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Dreugh and Indoril - Heavy or Medium
Posted: Wed Nov 27, 2002 1:48 am
by Loredweller
Not a latest patch, of course (i hate if the rules change on the ford).
BTW, regarding Dreugh - for me they are heavy while unattended and become medium as soon as enchanted.
As for Indoril - doesn't the fellow in Vivec giving it you after "woman with dagger" quest warn you it's Heavy?
There were posts on THIS board about how to correct things with TES construction set, the serch engine doesn't find any, however.
TIA
Posted: Wed Nov 27, 2002 5:02 am
by Loredweller
Wrong guess

After level-up my enchanted Dreugh Helm is Heavy again

Posted: Wed Nov 27, 2002 9:20 am
by Kameleon
All I can say is, patch up...the latest patches are so much better than an unpatched version.
Health bar for enemies
Dreugh and Indoril both stay at Medium where they belong
Multipliers to attributes at level up from misc skills as well as major/minor
The game runs much smoother. Really it does.
Oh, and regarding the heavy/medium change I suggest you search the official forums. I seem to remember a thread about that a few months ago which explained exactly what's going on there...it's because the weights are so close to the medium/heavy border that the game can't decide. To fix it in TES you have to change the armour weights. Either shove them up or down a few points, depending on your preference. I'd suggest down, as Medium armour is bad enough already...
Posted: Wed Nov 27, 2002 9:52 am
by cjdevito
Kameleon is exactly right. Both are supposed to be medium armor, and all that's neccessary in the construction kit is to lower the weight of each piece to make sure that 'sticks'. A fraction of a pound off of each piece is enough to make the correction.
Posted: Sat Nov 30, 2002 1:41 pm
by Loredweller
Is there any descriptions what changes the patches make in the game rules? As soon i know the developers often instead of fixing bugs fix gameplay i've never bothered very much about patching without plain necessity.
Posted: Sat Nov 30, 2002 1:52 pm
by Kameleon
Originally posted by Loredweller
Is there any descriptions what changes the patches make in the game rules? As soon i know the developers often instead of fixing bugs fix gameplay i've never bothered very much about patching without plain necessity.
I'm not entirely sure what you're asking...there are a lot of bugs that have been fixed in the patches. Things like infinite money from the Hlaalu Manor in Balmora, the stupidly overpowered Robe of St. Roris, being able to drop bound items and have them forever, being able to use Fury again...and so on ad infinitum. Attached is the readme file for the patch - it has all the bugfixes that have been implemented.