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Fallout 2: My char, your opinion

Posted: Sun Nov 10, 2002 3:22 pm
by Obike Fixx
What do you think about this char? Last time I played, I played a Fighter. Now I want to be an..... Intelligent guy. :D Is my char ok? or is it crappy? Any tips about how to enhance my char, would be great!


Name: Obike Fixx
Age: 23
Gender: Male

Level: 02
Exp: 2,285
Next level: 3,000

STATISTICS

Strenght: 04
Perception: 10
Endurance: 04
Charisma: 10
Intelligence: 10
Agility: 05
Luck: 04

Hit Points: 031/031
Armor Class: 020
Action Points: 07
Melee Damage: 01
Damage Res.: 025%
Radiation Res.: 008%
Poison Res.: 020%

Sequence: 04
Healing Rate:01
Critical Chance: 004%
Carry Weight: 125 Lbs.

TRAITS

Good Natured
Gifted

KARMA

Karma: 25 (Wanderer)

REPUPTATION

Arroyo: Idolized
Klamath: Accepted

SKILLS

Small Guns:........... 039%
Big Guns:.............. -010%
Energy Weapons:. -010%
Unarmed:............... 038%
Melee Weapons:.... 028%
Throwing:............... 000%
First aid:................. 045%
Doctor:................... 030%
Sneak:................... 010%
Lockpick:................ 015%
Steal:..................... 005%
Traps:.................... 015%
Science:................. 030%
Repair:................... 020%
Speech:................. 107%
Barter:................... 067%
Gambling:.............. 010%
Outdoorsman:....... 018%

KILLS

Radscorpions:...009
Plants:..............002
Giant Ants:.......012

INVENTORY

1* Vic's Water Flask
8* Plant Spike
1* Knife
1* Vic's Radio
2* Healing Powder
1* Leather Armor
472* Money
1* Sharpened Spear

Total Weight: 22 Lbs.

Posted: Mon Nov 11, 2002 12:10 am
by Xandax
Well - I would say that this character is .... interesting.
But imo all characters can pass through F2 it is just a matter of adapting your playstyle and manage your party.
Ei. keeping people out of the others line of fire.

If it was me that made an intelligent guy I would have beefed up luck significantly :)
Would also have beefed up sciene skill, repair and maybe first aid and doctor. Imo bater skill is not importent.

Posted: Mon Nov 11, 2002 12:16 am
by aberrant80
while you may not want a character that can hold his own in a fight, u might still want to put some more points into ur agility. the thing is, if u can't fight back, and u can't take damage, u should at least be able to run away fast.

Posted: Mon Nov 11, 2002 2:51 am
by Lacarious
When I make char they have small arms, unarmed, and gambling tagged and having small body and gifted which adds +1 to all primary stats so tey end up like this str:6 preception:6 endurance:6 cha:5 int:10 agility:10 and luck:2(which can't get lower than 2 with gifted) so inatialy you start weaker :( but in the mid and end game you have about $300,000 form gambling. ability to use about 85%-75% of all the weapons really well and if all else fails punch 'em :)

Posted: Mon Nov 11, 2002 6:45 am
by Obike Fixx
Originally posted by Xandax
Well - I would say that this character is .... interesting.
But imo all characters can pass through F2 it is just a matter of adapting your playstyle and manage your party.
Ei. keeping people out of the others line of fire.

If it was me that made an intelligent guy I would have beefed up luck significantly :)
Would also have beefed up sciene skill, repair and maybe first aid and doctor. Imo bater skill is not importent.



I might make a new char, and use some of you peoples ideas. But mostly to you Xandax: Exately what does Luck do? Do you remember a situation where Luck did help you?

Posted: Mon Nov 11, 2002 10:26 am
by Xandax
Luck is one of the factors that the developers have hidden much (maybe due to the fact that it doesn't do much :D )
But things it openly supports is critical shots, the chance for critical shots are dependent on luck and various perks.
Other things luck will affect is the chance for critical failurs while using weapons (or the people around you) and other minor stuff (such as special encounters - there is one where if you are unlucky you will find a parahia dog wich will cause bad things to happen :D ).

I remember vividly once having a char with low luck and I found that he often dropped his weapon or lost ammunition and such (as did party - annoying when you see peopel fumble for ammuntion all the time :D ).

Usually I keep my luck factor around 6 - but if I was to play it again I would go for 10 just to see :D

But as with anything else it is personal preference and you should play as you wish. If it is me, I would prefere luck more but others would not.

Posted: Mon Nov 11, 2002 12:31 pm
by Robnark
hmm, having low strength is a bit of a bugger at the mid-game point before you get any power armour, since your carrying limit should be quite tight, so i'd reccommend getting the car as soon as you can

luck is frankly personal preference, but i always try to keep mine at or above 5, and so far in my new game i've had not a single crtical miss. still, a bit of experience and you should be quite deft with your weapons (and make a good sniper ;) ), if not particularly lucky.

Posted: Mon Nov 11, 2002 3:48 pm
by Obike Fixx
Well, thanks for the advices. I see that Luck might be a good thing to have, but still not quite as important as the other skills.
I will make sure that in my future games, I shall chose 6 - 7 luck, instead of 4.

Btw, I actually did find that dog with one of my other char.....

Posted: Tue Nov 12, 2002 10:51 am
by Craig
I'm trying an intulectual(sp?) 9 in Int and agility, 5-6 others except perception that is around7(and cha maybe...)

Posted: Thu Nov 21, 2002 5:51 am
by Obike Fixx
And this is my char, after completing the game. (Of course without the xp, the comp in Vault City gives you)
There were a few things I didn't do: Kill all Enclave, Sierra Army Depot, The comp. in Vault City, getting someones spleen, helping Torr catch the brahmin killers, killing all the Morton brothers and probably a lot of other quests.


Name: Obike Fixx
Level: 26
Age: 24
Exp: 326,026
Gender: Male
Next level: 351,000


::: Statistics :::
Strenght:... 10
Perception: 10
Endurance:. 04
Charisma:... 10
Intelligence: 10
Agility:......... 05
Luck:........... 03

Hit Points: 128 / 138
Armor Class: 040
Action Points: 09
Melee Damagde: 05
Damage Res.: 062%
Radiation Res.: 083%
Poison Res.: 020%

Seqence: 10
Healing Rate: 01
Critical Chance: 003%
Carry Weight: 325 Lbs.


::: Traits :::
Good Natured
Gifted


::: Perks :::
Sharpshooter
Action Boy (02)
Swift Learner (03) ( I chose this perk ASAP)
Gecko Skinning
Gain Strenght
Pack Rat


::: Karma :::
Karma 1177 (Savior of The Damned)
Champion
Seperated
Made Man: Salvatore


::: Reputation :::
Klamath: liked
Den: Accepted
Vault City: Idolized
Gecko: Idolized
Modoc: Accepted
Broken Hills: Liked
New Reno: Idolized
Redding: Neutral
New California Perublic: Idolized
Vault 13: Idolized
San Francisko: Liked
Raiders: Vilified
Vault 15: Accepted


::: Skills :::
Small Gun............ 263%
Big Guns............. -010%
Energy Weapons. 014%
Unarmed.............. 092%
Melee Weapons... 040%
Throwing.............. 000%
First Aid................ 091%
Doctor.................. 030%
Sneak................... 010%
Lockpick................ 038%
Steal..................... 005%
Traps.................... 015%
Science................. 085%
Repair................... 078%
Speech.................. 107%
Barter.................... 067%
Gambling............... 005%
Outdoorsman........ 083%


::: Kills :::
Men................. 177
Woman............ 039
Super Mutants. 029
Brahmin........... 002
Radscorpions... 030
Rats................. 122
Floaters........... 004
Centaurs......... 002
Robots.............001
Dogs................027
DeathClaws.... 006
Plants............. 005
Geckos............ 047
Aliens.............. 038
Giant Ants....... 080
Big Bad Boss... 001


::: Inventory :::
1* Motion Sensor
10* .223 FMJ
1* Ranger Pin
1* M72 Gauss Rifle
1* Day Pass
99,142* Money
1* Electronic Lockpick MKII
1* Super Stimpack
1* Adv. Power Armor MKII
1* Sheriff's Badge
35* Stimpak
1* Expanded Lockpick set
1* .223 Pistol
And I have a lot more in the Highway Man.

Total Weight: 121 Lbs.

Posted: Wed Nov 27, 2002 7:54 am
by aberrant80
Originally posted by Mikael Skiffard
Well, thanks for the advices. I see that Luck might be a good thing to have, but still not quite as important as the other skills.
I will make sure that in my future games, I shall chose 6 - 7 luck, instead of 4.

Btw, I actually did find that dog with one of my other char.....


yep, luck at least a 5. the lower yer luck the worst random encounters u'll get, like the bridge and the pariah dog.

Posted: Wed Nov 27, 2002 1:06 pm
by Robnark
the bridge is an excellent encounter! it's easy to do, and the robes you get off the bridgekeeper's corpse have excellent resistances. the pariah dog however... :rolleyes: