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cleric smmoning...
Posted: Wed Feb 19, 2003 10:03 am
by lonely wolf
i have a 7th lvl cleric.
when i try to summoun a creature (2), it summons it but when i try to summon the other monster (raise undead IIRC), the game dosen't allow me to summon the second one.
my sorcerer can summon alot of monsters in one time, why is my cleric having problems doing that?
Posted: Wed Feb 19, 2003 3:34 pm
by Gruntboy
What's his wisdom and charisma? Clerics use these 2 abilities above all else.
Posted: Thu Feb 20, 2003 3:29 am
by lompo
Originally posted by Gruntboy
What's his wisdom and charisma? Clerics use these 2 abilities above all else.
Actually only Wis. is needed for summoning (as for cast any other spell).
Raise undead is lev. 3 spell, so you need at least wis. 13.
My cleric has Wis. 18 and Char. 6 and don't have problems in summoning.
Posted: Thu Feb 20, 2003 12:52 pm
by lonely wolf
my cleric's wis is 16 and the chrisma- 14...
is that good?
Posted: Thu Feb 20, 2003 1:25 pm
by Gruntboy
Should be fine, I was wondering if the cha might impact on the power of the summons - like with turning undead. obviously not.
Posted: Mon Feb 24, 2003 10:57 am
by lonely wolf
when i try to summon my second creature, the game says that my cleric "reached his casting limit...
Posted: Fri Jan 02, 2004 10:01 am
by BlueEdge
I was wondering about this too, because I remember both my Cleric and Wizard could animate dead 3 times before for a total of 6 monsters, but for some reason now I can only summon 1 for my wizard and 2 for my cleric and I don't believe i have removed any wisdom boosting items from them.
BlueEdge
Edit:
Nevermind, for some reason now i can summon 6 monsters agian now.
Edit 02-
;;; for some reason after i rested I can only summon 4 monsters in total now (2 each)
Posted: Fri Jan 02, 2004 10:27 am
by Mirk
the reason for not being ablr to summon more monsters is that for some spells, the game counts the monster as "summoned" until the duration of the spell expires, wether it's dead or not.
Posted: Fri Jan 02, 2004 10:38 am
by BlueEdge
So if i walk out of that map, don't animated dead monsters disappear?
Another strange thing was I went out of the temple with 3 monsters still inside, i slept outside and then when i went back in i could summon 4 monsters, so unless one of them died somehow, I would have 7 in total. I also went back to where i left the monsters and they were gone.
Posted: Fri Jan 02, 2004 12:52 pm
by CobraCommander
The counting of summons is somewhat bugged during area transition. To prevent these problems you can kill the buggers off before departing.