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Paladin Charisma Bonus
Posted: Sat Nov 02, 2002 9:08 am
by Piqsid
In the book it says that a Paladin gets his Charisma bonus added to his armor class, but in the game I'm playing now, I don't see it. My charisma is 18 and my armor class is 10. Do I have to wait for a certain level for this to kick in, or is it a misprint in the book?
Piq
Posted: Sat Nov 02, 2002 9:17 am
by BlackJesus666
It IS a misprint.
Your Charisma Modfier is only added to your saving throws. But that´s worth enough.
Posted: Sat Nov 02, 2002 9:44 am
by Piqsid
Perhaps, but I was planning on multiclassing with a sorcerer and with the Charisma as my AC, it makes the character a whole lot more powerful since they don't need to worry about dexterity.
Piq
Posted: Sat Nov 02, 2002 10:23 am
by BlackJesus666
Yes, thats indeed a powerful combo. Well if you want to push your sorceror a bit further, just take one Level of Paladin.
Probably you put your points at Level up in Charisma, for a sorceror. So on 22 or 24 or even 26 Chr you got a great bonus on saving throws. You won´t mind about your sorcs AC at all.
Plus a couple of more HP, proficiency with all weapons, ability of Lay on Hands of a small amount (ok, that helps at the beginning only) etc...
Keep in mind, that he will forever keep to paladinhood in conversations. So if you´re planning to have him as spokesman, you´ll miss a lot of GP as reward. So that´s probably a bad idea.
Oh, and he has to be of Lawfool

Good alignment of course...
Posted: Sat Nov 02, 2002 4:55 pm
by dios
WHAT?! nooooo! it cannot be true!
GAAARHGH!!! Is it true that a multiclassed pal/sor pal 1 /sor XX the paladin makes the talking?

nooo! this cannot be true! GAAAH!!!
then another character with high charisma...cleric...damn!
Posted: Sat Nov 02, 2002 5:13 pm
by BlackJesus666
Yes. Also a multiclassed Monk will deny rewards.
Actually its not that important, if you talker got a high Charisma.
It´s more important he put a lot of skill points in talking skills like Intimidate, Bluff or Diplomacy.
A good speaker is an intelligent person.
Posted: Sat Nov 02, 2002 5:20 pm
by fable
Originally posted by BlackJesus666
A good speaker is an intelligent person.
And an intelligent character gets a lot of skill choices. That's why I never bother putting much in the way of intelligence into a pure warrior or barb, or either crossed with a ranger. Nothing to learn that's worth those attribute points, IMO.
Posted: Mon Nov 04, 2002 11:48 pm
by aberrant80
that 'refuse gold' thing really sucks. i have 2 high charisma characters: a pal/ftr, and a mnk/sor. sigh

forgot about this, so now i have to rely on my less sociable characters to collect the money. constantly refusing gold really puts a dent in the gold pouch at the beginning.
Posted: Tue Nov 05, 2002 8:02 am
by DarkEntity
ermm... so far i have played until chapter 2's ice temple. whenever it comes to collecting rewards, u need not have a character highly charismatic (cha 16 or 18) to get it. i used my char 8 druid to get the monetary rewards, it's still the same. but there are one or 2 quests u might need diplomatic skills to get a better reward e.g. emma moonblade's quest reward: to get the moonblade of selune.