Solo Socerer defeated Ascention (Spoilers)
Posted: Mon Feb 10, 2003 10:37 am
Solo Sorcerer defeated Ascention (Spoilers)
After a long time and many, many tries, I have managed to solo ascention with a sorcerer. I've heard that its been done with a wild mage, but that is the only account I am aware of. Was mine a fair fight, no way. Was there cheese, you bet - lots. Have these tactics been used before - I'm sure some of them have.
I took this character all the way through SOA and TOB. Early, web and a wand of cloudkill took out everything. There are few bad guys who can stand up to 6 castings of web (an initial two via minor sequencer, then the rest) and then a few hits from the wand. Sunfire was the next greatest spell. Ignores magic resistance and a sorcerer can have a lot of them. Once I could cast Project Image was my new best friend. Once I got that and Chain Contingency, literally nothing could stand in the way. I set Chain Contingency to go off upon being helpless, loaded with 3 project images. Then cast Project Image and poof, there are now 4 sorcerers ready to obliterate anything. Actually, I only used this strategy for Improved Demogorgon, Improved Abizigal and Mel. With four socerers staggering time stop and improved alacrity, you in essence have 8 rounds where very little can touch you, even from those who are immune to time stop.
Upon reaching the throne, I had a spell trigger set with three sunfires - thanks User - and the chain contingency in place, along with fireshield red and various other enhancements to bring fire resistance to 100%. Immediately cast project image. Voila - 4 sorcerers, all loaded with 3 sunfires in a spell trigger. In order to actually reach Irenicus and the Deva, I used two of the images to dragon breath. Those images got wasted by the 6 sunfires that just went off. Poor Imoen never had a chance. I felt sorry for her, for a moment, but I had more work to do. Bodhi lasted 1/10th of a second. I think Irenicus managed to get a true sight out after the sunfires or the dragon's breaths went off, but before he was incinerated by them. Poof, there went my images.
On to the demons pools. I didn't want to use the cheese tactic, but four projected images with improved alacrity can put a lot of planetars in one place at once. Kill the images and then activate the pools. Rinse and repeat.
At the final pool, I loaded up again on the chain contingency, spell trigger etc. I created a minor army of planetars to keep the five busy. Then I brought Mel back for a little conversation. Sendai went down in exactly one second, with 6 planetars around her position. Mord. swords kept Abi, Balth and Illesera busy. The six that swarmed Sendai now had to contend with Yaga. Cast project image. The four mini-me's then cast improved alacrity. Abi, balth, Ill and Yaga went down with lower resistance x3, followed by a withering assault of the lowly 2d level spell, Acid Arrow. Sure Yaga only takes 1 hp from each. But when he's hit by four at a time, cast 8 times from the images, he ends up taking huge damage each round. Once the images no longer had much firepower left, I'd send them to get killed. Now it was just Mel vs. the original sorcerer.
Well, my sorcerer, plus a mini-me via simulacrum. Improved Alacrity, summon planetar, lower resistance and then, of all things, death fog 4 hp per round. Mel dimension doored away from my sorcerer once, and then she just kept finding my simulacrums charge up, death fog, lower resistance, sunfire, etc. She had a lot of fun killing my mini-me's several times. but she couldn't hold out forever. And she didn't.
Well, I think now its time to eat again. I might want to shower too. Holy crap, its winter!
After a long time and many, many tries, I have managed to solo ascention with a sorcerer. I've heard that its been done with a wild mage, but that is the only account I am aware of. Was mine a fair fight, no way. Was there cheese, you bet - lots. Have these tactics been used before - I'm sure some of them have.
I took this character all the way through SOA and TOB. Early, web and a wand of cloudkill took out everything. There are few bad guys who can stand up to 6 castings of web (an initial two via minor sequencer, then the rest) and then a few hits from the wand. Sunfire was the next greatest spell. Ignores magic resistance and a sorcerer can have a lot of them. Once I could cast Project Image was my new best friend. Once I got that and Chain Contingency, literally nothing could stand in the way. I set Chain Contingency to go off upon being helpless, loaded with 3 project images. Then cast Project Image and poof, there are now 4 sorcerers ready to obliterate anything. Actually, I only used this strategy for Improved Demogorgon, Improved Abizigal and Mel. With four socerers staggering time stop and improved alacrity, you in essence have 8 rounds where very little can touch you, even from those who are immune to time stop.
Upon reaching the throne, I had a spell trigger set with three sunfires - thanks User - and the chain contingency in place, along with fireshield red and various other enhancements to bring fire resistance to 100%. Immediately cast project image. Voila - 4 sorcerers, all loaded with 3 sunfires in a spell trigger. In order to actually reach Irenicus and the Deva, I used two of the images to dragon breath. Those images got wasted by the 6 sunfires that just went off. Poor Imoen never had a chance. I felt sorry for her, for a moment, but I had more work to do. Bodhi lasted 1/10th of a second. I think Irenicus managed to get a true sight out after the sunfires or the dragon's breaths went off, but before he was incinerated by them. Poof, there went my images.
On to the demons pools. I didn't want to use the cheese tactic, but four projected images with improved alacrity can put a lot of planetars in one place at once. Kill the images and then activate the pools. Rinse and repeat.
At the final pool, I loaded up again on the chain contingency, spell trigger etc. I created a minor army of planetars to keep the five busy. Then I brought Mel back for a little conversation. Sendai went down in exactly one second, with 6 planetars around her position. Mord. swords kept Abi, Balth and Illesera busy. The six that swarmed Sendai now had to contend with Yaga. Cast project image. The four mini-me's then cast improved alacrity. Abi, balth, Ill and Yaga went down with lower resistance x3, followed by a withering assault of the lowly 2d level spell, Acid Arrow. Sure Yaga only takes 1 hp from each. But when he's hit by four at a time, cast 8 times from the images, he ends up taking huge damage each round. Once the images no longer had much firepower left, I'd send them to get killed. Now it was just Mel vs. the original sorcerer.
Well, my sorcerer, plus a mini-me via simulacrum. Improved Alacrity, summon planetar, lower resistance and then, of all things, death fog 4 hp per round. Mel dimension doored away from my sorcerer once, and then she just kept finding my simulacrums charge up, death fog, lower resistance, sunfire, etc. She had a lot of fun killing my mini-me's several times. but she couldn't hold out forever. And she didn't.
Well, I think now its time to eat again. I might want to shower too. Holy crap, its winter!