spoofing smarter mages, and a new wish spell cheese!!!
Posted: Wed Nov 13, 2002 4:51 am
just ran thru a session in spell hold, and had some fun testing out new cheese....on smarter mages, no less...hehehehheh
wish spell exploit...some of you who are cheese affectionados remember one of the very first...casting the blue cleric spell resist magic on dragons,....this sets the dragon's magic resistance to 40%, which is all the spell can give you, thus your spells have a much better chance than with the normal 60% magic resistance a dragon typically has...naturally this is one of the first cheeses to get nerfed by smarter dragons component of sola or new tactics mod....but wait!!! wish spell has an option, magic resistance on everybody in map, including party (sets everyones magic resistance to 40%!!!!)...hehehhe...so i cast way out of sightrange in spell hold, and set the magic resistance of a lich and its little skelly helpers...and the ai never turned hostile...so yeah, this does work...cast way out of sight of a dragon, reload the game until you get the right choice, then move in and attack with chain contingency spells...hehheheh....and unless your party cast spells within one screen radius of the smarter dragon or mage, they never respond...note, the skellies did drop magic resistance, but somehow the spell was ineffective on the lich...wonder why??? i think it counts as a first level spell, as even innates have a spell level, so lich immunity...sigh...
ok, smarter mages, specifically smarter liches will cast telly field, if you are one screen radius away from the lich, thus bringing the entire party within reach, and they naturally cast abu or inc cloud...sigh...but spell immunity alteration makes you invulnerable..so it takes a little setup, but the pure comedy value makes it priceless...
have a party of all mage capable npcs...and a sorc pc...
go to a place where out of sight inc cloud casting is possible, the reason for this script...its meant to nerf casting area effect spells from out of sight, like in temple ruins and level 2 of spell hold....
out range of the lich the entire party casts spell immunity alteration, then one designated hitter, the sorc, moves into close range, casts gate, or summon planetar...
the telly field should grab the planetar or demon, and deposit it right among them...hehhehahahhahahhahahhehehehehhh....
while the party waits outside all comfy, and laughs at the demon killing the lich and friends....
on a practical note, if you take keldy along as only non mage in group, using this will only teleport keldy among the lich and buddies, thus he can be prebuffed, and improved hasted ready for a bit of lich slaying....or pre prep sola with chain sunfires, for the skellies, and everyone else casts spell immunity alt....
its a good concept, the telly field to nerf out of sight range casting of area effect spells, but as you can see, it is not
USERPROOF!!!!!!!
hahahhahahah!!!!!!

wish spell exploit...some of you who are cheese affectionados remember one of the very first...casting the blue cleric spell resist magic on dragons,....this sets the dragon's magic resistance to 40%, which is all the spell can give you, thus your spells have a much better chance than with the normal 60% magic resistance a dragon typically has...naturally this is one of the first cheeses to get nerfed by smarter dragons component of sola or new tactics mod....but wait!!! wish spell has an option, magic resistance on everybody in map, including party (sets everyones magic resistance to 40%!!!!)...hehehhe...so i cast way out of sightrange in spell hold, and set the magic resistance of a lich and its little skelly helpers...and the ai never turned hostile...so yeah, this does work...cast way out of sight of a dragon, reload the game until you get the right choice, then move in and attack with chain contingency spells...hehheheh....and unless your party cast spells within one screen radius of the smarter dragon or mage, they never respond...note, the skellies did drop magic resistance, but somehow the spell was ineffective on the lich...wonder why??? i think it counts as a first level spell, as even innates have a spell level, so lich immunity...sigh...
ok, smarter mages, specifically smarter liches will cast telly field, if you are one screen radius away from the lich, thus bringing the entire party within reach, and they naturally cast abu or inc cloud...sigh...but spell immunity alteration makes you invulnerable..so it takes a little setup, but the pure comedy value makes it priceless...
have a party of all mage capable npcs...and a sorc pc...
go to a place where out of sight inc cloud casting is possible, the reason for this script...its meant to nerf casting area effect spells from out of sight, like in temple ruins and level 2 of spell hold....
out range of the lich the entire party casts spell immunity alteration, then one designated hitter, the sorc, moves into close range, casts gate, or summon planetar...
the telly field should grab the planetar or demon, and deposit it right among them...hehhehahahhahahhahahhehehehehhh....
while the party waits outside all comfy, and laughs at the demon killing the lich and friends....
on a practical note, if you take keldy along as only non mage in group, using this will only teleport keldy among the lich and buddies, thus he can be prebuffed, and improved hasted ready for a bit of lich slaying....or pre prep sola with chain sunfires, for the skellies, and everyone else casts spell immunity alt....
its a good concept, the telly field to nerf out of sight range casting of area effect spells, but as you can see, it is not
USERPROOF!!!!!!!
hahahhahahah!!!!!!