useful feats?
Posted: Tue Jan 07, 2003 10:16 am
and useless ones?
first off, is weapon specialization useful for fighters? and if so, do you plan according to what you know you will get in the game as quest rewards? or do you choose the highest damage weapon and just buy the best one you can find?
are the elemental spell mastery feats useful? are they worth the pts to get the minor resistance and additional damage? if so, which is the best one?
is armor proficiency worth it? if so, for which classes? I would guess that the spellcasters will be wearing robes if they are not backup tanks, and your monk probably wont be wearing much if any armor, and same for rogues...
if you only plan to put robes on your spellcasters, is armored arcana worth it?
which fighting skills are worth the pts?
arterial strike
blind fight
cleave
crippling strike
dirty fighting
hamstring
improved critical
maximized attacks
power attack
precise shot
rapid shot
stunning attack
is weapon finesse useful if you plan to dual-wield with shortswords?
what about defensive-type feats?
deflect arrows
dodge
expertise
great fortitude
improved evasion
iron will
lightning reflexes
resist poison
shield proficiency
slippery mind
snake blood
other combat-related feats?
combat casting
discipline
fiendslayer
heroic inspiration
improved intitiative
subvocal casting
diplomacy-type feats?
bullheaded
curteous magocracy
others?
dash
envenom weapon
forester
luck of heroes
mercantile background
spell focus (especially if you already choose to specialize in a particular school)
spell penetration
strong back
are any of the class specific feats useful, like extra rage, and extra wild shape? I could see someone who dual classes barb1/druidxx to choose these feats so that they could shapeshift while raged multiple times a day...
I know it is a long and lengthy question, I just hate getting halfway through a game only to find out that I have wasted some of my pts on feats that are useless, or something else would have been better...
first off, is weapon specialization useful for fighters? and if so, do you plan according to what you know you will get in the game as quest rewards? or do you choose the highest damage weapon and just buy the best one you can find?
are the elemental spell mastery feats useful? are they worth the pts to get the minor resistance and additional damage? if so, which is the best one?
is armor proficiency worth it? if so, for which classes? I would guess that the spellcasters will be wearing robes if they are not backup tanks, and your monk probably wont be wearing much if any armor, and same for rogues...
if you only plan to put robes on your spellcasters, is armored arcana worth it?
which fighting skills are worth the pts?
arterial strike
blind fight
cleave
crippling strike
dirty fighting
hamstring
improved critical
maximized attacks
power attack
precise shot
rapid shot
stunning attack
is weapon finesse useful if you plan to dual-wield with shortswords?
what about defensive-type feats?
deflect arrows
dodge
expertise
great fortitude
improved evasion
iron will
lightning reflexes
resist poison
shield proficiency
slippery mind
snake blood
other combat-related feats?
combat casting
discipline
fiendslayer
heroic inspiration
improved intitiative
subvocal casting
diplomacy-type feats?
bullheaded
curteous magocracy
others?
dash
envenom weapon
forester
luck of heroes
mercantile background
spell focus (especially if you already choose to specialize in a particular school)
spell penetration
strong back
are any of the class specific feats useful, like extra rage, and extra wild shape? I could see someone who dual classes barb1/druidxx to choose these feats so that they could shapeshift while raged multiple times a day...
I know it is a long and lengthy question, I just hate getting halfway through a game only to find out that I have wasted some of my pts on feats that are useless, or something else would have been better...