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Please Help! I am stuck and I need some help from the real experts!

Posted: Wed Feb 26, 2003 7:02 am
by Lord Fei
I cannot find the Bandit Camp but before you think I am wasting your time please read the rest.

Before I knew what I had to do I killed the two seperate bandits in Peldvale and Larswood and I also killed Tranzig before he could help me. I did speak to him but for some reason the Bandit Camp map has not openend. They are all missing now and I cannot seem to find the bandit Derek between FAI and Beregost either.

So is there any experts out there that know of another way of getting there.

If not, I fear I am pretty much f*cked arn't I.

Thanx

Posted: Wed Feb 26, 2003 7:40 am
by Skuld
Well if you've cleared the Nashkel mines, then you should go upstairs in Feldpost's Inn in Beregost. There you will find Tranzig and he'll more-or-less tell you where the bandit camp is.

Posted: Wed Feb 26, 2003 10:43 am
by Stilgar
Originally posted by Skuld
Well if you've cleared the Nashkel mines, then you should go upstairs in Feldpost's Inn in Beregost. There you will find Tranzig and he'll more-or-less tell you where the bandit camp is.
He said Tranzig is dead.
Don't you find the camp by reading one of the notes he's carrying?
Maybe you should try that,
or load an earlyer savegame.
There must be a CLUA command to get there, but I don't know it.

That's one of the reasons why I never attack anyone not hostile, to prevent stuff like this from happening.

Posted: Wed Feb 26, 2003 1:06 pm
by Skuld
I guess I didn't readt the whole post... and yea, try picking up one of the notes he dropped and reading it.

Posted: Wed Feb 26, 2003 4:13 pm
by Coot
IIRC Elminster shows up after you kill Tranzig, usually in Beregost. If you're polite to him he'll put the banditcamp on your map.

Posted: Wed Feb 26, 2003 5:15 pm
by nephtu
Another technique...

Failing that, you may be able to enable access to that zone by trying the boundaries of adjacent zones. - like the N boundary of Peldvale, the S or E boundary of t he Baldur's Gate entrance or the E boundary of AR 1400. Just a possibility.

Posted: Wed Feb 26, 2003 6:45 pm
by Skuld
Well you can never get there until someone tells you where it is(puts it on your map).

Posted: Wed Feb 26, 2003 6:46 pm
by Stilgar
Re: Another technique...
Originally posted by nephtu
Failing that, you may be able to enable access to that zone by trying the boundaries of adjacent zones. - like the N boundary of Peldvale, the S or E boundary of t he Baldur's Gate entrance or the E boundary of AR 1400. Just a possibility.
You can't do that with the bandidcamp or the cloackwood forrest

Posted: Fri Feb 28, 2003 1:35 am
by Lord Fei
Thanx guys for all the info. None of it worked however and ultimately I had to use the MoveToArea cheat to get me there.

So I am busy with the bandits now and happy again.

Cheers

Posted: Fri Feb 28, 2003 4:30 am
by Stilgar
Good luck,
and some good advice, never attack someone that's not hostile,
this way you can prevent things like this.
Also, keep multiple savegames, so you can go back to an earlyer point in the game, if you notice that you missed something like this.