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items galore

Posted: Tue Jan 21, 2003 1:21 pm
by dragon wench
I came across this comprehensive list of many (if not all???) the items that can be made in NWN so I thought to post them :)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Rune Hammer +1 (War Hammer, Spell res 10) 1799GP
Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP
Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP
Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP
Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP
Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP


Diamond
Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP
Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP
Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP

Dragon Blood
Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP
Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP
Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP
Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP

Fairy Dust
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP
Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP

Gargoyle Skull
Whitebone Armor (Half Plate, AC Armor+2) 1233GP

Ironwood
Ironwood Mace +1 (Dire Mace, Weigth-40%) 875GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Foundation +1 (Light Flail, DC14 Knock) 2531GP
Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP

Special Holy Water
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP
Mace of Disruption +1 (+2 vs Undead) 1717GP


Imaskarran Tomes (Chapter 2 - Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
Quartz Cystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
Quartz Cystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
Quartz Cystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

Alchemist's Apparatus (Chapter 2 - Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell. You can only do this
once for each spell.

Spells that work
Aid, Cure Light Wounds, Cure Serious Wounds
Spells that don't work
Bless, Cure Moderate Wounds

Fantabulous Contrapulator (Chapter 2 - Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

Water Wind Stone Fire
N N N N Nothing
N N N Y Potion of Lore
N N Y N Potion of Barkskin
N N Y Y Potion of Bull's Strength
N Y N N Potion of Aid
N Y N Y Potion of Cat's Grace
N Y Y N Potion of Invisibility
N Y Y Y Potion of Cure Serious Wounds
Y N N N Potion of Cure Light Wounds
Y N N Y Potion of Fox's Cunning
Y N Y N Potion of Endurance
Y N Y Y Nothing
Y Y N N Potion of Cure Moderate Wounds
Y Y N Y Potion of Speed
Y Y Y N Potion of Clarity
Y Y Y Y Bottle of Sewage

Hasuraman's Tomes (Chapter 3 - Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.
Gargoyle Boots (Tome of Boots)
Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

Barun Silverblade (Chapter 3 - Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP
Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP
Rune Hammer +3 (War Hammer, Spell res 14) 16815GP
Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP
Light 10m)
Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP
Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP
Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP
Elements)
Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP

Diamond
Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical) 11060GP
Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP
Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP

Dragon Blood
Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP
Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP
Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP

Fairy Dust
Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP
Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP

Gargoyle Skull
Silverbone Armor +2 (Half Plate, AC Armor+2, 15/+1) 9710GP

Ironwood
Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
Foundation +4 (Light Flail, DC14 Knock) 0GP
Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP
Keen, Discipline+2)

Special Holy Water
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)

footnote ;) this comes from a reference guide by Duncan Clay :)

Posted: Tue Jan 21, 2003 1:32 pm
by Nippy
Nice DW, I'm sure people will appreciate it. :)

Posted: Tue Jan 21, 2003 1:45 pm
by dragon wench
Cheers Nippy :) Thinking about it... I am actually wondering if this reference guide would make sense as a sticky.... :)

Posted: Wed Feb 12, 2003 9:05 am
by Rudar Dimble
for most of the items you need to cast a spell. I am a monk, how do I get any use out of the fairy dust etc?

Posted: Wed Feb 12, 2003 9:16 am
by Nippy
The Tomes of Imaskarran are the only items you need to cast a spell with, Fairy Dust and the like can be given to the Dwarf smithy Berun to produce better items. I did it just to sell the items, I didn't even use some of them.

Posted: Wed Feb 12, 2003 9:21 am
by Rudar Dimble
I am not planning on using the either, but I want the money (for other items)..
BTW: where can I get a better robe? I walk around with the same one since CH1 and I am half-way CH 2 right now....

Posted: Wed Feb 12, 2003 9:39 am
by Nippy
Robes aren't my thing. :D Have you tried shops? Maybe one will come along.

RE your items though, you can sell the Tomes to the shop and gain money for the research.

Posted: Fri Jun 06, 2003 11:53 am
by swashbuckler
Adamantine?

nice guide about the items galore...it's very usefull
But I need help about Adamantine N Diamond, I can't seems to found this things around the game?!
Anybody can help me on this stuff PLS

Posted: Tue Jun 17, 2003 12:12 am
by repp
hey u can find Adamantine from that half-orc Loxar in the Blacklake no-man's land and also from Montgomery "Sureshot" Wheatherson in the Blacklake zoo. Rev Judge Oleff Uskar will also give u adamantine when u complete his quest and persuade him to give u more stuff.

Diamond can be obtained from the first level of the Bloodsailor hideout in the basement of the Seedy Tavern. When u get to the area from where u exit to the 2nd level, search around the area. The chest the diamond is in is doubly trapped, so BE CAREFUL. Ophala Cheldarstorn will also give u a diamond when u complete her quest and persuade her (successfully) to give u more stuff

Posted: Tue Jul 08, 2003 4:34 am
by Chanak
Ah...thanks for posting the list, DW.

Does anyone know if items can be made in a similar fashion in SoU? I'm only in the Interlude right now, so I have yet to finish the whole thing. Judging by the vial of dragon's blood I obtained after waxing the white dragon (man, I didn't know polymorphing into a Frost Giant could be so much fun :D ), I suspect the oppotunity is available in Chapter 2.

Posted: Fri Jul 11, 2003 6:02 am
by Xandax
Originally posted by Aurafay Amana
There have been questions in this forum about where to find the components to make magical weapons in ch 1.

Here's a listing.

Diamonds (2)
In the Dock District. -You can find one on your way down to the basement in the tavern. The chest has two traps. You can get a second diamond by persuading Ophala in the Moonstone Mask after you have completed all parts of her quest.

Ironwood (1)
If you have installed the game with no patches you will find a piece on Alfaen in the prison. With patches you have to persuade Nyatar after finishing his quest.

Adamantine (3)
There is one in No-Mans-Land. - You'll find it on Loxar in the tower.
Another one can be found on "Sureshot" in the zoo. A third one can be aquired by persuading Oleff in the tempel after finishing his quest.

Fairy Dust (2)
Beggers Nest. - In the bakery. You can find a second one somewhere. It is easy to find. I can' remember exactly where at the top of my head. Sorry! Besides you get more than you bargin for in ch 2 :)

Dragon Blood (2)
Dock District. - Second floor at the Silver Sails.
Blacklake. - Meldanens Estate (where he keeps the dryad)

Gargoyle Skull (1)
Beggers Nest. - In the Cult of The Serpent's House

Special Holy Water (1)
Beggers Nest. - You can find one on Gulnan. There is a second one to be found in Desthers sanctuary, but this one can't be used until ch 3.

That's all in ch 1. If there is anyone who has come across more feel free to update.

Originally posted by Aurafay Amana
The second fairy dust, that I couldn't remember where it was, can be found after the last bloodsailor fight.
Now I belive the list to be complete

Posted: Fri Jul 11, 2003 9:40 am
by Iancult
:( have any of you went to the modules because they got a character creater in there and you can get a level 20 character also you can get great weapons and armor. Also you can get 100,00 dollars. My stepdad's friend made it.

Posted: Fri Jul 11, 2003 11:32 am
by Xandax
Originally posted by Iancult
:( have any of you went to the modules because they got a character creater in there and you can get a level 20 character also you can get great weapons and armor. Also you can get 100,00 dollars. My stepdad's friend made it.


I fail to see what this has to do in this thread.
Please stay on-topic, especially in a sticky thread like this, or start a new thread.

Thanks.

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Posted: Tue Aug 26, 2003 10:26 am
by D.Windsor
2 of the 3 'Adamantine' locations actually drop 'Adamantite', which does not work in the recipe for items. I think it is only Loxar that drops "Adamantine' that can be used. I was hoping to get a pair of Desert Wind scimitars for my druid, but found out the hard way that Oleff didn't give the ore I was expecting.

I'm pretty much stuck custom tailoring and importing equipment for a dual-scimitar druid because its remarkably hard to find decent gear that measures up. (and scimitars with elemental damage are the only way I can open most locked chests and things without having to blow one of my Call Lightning spells)

Posted: Thu Sep 18, 2003 5:16 am
by Indreyu
I think they only make one pair of each.

I had 2 diamonds and two longswords +1.
He made me one Astral, but refused to make me a second : /

*mutters something sounding a lot like 'cheap b*stard'*

Posted: Mon Oct 20, 2003 9:11 pm
by Snoop Dogg
Do you need the item that marok made to get the corresponding upgraded item in chapter 3 from Barun Silverblade?

eg, do you need the Namarra +1 to be able to get the Namarra +2?

I want to know if it is worth keeping all the components I have collected or if I should use them on items before going to chapter 2...

Posted: Mon Oct 20, 2003 10:15 pm
by D.Windsor
Nope. I would hold on to the materials you plan on using to have crafted into weapons or armor. When in chapter 3, don't give him anything more expensive than a weapon +1 or a armor +1, since this is all that you need. You don't get anything more for giving him a +2, +3, +4, or even a +5 weapon (although in the latter cases, you probably paid more than the result is worth)

Posted: Mon Dec 29, 2003 12:08 am
by cemburu
does the magic weapons ( like astral ) can't be found in the game?
so we have to forge it at barun sliverblade's place?
if anybody know where 2 find the magic weapons, i ask 4 ur help, please!
thanx !!!!
:) does the magic weapons ( like astral ) can't be found in the game?

Posted: Thu Jan 08, 2004 1:51 am
by Xandax
Magical weapons listed have to be forged and not found.

Posted: Mon Jan 12, 2004 11:59 pm
by shift244
is there a list of magical items that cannot be forged? i remember getting a short sword, maiden breath or something that deals CON dmg. i would like to find it again, and hope it is not random. it is "unique" and cannot be forged.

are these items random? or is there a specific location to get them?