Party suggestions?
Posted: Fri Jan 31, 2003 5:50 pm
I actually got Icewind Dale II for Christmas, started up a party, and played for a while, but once I decided I didn't really like it very much (which didn't take long), I was essentially paralyzed with indecision. Yesterday, I actually went ahead and built another party, and I played it to the end of the Prologue. I like the new party better, but there are still some things I want to work out. Note that since I haven't gotten anywhere past the Prologue, I'd prefer not to have the rest of the game spoiled, so if there's something like a really good battleaxe I'm going to pick up later, just say that battleaxe is worth investing in because I'll pick up a good one in <insert chapter here>, not that "In Chapter Seventeen and a Half you find a Keen Vorpal Battleaxe of Death to Thine Enemies +50 once you beat seventeen orange dragons at the same time" or.. whatever. I'd like general ideas and basic tips, not specific spoilers.
My first character is going to be an aasimar Paladin/Fighter mix of some kind. He'll either take four levels of Fighter for the additional feats and the ability to get three points in Large Swords, or he'll take three levels of Paladin for the nifty abilities before switching to pure combat focus. The Paladin3/FighterXX appears to be popular and looks as though he'd be quite a combat machine, but, on the other hand, focusing on the Paladin levels would give me a really powerful Lay on Hands (Charisma modifier times Paladin level? That's 75 hit points at Level 15 if you have 20 Charisma, which could certainly come in handy) and a few minor divine spells, which might be marginally useful. And Smite Evil, I guess, not sure how good that is. The description in-game says that it adds his Charisma modifier and his level to the attack.. but only the Paladin levels count, right? This question also applies to Lay on Hands, I suppose.. my original build was 14/10/14/10/12/20, Weapon Focus Large Sword.. so I'll also take suggestions on stat modifications, and I could definitely use advice as to which feats to invest in, as long as you don't have me dropping Intelligence to 3 to power up everything else. I'm not that kind of player. ^_^
My second character is a basic human Fighter, 18/14/16/10/10/8. My original bulid Power Attack (I've found this one to be really useful), Cleave (came in handy on occasion), Focus Great Sword (because, really, I didn't know what else to focus in). There are so darn many feats available to Fighters that I really don't know which ones to go with. Thoughts?
Third character.. a female human Morninglord of Lathander.. 12/10/14/12/18/10. I added the points to Intelligence so I could specialize in Spellcraft as well as in Concentration, not sure if that's a good idea. I don't think I have very many problems with this character, but feat/ability score advice is always helpful. She started with Combat Casting and Weapon Focus Mace, and I gave her Sub-Vocal Casting the next opportunity I had. *shrug*
Fourth character.. I really didn't know who to put here, so I added a female human Bard, 10/14/10/14/10/18. I like having her around, but I'm not sure I'm really using her properly. Actually, I really don't know what to do with her. She has Sorrow's Tear (a dagger that I got enchanted from one of Veira's tears) and a Light Crossbow, Sleep, Charm Person, and recently Chromatic Orb. Mainly I have her singing or shooting bolts.. her Sleep spell was quite useful during the attack. I did make sure to get her Lingering Song, and I just got her two points in Spell Focus Enchantment. So.. yeah. Interesting character, not sure how to us her.
Fifth character.. lightfoot halfling Rogue, I gave him a Ranger level at Level 3. I wasn't sure when to add in the Ranger level, so I just picked then. 10 Str, 20 Dex, 16 Int for all the necessary skills.. I like this character pretty well so far. I grabbed Weapon Finesse when I hit Rog2/Rgr1.. it says I can use my dex modifier of +5 instead of my str modifier of.. well.. 0.. I'm really not sure how it works. Does it automatically kick in with daggers and short swords? He doesn't have the special ability star thing active, so I guess I don't activate it the same way I do Power Attack.. *shrug* Anyway, I may make him a strongheart for the extra feat.. not sure if having one more feat is better than a +1 bonus to saving throws. And I don't know what sort of feats to give this character. I just picked Weapon Focus Bow for his first level feat.
Sixth character.. moon elf Wizard, 10/16/12/18/10/10. He'll be using Fire and Lightning magic primarily, I think, with Greater Spell Focus in Evocation and Necromancy, perhaps Enchantment.. but with the Bard, is that even necessary? Of course, that assumes I decide to go with the Bard. I may yet not. I don't know. Spell selection tips for this guy?
And, of course, if anyone has any suggestions for names (this isn't necessarily my strong point), portraits, or soundsets, that'd be appreciated, too.
My first character is going to be an aasimar Paladin/Fighter mix of some kind. He'll either take four levels of Fighter for the additional feats and the ability to get three points in Large Swords, or he'll take three levels of Paladin for the nifty abilities before switching to pure combat focus. The Paladin3/FighterXX appears to be popular and looks as though he'd be quite a combat machine, but, on the other hand, focusing on the Paladin levels would give me a really powerful Lay on Hands (Charisma modifier times Paladin level? That's 75 hit points at Level 15 if you have 20 Charisma, which could certainly come in handy) and a few minor divine spells, which might be marginally useful. And Smite Evil, I guess, not sure how good that is. The description in-game says that it adds his Charisma modifier and his level to the attack.. but only the Paladin levels count, right? This question also applies to Lay on Hands, I suppose.. my original build was 14/10/14/10/12/20, Weapon Focus Large Sword.. so I'll also take suggestions on stat modifications, and I could definitely use advice as to which feats to invest in, as long as you don't have me dropping Intelligence to 3 to power up everything else. I'm not that kind of player. ^_^
My second character is a basic human Fighter, 18/14/16/10/10/8. My original bulid Power Attack (I've found this one to be really useful), Cleave (came in handy on occasion), Focus Great Sword (because, really, I didn't know what else to focus in). There are so darn many feats available to Fighters that I really don't know which ones to go with. Thoughts?
Third character.. a female human Morninglord of Lathander.. 12/10/14/12/18/10. I added the points to Intelligence so I could specialize in Spellcraft as well as in Concentration, not sure if that's a good idea. I don't think I have very many problems with this character, but feat/ability score advice is always helpful. She started with Combat Casting and Weapon Focus Mace, and I gave her Sub-Vocal Casting the next opportunity I had. *shrug*
Fourth character.. I really didn't know who to put here, so I added a female human Bard, 10/14/10/14/10/18. I like having her around, but I'm not sure I'm really using her properly. Actually, I really don't know what to do with her. She has Sorrow's Tear (a dagger that I got enchanted from one of Veira's tears) and a Light Crossbow, Sleep, Charm Person, and recently Chromatic Orb. Mainly I have her singing or shooting bolts.. her Sleep spell was quite useful during the attack. I did make sure to get her Lingering Song, and I just got her two points in Spell Focus Enchantment. So.. yeah. Interesting character, not sure how to us her.
Fifth character.. lightfoot halfling Rogue, I gave him a Ranger level at Level 3. I wasn't sure when to add in the Ranger level, so I just picked then. 10 Str, 20 Dex, 16 Int for all the necessary skills.. I like this character pretty well so far. I grabbed Weapon Finesse when I hit Rog2/Rgr1.. it says I can use my dex modifier of +5 instead of my str modifier of.. well.. 0.. I'm really not sure how it works. Does it automatically kick in with daggers and short swords? He doesn't have the special ability star thing active, so I guess I don't activate it the same way I do Power Attack.. *shrug* Anyway, I may make him a strongheart for the extra feat.. not sure if having one more feat is better than a +1 bonus to saving throws. And I don't know what sort of feats to give this character. I just picked Weapon Focus Bow for his first level feat.
Sixth character.. moon elf Wizard, 10/16/12/18/10/10. He'll be using Fire and Lightning magic primarily, I think, with Greater Spell Focus in Evocation and Necromancy, perhaps Enchantment.. but with the Bard, is that even necessary? Of course, that assumes I decide to go with the Bard. I may yet not. I don't know. Spell selection tips for this guy?
And, of course, if anyone has any suggestions for names (this isn't necessarily my strong point), portraits, or soundsets, that'd be appreciated, too.