Logic flaws
Posted: Mon Dec 30, 2002 1:29 am
I couldn't help but notice things that didn't make sense in the course of the game, as you surely have. I have nothing against this game; in fact it's very well made and polished. However, developers could have used some third party brains, don't you think?
1. The anti-magic crew in Athkatla comes after you if you cast things in the streets but neglect to respond if it's done inside buildings - even their headquarters in Government.
2. The said group pop out of nowhere to arrest you and if you its members frequently, they'll eventually come after you with their highest ranked member, after which they quit. But when you go into the Government building, nobody cares when you've murdered a bunch of them.
3. The Amish guards (for instance, those that you find in Waukeen's Promenade) attack the Cowled Enforcers. I thought they were a part of the Athkatla judicial system.
4. On the map where you find "kamizake kobolds" in Windspear dungeons, there is a hole in the ground to the west. If you manipulate it, you kick a rock down the depths and get a response from whatever in it. After the red dragon is dead, it still makes noise. I think the case is the same for the black dragon.
5. When you commit a theft, a law enforcement officer is immediately summoned. This is impossible, because then all of the citizens of Athkatla must have some psychic ability to alert the authorities.
6. Theft again. If you try to steal something, however insignificant in value it may be, everyone in the area tries to kill you. Well, appearently theft is dealt with the capital punishment. That's pretty harsh.
7. Yoshimo supposedly put stuff in your food en route to Spellhold so you would be unable to resist Irenicus in the prison. I took my time on the island before going to see the pirate captain - say, 3 or 4 days. Yet Yoshimo's sleeping draught is triggered?
8. Normal doors simply open, but secret doors vanish. Where does the material - whatever the door is made out of - go?
9. The crossbow had good range and was more powerful than most bows, but it took much more time to load. An average crossbowman fired 2 shots per minute. In the game you can fire much, much, much faster.
10. Ambushes in the city. They just pop right behind ya.
11. It takes a lot of time for a person to dress in plate armor. But we see lots of people wearing them as everyday outfit, such as the mayor in Trademeet.
12. If someone is standing between you and your target, your arrow passes right through that person to hit your target. Theoretically, things can pass anything in high velocities, but an arrow isn't fast enough to do that.
13. The law is not held up in the Temple district. Even if you massacre a whole church, nobody does anything about it.
14. The cultists below the Temple district should all be blind and therefore suffer penalties, but they don't. Their leader can even cast long range spells when they pulled out his eyes.
15. You can skin a Winter Wolf in the Slums tavern in one of the round pits. Why can't you skin other things you meet - for example, the wolves in Trademeet?
16. Goblins in the very beginning in the starting dungeon have composite bows that require 18 strength. To me, they don't appear that strong.
17. Turnips are plants. Plants need to photosynthesize. Turnips grow in the Jansen house. Jansen house has sealed roof. Sealed roof doesn't allow sunshine. Theoretically, turnips can't grow in the Jansen house. Yet they do in the game.
18. The elf houses in the elf city - they very in sizes, yet their interiors are all the same.
19. Three buildings in Umar Hills: one for the mayor, one for the crazy wizard, and the inn. Where do the rest of the people live?
20. The de'Arnise castle - it has a drawbridge but no moat. What's the point?
Forgive my babbling... just sharing.
1. The anti-magic crew in Athkatla comes after you if you cast things in the streets but neglect to respond if it's done inside buildings - even their headquarters in Government.
2. The said group pop out of nowhere to arrest you and if you its members frequently, they'll eventually come after you with their highest ranked member, after which they quit. But when you go into the Government building, nobody cares when you've murdered a bunch of them.
3. The Amish guards (for instance, those that you find in Waukeen's Promenade) attack the Cowled Enforcers. I thought they were a part of the Athkatla judicial system.
4. On the map where you find "kamizake kobolds" in Windspear dungeons, there is a hole in the ground to the west. If you manipulate it, you kick a rock down the depths and get a response from whatever in it. After the red dragon is dead, it still makes noise. I think the case is the same for the black dragon.
5. When you commit a theft, a law enforcement officer is immediately summoned. This is impossible, because then all of the citizens of Athkatla must have some psychic ability to alert the authorities.
6. Theft again. If you try to steal something, however insignificant in value it may be, everyone in the area tries to kill you. Well, appearently theft is dealt with the capital punishment. That's pretty harsh.
7. Yoshimo supposedly put stuff in your food en route to Spellhold so you would be unable to resist Irenicus in the prison. I took my time on the island before going to see the pirate captain - say, 3 or 4 days. Yet Yoshimo's sleeping draught is triggered?
8. Normal doors simply open, but secret doors vanish. Where does the material - whatever the door is made out of - go?
9. The crossbow had good range and was more powerful than most bows, but it took much more time to load. An average crossbowman fired 2 shots per minute. In the game you can fire much, much, much faster.
10. Ambushes in the city. They just pop right behind ya.
11. It takes a lot of time for a person to dress in plate armor. But we see lots of people wearing them as everyday outfit, such as the mayor in Trademeet.
12. If someone is standing between you and your target, your arrow passes right through that person to hit your target. Theoretically, things can pass anything in high velocities, but an arrow isn't fast enough to do that.
13. The law is not held up in the Temple district. Even if you massacre a whole church, nobody does anything about it.
14. The cultists below the Temple district should all be blind and therefore suffer penalties, but they don't. Their leader can even cast long range spells when they pulled out his eyes.
15. You can skin a Winter Wolf in the Slums tavern in one of the round pits. Why can't you skin other things you meet - for example, the wolves in Trademeet?
16. Goblins in the very beginning in the starting dungeon have composite bows that require 18 strength. To me, they don't appear that strong.
17. Turnips are plants. Plants need to photosynthesize. Turnips grow in the Jansen house. Jansen house has sealed roof. Sealed roof doesn't allow sunshine. Theoretically, turnips can't grow in the Jansen house. Yet they do in the game.
18. The elf houses in the elf city - they very in sizes, yet their interiors are all the same.
19. Three buildings in Umar Hills: one for the mayor, one for the crazy wizard, and the inn. Where do the rest of the people live?
20. The de'Arnise castle - it has a drawbridge but no moat. What's the point?
Forgive my babbling... just sharing.