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I need some help

Posted: Fri Dec 27, 2002 6:12 pm
by rakkasan25
Ok everyone. I need some help with something :confused: . I've been playing BGII for about 6 months on and off and still haven't finished it. Can anybody tell me the proper order in which to accomplish the missions. Once I'm free of the initial prision which mission should I take first. Which one after that, etc. I keep running into situations where I'm just not strong enough to keep going and if I return there later I'm missing something that I need. I have even tried going in the order of the walkthru on gamebanshee and that hasent worked either. ANY SUGGESTIONS WOULD BE WELCOMED!!!!! Thanks.

Posted: Fri Dec 27, 2002 6:26 pm
by fable
There is no "right" order. Basically, you have a choice of all sorts of quests in Chapter 2: in fact, that's a lot of the fun of it, the sense that you can go exploring and questing in all sorts of places. My suggestion would be to poke around, and speak to the natives. Talk especially to the folks in the taverns, and see if there's anybody who will join you.

Don't worry, the game will become more linear (if that's what you really want) in chapter three, though you'll still have lots of options. If you really want a game that leaves you no room to maneuver and directs your every move, I'd suggest the IWD series. BG2 just doesn't work that way, and for me, having played through it five times, that's part of its charm.

Oh, and welcome to the forum. :)

Posted: Fri Dec 27, 2002 8:05 pm
by Eusabian
Well I would definately suggest doing the circus mission first, in wookeens prominade. You get Arie in it and that is pretty good. second, i would suggest getting Nalia in the Copper Corronet and then doing her keep mission, the trols are fairly easy but the umberhulks are gonna be tough in it, but with a little strategising you should be fine. from then on I would recommand going to the Temple district and getting keldorn, he is a pretty good character and you dont necessarily have to take care of the Eyeless cult right away. I would also recommand taking care of the Umar Hills and Trademeet early on as well, since i think they are fairly easy.

Beyon this i must agree with fable, the main part of the fun of the game for me is the sense of freedom of action and spontaneity that all the non liniar quests create.

And if you are really stuck you can always turn down the difficulty level for the duration of the battle.

Good luck and Welcome

Posted: Fri Dec 27, 2002 10:01 pm
by Nightmare
If you want some good loot for Keldorn, do the Windspear Hills quest. :D

Posted: Sat Dec 28, 2002 1:51 am
by VonDondu
I don't think there's any such thing as a "perfect game". What matters is whether you're happy with your characters and you're having fun.

I've played BG2 several times. I tended to do some of the same quests early on. After finishing those, my party was strong enough to take on just about any of the other quests, so the order in which I did them didn't make much difference. Keep in mind that the game adds more traps and monsters if your party is high in level.

Here is a suggested itinerary to start the game:

Irenicus's Dungeon (meet Imoen, Minsc, Jaheira, Yoshimo)
The Circus Quest (meet Aerie)
Go to the Copper Coronet in the Slums District to start Chapter Two (meet Anomen, Korgan, Nalia)
Free the gladiators
Go to the Graveyard District and plunder the smaller tombs (run away if you encounter monsters you can't beat)
Talk to Wellyn if you're in the Graveyard at night
Check every grave and embark on an easy quest that takes you to the Bridge District
Solve the Bridge District murders
Return to the Slums District, find the secret entrance to the Sewers, and kill the rest of the slavers
Spend some gold on the items Bernard has for sale, or visit the Adventurer's Mart
Talk to Nalia and accept her quest (Fighter/Monk/Barbarian Stronghold)

By the time you do all of that, you should have a fair amount of gold and some pretty decent equipment. If you want even more, you could rob the town blind and find a fence. The next major quest you should undertake depends on which NPCs you want to recruit and which character class you happen to be playing if you're interested in one of the strongholds:

The Unseeing Eye (Keldorn/Cleric Stronghold)
Renal Bloodscalp and Maevar's Guild (Edwin/Thief Stronghold)
The play in the basement of the Five Flagons Inn, Raelis Shai, Mekrath, and the Astral Prison (Haer'Dalis/Bard Stronghold)
Delon and Umar Hills (Valygar, Mazzy/Ranger Stronghold)
Trademeet and the Druid Grove (Cernd/Druid Stronghold)
Lord Jierden and Windspear Hills (Paladin-related quests)
The Planar Sphere (Mage Stronghold)

Jan and Viconia can be found in the Government District.

You can do all of those quests in Chapter Two, or you can save some of them for Chapter Six, which is what I usually do. If I want Imoen in my party, it doesn't seem right to do all of the quests without her, so I wait until I've rescued her before I do most of them.

There are also a few minor adventures scattered about: liches who don't like to be disturbed, other parties of adventurers (for example, there's one at the Den of the Seven Vales), Kangaxx, the Temple quests (Sir Sarles, the Morninglord's Ring), the Order of the Radiant Heart, the catacombs beneath the Graveyard District (which are related to a couple of NPC quests), NPC quests (Jan's ex-girlfriend, Viconia's rescue, Jaheira and the Harpers, Edwin's Nether Scroll, Korgan and the Book of Kaza, Anomen's trial, Keldorn's wife, Nalia and the Roenalls, etc.), the Stronghold quests, random encounters with Cowled Wizard Enforcers, heckling the Town Crier (talk to him every three days), the romances (Aerie, Jaheira, Viconia, or Anomen), etc. There's also a fiendish master plot that involves Slave Lords, Rune gangs, Skin Dancers, illithids, clones, and lots of other strange things you'll never be able to make any sense of. :)

And finally, of course, you have to choose sides in the guild war to gain passage to Spellhold. Personally, I think it's preferable to side with Bodhi, but don't let Mazzy or Keldorn see you join her if you want either of them in your party. After boarding the ship for Spellhold, the game will become a lot more linear, as Fable explained (although you still have some choice over the path you take--don't hesitate to explore every area). Just follow the cues the game gives you, and you'll do fine. Eventually, you will return to Athkatla (in Chapter Six), and you'll be able to do any of the quests you didn't do in Chapter Two.

You should tailor your own itinerary to suit your own preferences, your own individual playing style, and your own skills as a player. If you can be more specific about your party composition, your goals, and exactly what you're having problems with, I can make more specific recommendations.

Posted: Mon Jan 06, 2003 11:43 pm
by rakkasan25
Thanks for all the help. To answer some questions I prefer to play a ranger. I haven't played it for some time so I will just start at the beginning once again. If I need more assastance then I will be back. Oh I almost forgot. one of the BIGGEST problems I had was fighting the ??Chaos??Shadow?? dragon and I think there was a big red dragon on one of the other missions as well. Any idead about killing them? I'm a GREEDY s.o.b. when it comes to treasure and exp.

Posted: Tue Jan 07, 2003 1:47 am
by VonDondu
Ah yes, those are Thaxll'ssillyia the Shadow Dragon and Firkraag the Red Dragon. Very tough opponents, indeed.

There has been plenty of discussion about how to kill dragons, so you should try doing a search to find some tips.

Breach is a very useful spell (some people seem to confuse it with Pierce Magic and Dispel Magic, but it's actually quite different). You should also learn how to use protection spells and spells that let you buff up your characters. For example, the Shadow Dragon's breath weapon can cause level drain, but there are ways to prevent that from happening.

Since you're playing a Ranger, I suggest that you find Delon and head for Umar Hills after you've saved Nalia's Keep. Take a Cleric with you and use Turn Undead whenever you need to.