Mage vs. fighter play
Posted: Fri Oct 04, 2002 1:38 pm
It is not my wish to slight anyone's walkthrough, but I've found Dan Simpson's walkthrough of inestimable value in guiding me through the game. In following the tips he provides I was able to make it out of the Mortuary without having to "kill" a single soul. I've even made it through the Drowned Nations with only a few bandages and a couple of blood charms. In prior games I've ended up spending a small fortune for heart and blood charms.
And I'm not even playing as a fighter. I'm playing this game as a mage, and by pumping up my intelligence and wisdom stats I've been able to get through situations in which I'd previously got my butt seriously kicked. One thing I didn't realize at the beginning is that Dakkon is not a teacher. I had to wait until Ragpicker's Square to have Mebbeth teach me the Art. (Correct me if I'm wrong on this score).
At this point I have the Decanter and the Sphere, and I'm a level 8 mage. At this point I don't feel I've sacrificed any fighting strength. I was able to make it this far without having to buy even a single clot charm. I hadn't realized before how many delicate situations I could get through by picking the right dialogue string.
And I'm not even playing as a fighter. I'm playing this game as a mage, and by pumping up my intelligence and wisdom stats I've been able to get through situations in which I'd previously got my butt seriously kicked. One thing I didn't realize at the beginning is that Dakkon is not a teacher. I had to wait until Ragpicker's Square to have Mebbeth teach me the Art. (Correct me if I'm wrong on this score).
At this point I have the Decanter and the Sphere, and I'm a level 8 mage. At this point I don't feel I've sacrificed any fighting strength. I was able to make it this far without having to buy even a single clot charm. I hadn't realized before how many delicate situations I could get through by picking the right dialogue string.