My Level 20 Solo Sorcerer's Spell List
Posted: Mon Apr 30, 2001 12:33 am
Having read Pat Bou's Solo Sorcerer's Guide and many other players'
advices,I choose these spells for my level 20 solo sorcerer.
Thanks for your advice.
level 1
1.Magic missle
2.Chromatic orb
3.Charm person
4.Spook
5.Shield
level 2
1.Melf's acid arrow
2.Knock
3.Web
4.Mirror image
5.Horror
level 3
1.Dispel magic
2.Melf's minute mateor
3.Skull trap
4.Haste
level 4
1.Greater malison
2.Stone skin
3.Secret word
4.Wizard eye
level 5
1.Breach
2.Lower resistance
3.Animate dead
4.Spell immunity
level 6
1.True sight
2.Death spell
3.Disintegrate
level 7
1.Project image
2.Mordenkainen's sword
3.Ruby ray of reserval
level 8
1.Abi Dalzim's horrid wilting
2.Spell trigger
3.Simulacrum
level 9
1.Chain contiguency
2.Shapechange
3.Time stop
level 1:
Protect from evil is also useful,but Later Staff of Magi will
give you the effects.
With the glasses,I seldom need Indentify spell.
level 2:
Mirror image is a great spell to be used to go across traps.
As a second level spell,horror can be very useful.Combined with Greater Malison,it becomes Simbol:fear.
level 3:
Dispel magic is good for a high level sorcerer to dispel enemy's defence magic and something bad on you and your companions.
Haste is useful to strengthen your summoned creatures.
Skull trap has a great damage with no limit.
Spell thrust,Fire ball,Slow are also good choices.
level4:
No need to say about Greater Malison and Stoneskin.
Wizard eye does well with Project image and summoned creatures.
It can be useful in many conditions.
Secret word can dispel all spell protections except Spell trap.When you meet Spell trap,just cast Ruby ray.
Many others to choose:Spider spawn(useful at low levels,combined withweb),Improved invisability,Minor Sequencer(I want to use Spell trigger,so i don't choose it).
level5:
I choose Spell imunity because I need some spell protection.I
will not rely on the Spell trap of the staff.Choose proper spell school,Spell imunity will do well.It seems Spell trap does not protect
you from area spell like simbol:stun(I am not sure).But you can use
Spell imunity(conjuration) to avoid it.
Chaos is quite good to disable enemy group.But sometimes confused
enemy can still hit you and its duration is short.Horror can do the
same job as a level 2 spell.
I do not need Cloud kill since I have the staff.That is also why I choose Skull trap over Fireball.
level 6:
I think I must have True sight to become a great sorcerer who can
control all kinds of conditions.
Death spell kill all hostile summoned creatures.And it can instantly kill all creatures lower than 8HD such as low level groups,
Umber Hunks(no saving throw).
Summond elements are immune to +1 or less weapon and do good damage,but I don't think they are better than my Skeleton Warriors
and I hate those who turn on me.
Nishrru is good to hit mages,but my skeleton warrior with 90% magic
resistance can also do well.
Tenser's Transformation is good for fighter/mages,but as a sorcerer,even if you cast it,you still have only 1 attack per round,
and it disable your cast ability.I don't like it.In some conditions,
I will use Shapechange the level 9 spell which is much more powerful.
I choose Disintegrate because I have no other instant kill spells
(except Chromatic orb which has a bad saving throw).Spell trigger with
3 Disintegrate is horrific.It is a pity that this spell will destroy
items.Fresh to stone can also be chosen.
level 7:
I think Project image has broken the balance of the game.Your image
can summon more than 5 creatures.Is it a bug?And it can cast all your
spells.
Mordenkainen's sword immune to all weapons and most spells.
Ruby ray is a must against Spell trap.
Many other great spells,I'd like to say all level 7 spells are great.
level 8:
Everyone will choose Horrid Wilting,I think.
Simulacrum makes a clone of you,which can not be dispelled by true
sight(I am sure,but Project image can).
Spell trigger can cast 3 spells of 6 or less levels.3 Disintegrate
or 3 Skull trap ,or 3 Greater Malison?I guess there are bugs about the
spell.When I put 3 Greater Malison in it,but only 1 is cast,I dont know
why.Even though,it rocks,combined with Chain Contiguency,you can kill
a dragon in seconds.Chain Contiguency(see enemy,cast on nearest enemy,
2 Lower resistance,1 Greater Malison),Spell Trigger(3 Disintegrate).
Or Chain Contiguency(3 Horrid Wilting),Spell Trigger(2 lower resitance,
1 Greater Malison).
Perce shield,simbol:stun are also good to have.
level 9:
No need to say more about Chain Contiguency,too powerful.
Shapechange is very useful.I love Mind Flayer.It can kill a golem
With just 2 hits,and it has 4 attacks per round,and the great blast.
Also can be used to kill some immortals,haha.Greater werewolf regenerate very fast.Iron golem has full magic resitance and good physical resitance.And your project image can also cast it.
I love Time stop because using it,you seems to control the world.
Although Spell trigger and Chain Contiguency are already powerful,I do
not want to lose the spell.
Wail of the Banshee,Power word:kill are good.In fact ,all level 9
spells except Freedom are good.
I am quite dispointed to Pit fiend.It was killed by several high level vampires.And
When it kills enemy,you get no XP.
I think BG2:SoA is a bit too easy when you level up.So I hope ToB
can add some much more powerful creatures and gives them good AI.A 20
level sorcerer with the Staff of Magi is powerful!
Thanks for reading.
[ 04-30-2001: Message edited by: Templar ]
advices,I choose these spells for my level 20 solo sorcerer.
Thanks for your advice.
level 1
1.Magic missle
2.Chromatic orb
3.Charm person
4.Spook
5.Shield
level 2
1.Melf's acid arrow
2.Knock
3.Web
4.Mirror image
5.Horror
level 3
1.Dispel magic
2.Melf's minute mateor
3.Skull trap
4.Haste
level 4
1.Greater malison
2.Stone skin
3.Secret word
4.Wizard eye
level 5
1.Breach
2.Lower resistance
3.Animate dead
4.Spell immunity
level 6
1.True sight
2.Death spell
3.Disintegrate
level 7
1.Project image
2.Mordenkainen's sword
3.Ruby ray of reserval
level 8
1.Abi Dalzim's horrid wilting
2.Spell trigger
3.Simulacrum
level 9
1.Chain contiguency
2.Shapechange
3.Time stop
level 1:
Protect from evil is also useful,but Later Staff of Magi will
give you the effects.
With the glasses,I seldom need Indentify spell.
level 2:
Mirror image is a great spell to be used to go across traps.
As a second level spell,horror can be very useful.Combined with Greater Malison,it becomes Simbol:fear.
level 3:
Dispel magic is good for a high level sorcerer to dispel enemy's defence magic and something bad on you and your companions.
Haste is useful to strengthen your summoned creatures.
Skull trap has a great damage with no limit.
Spell thrust,Fire ball,Slow are also good choices.
level4:
No need to say about Greater Malison and Stoneskin.
Wizard eye does well with Project image and summoned creatures.
It can be useful in many conditions.
Secret word can dispel all spell protections except Spell trap.When you meet Spell trap,just cast Ruby ray.
Many others to choose:Spider spawn(useful at low levels,combined withweb),Improved invisability,Minor Sequencer(I want to use Spell trigger,so i don't choose it).
level5:
I choose Spell imunity because I need some spell protection.I
will not rely on the Spell trap of the staff.Choose proper spell school,Spell imunity will do well.It seems Spell trap does not protect
you from area spell like simbol:stun(I am not sure).But you can use
Spell imunity(conjuration) to avoid it.
Chaos is quite good to disable enemy group.But sometimes confused
enemy can still hit you and its duration is short.Horror can do the
same job as a level 2 spell.
I do not need Cloud kill since I have the staff.That is also why I choose Skull trap over Fireball.
level 6:
I think I must have True sight to become a great sorcerer who can
control all kinds of conditions.
Death spell kill all hostile summoned creatures.And it can instantly kill all creatures lower than 8HD such as low level groups,
Umber Hunks(no saving throw).
Summond elements are immune to +1 or less weapon and do good damage,but I don't think they are better than my Skeleton Warriors
and I hate those who turn on me.
Nishrru is good to hit mages,but my skeleton warrior with 90% magic
resistance can also do well.
Tenser's Transformation is good for fighter/mages,but as a sorcerer,even if you cast it,you still have only 1 attack per round,
and it disable your cast ability.I don't like it.In some conditions,
I will use Shapechange the level 9 spell which is much more powerful.
I choose Disintegrate because I have no other instant kill spells
(except Chromatic orb which has a bad saving throw).Spell trigger with
3 Disintegrate is horrific.It is a pity that this spell will destroy
items.Fresh to stone can also be chosen.
level 7:
I think Project image has broken the balance of the game.Your image
can summon more than 5 creatures.Is it a bug?And it can cast all your
spells.
Mordenkainen's sword immune to all weapons and most spells.
Ruby ray is a must against Spell trap.
Many other great spells,I'd like to say all level 7 spells are great.
level 8:
Everyone will choose Horrid Wilting,I think.
Simulacrum makes a clone of you,which can not be dispelled by true
sight(I am sure,but Project image can).
Spell trigger can cast 3 spells of 6 or less levels.3 Disintegrate
or 3 Skull trap ,or 3 Greater Malison?I guess there are bugs about the
spell.When I put 3 Greater Malison in it,but only 1 is cast,I dont know
why.Even though,it rocks,combined with Chain Contiguency,you can kill
a dragon in seconds.Chain Contiguency(see enemy,cast on nearest enemy,
2 Lower resistance,1 Greater Malison),Spell Trigger(3 Disintegrate).
Or Chain Contiguency(3 Horrid Wilting),Spell Trigger(2 lower resitance,
1 Greater Malison).
Perce shield,simbol:stun are also good to have.
level 9:
No need to say more about Chain Contiguency,too powerful.
Shapechange is very useful.I love Mind Flayer.It can kill a golem
With just 2 hits,and it has 4 attacks per round,and the great blast.
Also can be used to kill some immortals,haha.Greater werewolf regenerate very fast.Iron golem has full magic resitance and good physical resitance.And your project image can also cast it.
I love Time stop because using it,you seems to control the world.
Although Spell trigger and Chain Contiguency are already powerful,I do
not want to lose the spell.
Wail of the Banshee,Power word:kill are good.In fact ,all level 9
spells except Freedom are good.
I am quite dispointed to Pit fiend.It was killed by several high level vampires.And
When it kills enemy,you get no XP.
I think BG2:SoA is a bit too easy when you level up.So I hope ToB
can add some much more powerful creatures and gives them good AI.A 20
level sorcerer with the Staff of Magi is powerful!
Thanks for reading.
[ 04-30-2001: Message edited by: Templar ]