Addons + Enhancements i am working on
Posted: Tue Mar 27, 2001 7:10 pm
I am in the process of creating some patches for the following things to hopefully enhance the gameplay. (note the first 2 things are already done, still workin on the others)
1. The necklaces/rings you find are next to worthless unless they are Laeral tear or Star sapphire. There isnt much of a middle ground for gems, either they are worth a lot of money, or barely nothing, so i plan on making most common things around 30-60gp (the ones that were 2-20gp).
And the middle ones around 200(garnet gem,onyx).
Lack of money and ridiculously high store prices is why so many characters turned to stealing, there is no good source of income except selling magic items, no good respawn spots that you can keep going back to.
2. The wizardslayer will be able to use any item a normal fighter can use.
3. Some of the Areas like the Temple of Amunatuar would have respawning enemies of a higher level, after you killed shadelord.
You could return and fight monsters to gain Xp and treasure.
Also i am in the process of creating some new npcs, however this is time consuming and slow going, since i am coding the Npcs to talk to the other npcs. Thes npcs will have their own Special equipment and abilities (like how they did the npcs in BG2), and there will be more of different alighnments.
I have created a bunch of balanced weapons/armor (got some neat broadswords) for BG2, however i am running into a problem. The items work fine in one game but if you create a new game, (new install) the descriptions are gone. If i can find a way around this i will make them available. Anyone else having this problem?
So if you can think of anything else that could be changed to enhance gameplay, post it here and i'll see what i can do, and i will let everyone know when patches are complete.
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KensaiRyu, Grand Master of the Saints of the Sword.
1. The necklaces/rings you find are next to worthless unless they are Laeral tear or Star sapphire. There isnt much of a middle ground for gems, either they are worth a lot of money, or barely nothing, so i plan on making most common things around 30-60gp (the ones that were 2-20gp).
And the middle ones around 200(garnet gem,onyx).
Lack of money and ridiculously high store prices is why so many characters turned to stealing, there is no good source of income except selling magic items, no good respawn spots that you can keep going back to.
2. The wizardslayer will be able to use any item a normal fighter can use.
3. Some of the Areas like the Temple of Amunatuar would have respawning enemies of a higher level, after you killed shadelord.
You could return and fight monsters to gain Xp and treasure.
Also i am in the process of creating some new npcs, however this is time consuming and slow going, since i am coding the Npcs to talk to the other npcs. Thes npcs will have their own Special equipment and abilities (like how they did the npcs in BG2), and there will be more of different alighnments.
I have created a bunch of balanced weapons/armor (got some neat broadswords) for BG2, however i am running into a problem. The items work fine in one game but if you create a new game, (new install) the descriptions are gone. If i can find a way around this i will make them available. Anyone else having this problem?
So if you can think of anything else that could be changed to enhance gameplay, post it here and i'll see what i can do, and i will let everyone know when patches are complete.
------------------
KensaiRyu, Grand Master of the Saints of the Sword.