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The patch is out!
Posted: Sat Oct 19, 2002 6:06 am
by BlackJesus666
It fixes some bugs, but most importantly includes the forgotten armor sets.
You can get it there:
http://icewind2.blackisle.com/patchv2_01.html
I hope this link is allowed on the board.
Posted: Sat Oct 19, 2002 7:51 am
by fable
It's not an advertisement, nor is it a link to another forum. So it should be fine.
Posted: Sat Oct 19, 2002 8:26 am
by Gruntboy
Exactly, thanks for the link 666.
Posted: Sat Oct 19, 2002 8:42 am
by BlackJesus666
Alright guys
Short question on the patch:
Do I have to start a new game to have the changes activated??
I want to get the new armour in my recent game. I´m only in Chapter 1, but don´t want to start over again.
The readme doesn´t say anything about it.
Can anybody confirm that an active game is being patched??
Posted: Sat Oct 19, 2002 8:52 am
by Destio
What are the forgotten armor sets?
Posted: Sat Oct 19, 2002 8:56 am
by BlackJesus666
Sorry, if this expression was irritating.
The programmers of IWD2 had some special magical armors, which they simply forgot to include in the release version of the game.
Posted: Sat Oct 19, 2002 8:57 am
by Destio
So are tey really good or something?
Posted: Sat Oct 19, 2002 9:01 am
by BlackJesus666
Oh man. I don´t know them exactly yet.
I don´t think it´s just some Leather +2...
Can anybody answer my question above, please?
Posted: Sat Oct 19, 2002 9:12 am
by 1-800-DOCTORB
Originally posted by BlackJesus666
Alright guys
Short question on the patch:
Do I have to start a new game to have the changes activated??
I want to get the new armour in my recent game. I´m only in Chapter 1, but don´t want to start over again.
The readme doesn´t say anything about it.
Can anybody confirm that an active game is being patched??
Black Isle's patches have always been very friendly when it comes to modifying old saved games, so I'm willing to bet that the armor will be there. This is only speculation, but Black Isle has a good reputation as far as I'm concerned.
Posted: Sat Oct 19, 2002 9:13 am
by Gruntboy
From past experience with every game I owned: yes.
But I don't have this... yet. BTW, hopefully the European release will be the patched version, that's why its taken so long. In a way that makes North Americans Guinea Pigs...?
Posted: Sat Oct 19, 2002 9:47 am
by BlackJesus666
Thanx @Doctor & @Gruntboy.
They said, the new armor can be found and bought in later stages of the game. I´ll report back, if I find something new.
Unfortunately the european releases won´t be fixed.
This is an english-only patch. But coming soon for all other versions...
Posted: Sat Oct 19, 2002 12:45 pm
by free_fall
About time! I just finished game night before last
Have started a new game in HoF - my 1st time attempting that.
Of the bugs fixed, the only one I experienced (that I noticed) was the Chult save-game assertion thing. Didn't encounter any of the Kyro II problems when I was playing it on that box (my PC at work), either.
Posted: Sat Oct 19, 2002 1:16 pm
by Gruntboy
Sticky for reference.
From the main Gamebanshee IWD2 page:
NEW STUFF
- Added a new character script, "Fighter Generic", which acts very similar to Fighter Aggressive, but does NOT do weapon switching.
- Added new powerful armor into stores and random treasure tables in the later portion of the game.
GENERAL
- Added retries to help those who are having problems with random assertion message crashes in "chdatatypes.cpp" and other spots where assertion messages come up during loading.
- Fixed crash problem with Glyph of Warding spell on Kyro-based video cards.
- Fixed crash when viewing the inventory or choosing an appearance when using a Kyro-based video card.
- Fixed problem with music not fading properly at the end of loading a level or save game.
- Fixed a problem where some players could not continue into Day 4 in Dragon's Eye.
- Fixed problem with only one Protection from Electricity effect ever being applied to the player in the Chamber of Sorcery.
- Fixed potential problem with completing quest to clear the River Caves of monsters for the Duergar.
- Fixed problem with being able to permanently kill the Iron Monks in the Chamber of Battle.
- Fixed a problem with blank screenshots showing up during auto-saved games.
- Fixed a crash with viewing item descriptions in the Inventory when in 24-bit color mode.
DIALOG/NPC
- Made a number of changes to various monster and NPC scripts (in part to fix problems with exploitation of Otliuke's Resilient Sphere).
- Fixed unlimited XP bug with Drothan's dialog.
- Nickademus is no longer a game-critical character when the player returns to the Ice Temple after Dragon's Eye.
- Modified Toral's dialog to include Cleric of Bane responses.
- Fixed potential cutscene hang with Venomin in Dragon's Eye.
EFFECTS/SPELLS
- Charm: Fixed problem with animals always being charmed even if you leave an an area and return.
- Disguise: Fixed crash bug when loading a save game with a player that has the Disguise effect (the most common problem occurring from robes) and having a shield in Weapon Combo 1, and a crossbow or bow as the currently selected weapon.
- Eagle's Splendor: Necromancers can now scribe Eagle's Splendor into their spellbooks.
- Energy Drain: Fixed a problem with people who died with Energy Drain active, causing the game to become more and more sluggish, particularly in multiplayer. This was reported when using the Scimitar of Souls/Soulless.
- Improved Invisibility: Fixed reported problems with Improved Invisibility not always providing a targeting circle after an attack is made.
- Lingering Song: Benefits from Lingering Song no longer apply to neutrals and enemies.
- Tensor's Transformation now disables spell buttons instead of removing them.
- Fixed a number of problems with incorrect saving throw types and DC's on a variety of spells.
INTERFACE
- Fixed a problem with the user interface switching back to level 1 spells when selecting spells while certain other effects were active.
- Fixed crash when selling unidentified items in bags to store keepers.
- Fixed random crash/lockup when clicking on the World Map.
- Fixed a problem with keyboard shortcuts not always working for "Equip Melee" and "Equip Ranged"
- Fixed problem with Clerics who level up as Sorcerers or Bards not being able to select spells that overlap their domain spells.
ITEMS
- Fixed problem with purchasing certain stackable items and only receiving one of a particular stack instead of the entire stack and still paying full price.
- Fixed problem with stacks of multiple items purchased in stores being reduced to the single item price if the player sells an item before hitting the 'Buy' button.
- Lyre of Progression: Still goes into the Shield slot, but no longer causes penalties to spell casting, attack rolls, or skills.
- Made statistic and descriptions changes to a big number of items throughout the game.
RULES
- Fixed a problem where rolling a natural 20 was still not permitting a player to hit a monster that had AC far greater than the player's normal ability to hit.
- Bards now correctly use Charisma modifier for spell DC's instead of Intelligence.
- Fixed problem with equipped items that enhance saving throws interfering with Paladin's bonuses to saving throws.
- Fixed half-save problem with Improved Evasion feat when failing a save.
- Racial modifiers are now only applied after Character Creation is completed (fixes problem with racial modifiers being added to a character when selecting a race and almost completing Character Creation, and then going back and changing it to another race).
- Fixed problem with incorrect Turn Undead calculation of multiclassed Paladins and Clerics.
SCRIPTS
- Fixed problem with Hide() command not being reset for scripts. This should fix rogue-based scripts that are intended to automatically hide a rogue.
Posted: Tue Oct 22, 2002 5:33 pm
by Tharan
Playing right now, yes new armor is in there. Havent found much of it, but very pleased with it so far!
Posted: Wed Nov 06, 2002 10:48 am
by Coot
WOOHOO! IWD2 finally reached Europe and I'm a very happy camper.
Does anyone know if the European version has the patch mentioned above? And if not, is the patch intended for 'our' version as well?
Posted: Sat Nov 16, 2002 6:30 am
by Gruntboy
Patch is 2.01, my European game is 2.01 also. Guess we don't need the patch.
Posted: Mon Dec 01, 2003 10:16 am
by Lizzt
The pathfinding in version 2 is awful. Apparently the patch did not address this. I get really tired of half of my party going one direction, and the other half wandering off and going all the way around some other way just to follow the first half, when all 6 of them could go the same direction.
Posted: Tue Jan 06, 2004 7:30 am
by Snowgoose
They've managed to stuff up battlesquares in what looks like an attempt to de-cheese it:
De-cheese: You can no longer hide your party out of site of the Ice golum champion and outside of the battlesquares chamber to prevent them getting locked in the room at the other end of the level (cheesy but was always useful for fighting the more difficult opponents).
HOWEVER: if you are unlucky enough to end up with an opponent such as the greater freyr or cornugon (maybe any that use confusion / fear / psionic type attacks?) the beast will almost always teleport itself to the locked room where your non-combatant party members are located & start attacking them - you WON'T win OR LOOSE the square (doesn't matter if you defeat the creature) and WON'T be able to progress without reloading and getting a non-psi type creature to fight - VERY annoying........
Posted: Fri Mar 05, 2004 1:53 pm
by Kipi
They didn't fixed te Oswald bug. Every time I have to speak with Oswald, I have to save before, because game may crash when speaking. I haven't experienced this problem with any other NPC, but it's annoying in prologue and first chapter, where it would be great help to get some potions from Oswald. Now it's almost impossible because the crashes.
I agree that pathfinding doesn't work well. When I'm going to attack, my character starts to run AWAY from enemy, not towards
.
Posted: Thu Jul 15, 2004 4:05 pm
by Rubyn
Game freezes every time Tazok appears... What can I do?