I also added three more items to the Tweaks & Cheats page...worth a look, but I do keep Tweaks & Cheats separate from the Bugfixes. Enjoy!
Newly Added Fixes:
- Staff Of the Magi is completely missing its equipped Protection From Evil ability
- Darts aren't providing their three attacks per round
- Normal darts give erroneous Strength damage bonuses
- Asps' Nest darts give a similar THACO and damage bonus and are created by magic, but aren't enchanted
- Sling Of Everard gives an erroneous Strength damage bonus and is missing a point of base damage
- The Sverfneblin Patrol Leader's helmet can be worn by all classes
- Boots Of Speed Fix improved; now more comprehensive
- Ring Of Earth Control gives an erroneous Saving Throw bonus
- Staff Of Curing gives an erroneous Saving Throw bonus
- Staff Of Curing gives a similar THACO and damage bonus and is magical, but isn't enchanted
- Viconia is missing either one or two weapon proficiencies when she joins, depending on her level
- The Blade bard kit's Offensive Spin ability is missing its THAC0 bonus of 2
- Exploit of casting the spell Mordenkainen's Sword allowing the caster to remain invisible
- Similar exploit for the casting of the spell Simulacrum
- Keldorn's Firecam Full Plate armour can be worn by many characters, whereas only he is supposed to be able to
- Carsomyr aka the Holy Avenger does 1d10+5 damage instead of 1d12+5
- The Blade Of Roses does 1d8+3 damage instead of 2d4+3
- Shazzellim does 1d8+2 damage instead of 1d8+1
- Dual/multi-class Fighter/Druids can't obtain the Grove stronghold
- Edwin has one too many spell slots in all levels on join, so can lose spell slots on next level-up
- Exploit of picking Kangaxx's pocket for a Ring of Gaxx (or more than one,) then obtaining another one after the battle
- Beholder Death Ray bypasses Protection From Magic shield and Magic Resistance
- Dragonslayer longsword's regeneration ability appears faulty without portrait icon
- Potion Of Storm Giant Strength fails on Magic Resistant characters
- Multi/dual-class fighter or mage protagonists can erroneously obtain the Keep or Planar Sphere stronghold (in some circumstances) when they already have a stronghold
- Priestess of Sekolah's incorrect buying price percentage leads to unlimited-gold exploit
- Mordenkainen's Sword drops an erroneous Greenstone Amulet if killed, and isn't immune to the magical mind-control effects the Amulet was intended to nullify
- Irenicus can be killed (either as himself or the co-ordinator) in Spellhold by instant-death spells such as Disintegrate, either causing intended events to not occur and continuity errors, or trapping the player
- Irenicus' alignment in Spellhold is erroneously Chaotic Good (and his race is human,) preventing spells such as Holy Word and Protection From Evil from affecting him in the battle there
- Drow Adamantine Longswords held by the protagonist sneak through the Underdark Exit check for Drow equipment
- Habib's 'Mighty Scimitar' becomes stuck in an attacked character's quick-weapon slot
- Severe game-unbalancing bug of the Wand of Cloudkill bypassing the Magic Resistance check
- Paladins are unable to rest in their own stronghold, though a private room was given
- Cursed Scroll Of Ailment can be used as an offensive weapon
- Valygar's Corthala Family Blade katana missing its 2 AC bonus vs. Slashing weapons
- Experience point exploit by attacking the Tanner multiple times
- Experience point exploit by talking to a restored Raissa multiple times
- Three bugs with the paladin's Tyrianna assassin quest (girl goes hostile, and quest broken by going upstairs early)
- Dragons remain passive if Magic Resistance is cast on them
- Dragons do not aggressively seek enemies, so can be killed offscreen with Cloudkill and summons
- Spellhold sequence can loop and leave player stuck in jar if co-ordinator attacked and Wardstone used for entry
- Player can be stuck in Spellhold lobby with no co-ordinator appearing if Wardstone is used for entry after Desharik's offer is refused
- Multiclass thieves cannot choose any Lawful alignments
- Arkanis Gath spawns indefinitely if player causes hostility at Mae'Var's Guildhall and has cast Protection From Magical Weapons, and also spawns unnecessarily if player works for Bodhi
- Flametongue has no fire damage component
- If Elgea is freed by Mazzy or Keldorn or after the first dialog, the contact Welther will repeatedly reappear in front of the Copper Coronet
- If player runs off the map while Solaufein casts prior to Phaere's rescue, the Ust Natha plotline is broken
- Player can be trapped in Ust Natha if the quests there are failed as the Matron Mother disappears
- Speaking to Phaere twice prior to the Beholder quest may make her unresponsive when she arrives and break the Ust Natha plotline
- The results of the Abyssal Greed test are used when unlocking the Fear lock, so the Fear test's results are never used
- Enchanted Weapon spell appears to not work properly (but does) as it prompts for the weapon type after, not before, casting
- Excised links in the Twisted Rune/Slave Lord quest leaves it as enigmatic encounters in unnamed locations and Easter Eggs
- The Rogue Stone disappears from the autosave made when entering the Twisted Rune lair
- Blackrazor appears to not work (but does) as its special abilities lack battletext responses and portrait icons
- Half-Orcs are missing their intended romance with Viconia
- Party members can be kicked out of the Underdark or leave of their own accord, and still be carrying Drow Adamantine armour/weapons and wearing the Drow avatar
- If the player speaks to Bodhi anywhere in the cemetery but the main area to agree to work for her, her lair will never be unlocked and the game can't be finished
- If the player returns from the "dream" to Spellhold invisible, Irenicus will not initiate dialog and the game halts with the player stuck in the jar
- If involved with Jaheira, Harpers may attack outside the Underdark, causing Elhan to go hostile and preventing the game from being finished.
- The "guest appearance" at the end of the Jaheira romance may not occur due to a timer mismatch
- The Unseeing Eye will not appear if the game is saved just after the Rift Device is assembled and then reloaded
- Keldorn is missing both his Long Swords proficiency points if he joins at Level 9
- Detect Evil fails on Magic Resistant creatures
- Tombelthen's Journal details a ranger-only cache and leads non-rangers on a wild-goose chase
- One or more coffins may be unstakable when the vampires have been cleared out their lair for the Shadow Thieves, so the game cannot be finished
- The Staff Of Curing's Cure ability fails due to Magic Resistance
- Experience/reputation exploit by repeatedly speaking to the Underdark Slave Leader on quest completion
- Keldorn's Hallowed Redeemer blade attracts the Cowled Wizards if he is injured in the streets of Athkatla while holding it
- Sime gets into a dialog loop shortly after landing in Brynnlaw and fighting vampires
- The Dwarven Thrower is missing a point of melee damage and its ability icons are indistinguishable
- Imoen is missing 25 points (1 level) of thieving skills that she should have as an 8/7 human thief/mage dual with 18 DEX
- Monks are allowed to use Katanas, but not choose a proficiency in them
- Swashbucklers are not allowed to Specialize in Katanas, though they should be able to
- Swashbucklers are allowed to specialize in Short Bows and Slings, though they should be restricted to Specialization in melee weapons
- Protection Scrolls (Cold, Fire, Acid, Undead, Poison and Electricity, but not Magic) fail on Magic Resistant characters.
- The Mace of Disruption is missing its -4 penalty to the Save Vs. Death against undead
- Exploits with healing injured characters by re-equipping the Spear of Kuldahar and Sensate Amulet repeatedly
- Azuredge fails to work on most types of undead, is missing its -4 Save Vs. Death penalty when it does, does too much damage vs. non-undead when thrown, is missing the extra damage vs. undead that make their save, and its ability icons are indistinguishable
- 96 non-charged items such as Belts, Cloaks, Bracers, Archmagi Robes and game-critical items such as the Rillifane relics can be eaten by Nishruus and Hakeashars
- The Boots Of Speed cause invisible characters to become visible before their attacks, double the initiative round, and negate real Haste spells' attack increases
- The thieves'-only Ring Of Lockpicks is wearable by multi-class mage/clerics such as Aerie