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Imoen needed a lifting!

Posted: Thu Dec 05, 2002 8:59 am
by Littiz
Thx Bruce for inspiration! I've temporarily stolen the "Transmogrifier" from User
(I'll return it! :D ), put Immie inside, started the machine, and turned her to a Swashy/Mage!
The point is, I find the new form terribly fitting.... all goes in place at last!
If, for some strange reasons (: rolleyes: ), someone wants to try this new proposed version...
It'll be part of my standard installation from now on (hey, I've done a careful work
with NearInfinity to all the needed files, even the one for ToB summoning :eek: )
Oh, well, forgive me, I paste from the attached textfile

First, as kit description says, she's now "the epitome of charm and grace!" :)

Second, she's NG, the True Good alignment... I've never liked that backstabbing
modifier in her screen, why should have she learnt such a thing??? She's simply
one who does a bit of thievery! Backstab is gone now.

Third, she'll be surely more useful and fun to play!

She's been always in my party... so I gave her 161.000 XPs (end of BG1) at start.
Swashbuckler level 10! Perfect... Then I've set a CORRECT (finally!) amount of
points in her thieving abilities, pumping a little the ones she already knew,
leaving Detect Illusion to 0 (zero means zero, I thought...) but allowing myself
to raise Set Traps. She finded them so well...
Now she *can* try to use them! I also set weapon profs with a generic impostation,
so, using future mage-points, she can play a "regular" dual-wielding swashbuckler
(sword and dagger! Cool!), or decide to aim for the traditional Staff of the Magi
+ Short Bow combo. But this time, she can specialize! Then, I dualled her.
Now we have the new Imoen, mage level 1 in Chapter One!
(Don't expect too much help if you plan to use the Ilych Mod...)
Later, she'll be more useful and slightly more effective in combat... that's why I
reduced the XPs she was gifted in the successive CRE files. Also, when you recover
her at Spellhold, she'll have lost the spells learnt before (but this happens even
in the normal game, to my knowledge).. Bring some scrolls ;)
I thought, lobotomization isn't that healthy to memory and brain functions!
But a boost in XP can still be conceded, at least for the tortures...


She knows from the start Magic Missile...
Fitting and coherent with the storyline: she'll really unleash her most powerful weapon
against Jonny, poor Imoen!
:D
:D
:D
:D

Posted: Thu Dec 05, 2002 10:19 am
by Leonardo
In GB's page (the link is in the Crossroads thread, it's the same page that has the Thief Stronghold expansion) you can download a whole zip file with several versions for the characters. Mazzy as paladin, Jaheira as Ranger/Cleric, Minsc as Barbarian and Berserker, Immy as Swashbuckler, Bounty Hunter, Sorceress, Valgyar as Wizard Slayer, and many many more. All are level 1 when you encounter but with the necessary XP to raise then to the appropriate level (and so you have better control of weapon proficiences and such).
Check it out, Littiz. I think there's even a Thief/Mage Imoen multiclass in there (but still human!).

Posted: Thu Dec 05, 2002 12:09 pm
by UserUnfriendly
well i was wondering what happened to my fav red transmogrifieer....of course i have several, and you are welcome to borrow as long as you need....

i really like her with

use any item

immune to disable spell casting,

i give her the upgraded valgar family armor, and she looks so cute and sweet in her red hooded jumper and green belt....

usually have her as thief wildmage, lots of fun...

Posted: Thu Dec 05, 2002 8:35 pm
by Ainu
I like it, it fits the story better.

Thanks Littiz

Posted: Fri Dec 06, 2002 12:47 pm
by Littiz
@Leonardo: thanx, I'll take a look!

@User: ugh, you mean I could simply ASK for it??!
Damn, all the wasted efforts in covert ops!!! :D

@Ainu :thanx! I really hope it'll work then, poor me.... :(
for example, once she's already in the party probably letting her go and join again
will cause problems...
See, it wasn't that an issue for me, as I recover her soon and then she always
remains in my party :rolleyes:

Posted: Tue Apr 06, 2004 10:31 pm
by krunchyfrogg
Wow, this little change looks to be just what I've been looking for in my game. I'd love to "add a little thief" to Imoen (I used her through BGI and TotSC as a Thief)! I'm also playing a Sorcerer myself, so I don't really mind the minor dropoff in spellcasting on Imoen. I'm in Chapter 3 right now, so she'll et all the scrolls when I pick her up anyway.


Anyway, being a "mod-n00b," I've downloaded the above file, but I really have no idea how to implement it into my game. Where do I unzip this file? Can someone please walk me through this, step by step?

TIA

Posted: Wed Apr 07, 2004 3:30 am
by Vicsun
Originally posted by krunchyfrogg
Anyway, being a "mod-n00b," I've downloaded the above file, but I really have no idea how to implement it into my game. Where do I unzip this file? Can someone please walk me through this, step by step?

TIA


It's really easy - just unzip all the files in your BGII - SoA/override folder, and next time you start the game you should have Imoen as a Swashy/Mage.

@Littiz: excellent work indeed! When I gather enough time to re-start BG2, I'll be sure to use your new-and-improved Imoen ;)

Posted: Wed Apr 07, 2004 4:29 pm
by krunchyfrogg
Sounds easy enough, Vicson!

I'm still in Chapter 3, can I do this unzipping now, or should I wait until I pick her back up?

Since I'm playing a Sorcerer, and she'll be my only Mage in the party, I have saved a whole bunch of scrolls for her to read. I have a pretty good feeling that she'll be able to reactivate her Mage class (if she hasn't already), especially since I kick everyone out of the party after picking her up except Jaheira, Imoen, and myself (I want Jahiera to get XP towards that Druid class, it's damn near impossible for her to get past 13th level!).

Posted: Thu Apr 08, 2004 1:14 am
by Littiz
ehm, funny to see this thread resurrected just now :p , a better version is going to be released soon, as a minor component of Refinements (so it also benefits from having a proper WeiDU-installer...)
Turned out that a little issue raised by this version of Imoen is automatically solved by the engine built for our new HLAs system, so I just put it in the mod, with a few other adjustments.

Refinements is in BETA, it should be released on the 18th or 19th of this month, since everything is in place by now ;)
I invite you to take a look at our site, graciously hosted by Seifer, and graciously realized by one of our testers :) (links in my sig)

Anyway, extracting it in the override does the trick, as long as you have still to let her re-join the party (but at this point, you'd need to reach a certain point in the plot ;) )

EDIT: the website is still up, but it will have to be moved to a new domain one of these days.

Posted: Thu Apr 08, 2004 4:47 pm
by krunchyfrogg
Please tell me what will be being changed in this upgrade. I need to know whether or not the wait is worth it to me.

Thanks.

Posted: Fri Apr 09, 2004 5:54 am
by Littiz
hmm, let's see...

More sober documentation. Skippable :D
Added some know spells for the ToB .cre file. Skippable ;)
TGM's colors adjustments. Skippable :D

Seriously, the only real problem is that she comes already dualled, with her starting class not yet reactivated.
The game engine in this situation applies the Kit twice (when she joins and when she reactivates the starting class) thus doubling all the bonuses and maluses.
In that version I was forced to add some counter-effects, and couldn't do anything about the 2 additional traps she gains.

Refinements' HLAs engine perfectly removes the first kit assignment's undesired effects, so the result is a totally correct behaviour, in a much cleaner way.
Then, it can be easily installed/uninstalled, as any other component. :)
These two components require the Throne of Bhaal expansion, though.

Posted: Fri Apr 09, 2004 9:24 pm
by krunchyfrogg
Alrighty, I'm giving this mod a try!

I'm going to install shortly, and I'll be leaving for Spellhold in my next session.

Posted: Sat Apr 10, 2004 3:26 am
by krunchyfrogg
Let the problems begin!

Ok, installed the mod, and everything seemed cool at first. But now I'm having problems with the game.

I'm fighting the wrong monsters, for one thing. When you're supposed to battle shadows and the like (before the vampire Dace), I was fighting a bone golem, a greater mummy, and some skeletal warriors. When I was supposed to be fighting some salamanders and the like before the statue (the one that needs Dace's hand to open), I was fighting umber hulks and minotaurs.

What's going on with my game? How do I fix this?

ON EDIT: I also fought Gibberings instead of Kobolds while taking the North passage.

Could it possibly be that there are more difficult monsters because I'm of a higher experience level than I'm used to (for being in Spellhold)? I did many more quests than I usually do when I was still in Chapters 2 & 3.

Posted: Sun Apr 11, 2004 6:09 am
by Thrain
this is indeed the case. monster spawns gain in levels just as you do

Posted: Sun Apr 11, 2004 8:15 am
by krunchyfrogg
Ok, thanks. I was getting worried there.

I even checked walkthroughs, and none mentioned Umber Hulks before the talking statue, they all said there were Salamanders.

Posted: Sun Apr 11, 2004 8:20 am
by araknid70
Salamanders? I got yuan-ti...

Posted: Sun Apr 11, 2004 4:11 pm
by krunchyfrogg
Maybe it is Yuan-ti. I'm not sure. I just know I've never encountered Umber Hulks and Minotaurs there before.