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That damn clock

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fable
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That damn clock

Post by fable »

Unfortunately, the original Fallout sets you a deadline before your colony dies, and you fail. (I hate that kind of game. Always leaves me uneasy.) I know there's at least one above-board way to get your time increased a bit--helping out some merchants who then supply your colony--but are there any others people can remember?
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Xandax
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Post by Xandax »

Not really - but I recalled that I didn't have any problems doing most (all?) quests well with in the time limit.
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Post by Xyx »

I did just about everything, not even knowing there was a time limit. Please refresh my memory... when do you get notified of your failure? Is that as soon as the clock runs out or after you finish the game?
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Post by Robnark »

i'm not sure, as it's been ages since i played the original, but can't you repair the chip before going on and completing the game?
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Post by fable »

Been a while for me, too, but I seem to recall that fixing the chip was the end of the game.
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Post by Xandax »

AFAIK (some time ago also) fixing the chip was *not* the end of the game.
THere was still the little bussnies with the "Master" and all his croonies that was a threat to the Vault and the world that needed to get his mutant butt kicked.
And the time restriction was only there to fix the chip.

Might be mistaken though.
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Post by Robnark »

yeah, i thought that too, but as i only own fallout 2 and never completed the first one, i may have to ask around
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Post by fable »

Originally posted by Xandax
And the time restriction was only there to fix the chip.


Could be. But I know my real concern was the time restriction, and how it prevented ceaseless exploration. Has anyone discovered a mod that removes the "you lose" situation if you don't get the chip by the required time?
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Post by The Z »

AFAIK the only people who supply water for the Vault are merchants in the Hub...and I also don't think anyone does anything with Fallout after the release of Fallout: Tactics (What a shame, Fallout 1 and 2 were classics ;) )

Personally I just try and get the Water Chip ASAP, then continue with ceaseless exploration :D
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Post by Craig »

150 days to complete the chip stuff then you must kil the master with no time limit.

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Post by Obike Fixx »

There is a time limit in the game for the water-chip. You must recover the water-chip within 150 game days. Most people have found that this is ample time, and there are even ways of increasing the limit. The game does not end when the water-chip is returned. There is another time limit, but there are ways around that as well. That time limit is 500 days (400 days if you use the Hub Water Merchants.) The 1.1 Patch removes the second time limit.

And in Fallout 2 there is a hard coded time limit in the engine for 13 years, but other than that, you don't need to complete the main plot within a certain time period.
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