BG1 and PST. How do they compare?
Posted: Tue Nov 12, 2002 11:55 am
I was going to post this on the thread comparing BG1 to BG2. But after thinking about it a bit I thought it's be more appropriate as a separate thread.
I just finished Planescape Torment, following Dan Simpson's detailed walkthrough. The hints and tips there allowed me to finish at a respectable level. So I thought, "Hey! What if I follow his walkthrough for BG1? I'm sure I'll get a helluva lot more out of the game than before." Besides, I always imagine there's some new story line which just the right words to the right character will open.
When I first played the game I tried to follow Gamespot's walkthrough. Adequate, but confusing. And apparently intended more to get the player through the story than character development.
The one thing I like about BG1 is the freedom to wander about many outdoor settings. Sure, they may get to be redundant, almost formulaic. But, Jeez. You can almost feel the breeze in your hair and smell the flower pixels in virtual fields. And then there are those ambient sounds through the earphones. How many times I've looked around for the bird I heard.
But after the swift and easy level-ups in PST the slow pace of BG1 is very frustrating. I've slaughtered half the known world, and I'm still only a level 4 fighter. And I think PST's dialogue options are far more sophisticated and interesting than the simple back and forth in BG1. Oh, and I hate that the game doesn't remain paused when you go into a character's inventory.
And the black bears. I just feel for those poor dumb beasts. I just give them a wide berth, 'cause I really don't want to kill them. I always imagine a den full of cubs somewhere nearby. Brown bears, however . . .
I just finished Planescape Torment, following Dan Simpson's detailed walkthrough. The hints and tips there allowed me to finish at a respectable level. So I thought, "Hey! What if I follow his walkthrough for BG1? I'm sure I'll get a helluva lot more out of the game than before." Besides, I always imagine there's some new story line which just the right words to the right character will open.
When I first played the game I tried to follow Gamespot's walkthrough. Adequate, but confusing. And apparently intended more to get the player through the story than character development.
The one thing I like about BG1 is the freedom to wander about many outdoor settings. Sure, they may get to be redundant, almost formulaic. But, Jeez. You can almost feel the breeze in your hair and smell the flower pixels in virtual fields. And then there are those ambient sounds through the earphones. How many times I've looked around for the bird I heard.
But after the swift and easy level-ups in PST the slow pace of BG1 is very frustrating. I've slaughtered half the known world, and I'm still only a level 4 fighter. And I think PST's dialogue options are far more sophisticated and interesting than the simple back and forth in BG1. Oh, and I hate that the game doesn't remain paused when you go into a character's inventory.
And the black bears. I just feel for those poor dumb beasts. I just give them a wide berth, 'cause I really don't want to kill them. I always imagine a den full of cubs somewhere nearby. Brown bears, however . . .