combo, mally, web and stinky cloud, almost nothing is invulnerable to this disabler, since immunity to both hold and sleep is almost unheard of except for undead....

toss in inc cloud for easy disposal....

Posted: Fri Oct 04, 2002 7:53 am
by Jaesha
thanx alot for all the feedback, keep it coming!

@User: Aah, don´t know if I´d consider script breaking cheese, it´s not in-game after all... still, if you solo and tend to cheat, it´s great! :) :rolleyes:

A short note; How many people DO use g evasion after all?
This ability is AWESOME!!!
AC bonus 6, +3 to all saving throws, immunity to normal missiles, all for a whopping 5 rounds!

Posted: Sat Oct 05, 2002 1:31 am
by UserUnfriendly
many items in game that can be used x numbers of times a day, like the ring of ram can be used once a day, can be recharged by sticking in gem bag, or bag of holding...warning, item upgrade mod items and i suspect sola items CANNOT be charged this way...another wes cheese nerf....giggle...

some one used to use melf minute meteors and spell trap via staff of magi to recharge low level spells on a mage...

cast imp haste, wear ring of gaxx for regen, and use spell trap via staff of magi...have another char throw melf minute meteors at the first guy, and recharge...this has actually been supplanted by wish spell...but before tob, this was one of the original rechargers....

melf and energy blades are fun,.,,,,,equipp a good weapon in off hand and cast melf meteors...the off hand weapon will hit targets far away once every 4 hits of melf or energy blades...for example, equipp upgraded axe of unyielding in off hand, cast melf, and you have ranged vorpal hits...

for even more fun, a assassin dual mage can poison the melf minute meteors for ranged poison and vorpal hits....

Posted: Sat Oct 05, 2002 1:56 am
by Alson
User, the Off-Hand trick does not work with Energy Blades.

Posted: Sat Oct 05, 2002 5:07 am
by Littiz
User, you can spawn multiple images from a Chain, but NOT multiple simmies

Posted: Sun Oct 06, 2002 7:06 am
by Xyx
Originally posted by Phantom Lord
Dominated vampires don't take damage from Daystar and Helm of Brilliance. So you have to herd them together, stop turning undead, fireball them to turn them hostile and then you can finally toast them with sunray.
Why would you want to get rid of them? And why waste spells to do so when you can just leave them standing?
Originally posted by UserUnfriendly
some people have reported bugs with familiar drop...try the improved user version...

summon fam, buy scrolls of enchant weapon, cast in temple ruins before killing shadows, and other locations where the game triggers a map reload, like in the planar sphere just before lavok dies....

the game engine sometimes will not "decompose" a familiar until a map change....
What's the exact idea behind this?

Posted: Sun Oct 06, 2002 12:29 pm
by UserUnfriendly
xyx, if you drop a key or certain scrolls, like the notes dropped in one of the shadow thief vampire confrontations, they will just stay on the map forever, until you get a map change, and some people have reported this happening with familiars...

in fact they try to cast a familiar after dropping off one right after the trademeet quest, and they get a message saying you may only summon one familiar at a time...so they bopped back to where they dropped off the original, and was able to pick it up again...but as far as i know, a map change will change the map loaded if the party goes back to the same area, like the newer, brighter map for the temple ruins, so this should allow the fam drop to work correctly every time...

littiz, you were right about the simmie chain summons....i never knew that, well heck, i always admitted i know images much much better than simmys...

oh yeah, here is another one...a image cannot attack meelee,right???

not if shapechanged, then they can attack meelee....

a fighter mage, hint, hint, sola, can chain 3 images, set condition helpless, cast project image, and summon 4 images, then spell immunity div, and shapechange flayer...

use g whirlwind and stat drain a dragon in a single round..is funny....

Posted: Sun Oct 06, 2002 12:52 pm
by Jaesha
How come I never see these things, user? :rolleyes: Dude, I´d swear you programmed that game, sometimes! :D

Posted: Sun Oct 06, 2002 1:05 pm
by Bloodmist
Originally posted by Jaesha
How come I never see these things, user? :rolleyes: Dude, I´d swear you programmed that game, sometimes! :D


If he had, all this cheese would have been fixed.

Posted: Sun Oct 06, 2002 1:09 pm
by Alson
Fixed?
I doubt it. :D