Item Level Restrictions - Unrealistic?
Posted: Tue Mar 25, 2003 12:56 pm
Ok,
Just bought "Silver Marches" yesterday, (the latest D&D release)..cool book for the Northern Frontier..anyway, it has Wulfgar's stats in it. Lvl 9 Barb, and uses, of course - Aegis Fang. (+4 Returning Maul) ..how in the name of heaven can he use that? what happened to Item level Restriction? That thing in NWN cannot be used at least till you're lvl14-15 at least.
Is it just me or do people find Level restrictions for items in NWN utterly unrealistic? Does Item restriction exist in P&P, or is this just a NWN creation to discourage uber items? Maybe NWN over estimates Item cost to make things harder. I mean, in BGII your 9th level Thief could get Daystar with one potion of speed .. +2 Longsword, +4 against Evil? Please! in NWN you'd be lucky to get it at Lvl13-14.
What does everyone playing NWN do? Do they just turn level restriction off? It's a great idea, but flawed in practice. I could understand the concept of a +2 longsword acting as +1 in an amateur's hands, (the blade reaches it's full potential only in the hands of a master) thus levelling up the item as you level up..wish someone could do that in a D&D game..
Just bought "Silver Marches" yesterday, (the latest D&D release)..cool book for the Northern Frontier..anyway, it has Wulfgar's stats in it. Lvl 9 Barb, and uses, of course - Aegis Fang. (+4 Returning Maul) ..how in the name of heaven can he use that? what happened to Item level Restriction? That thing in NWN cannot be used at least till you're lvl14-15 at least.
Is it just me or do people find Level restrictions for items in NWN utterly unrealistic? Does Item restriction exist in P&P, or is this just a NWN creation to discourage uber items? Maybe NWN over estimates Item cost to make things harder. I mean, in BGII your 9th level Thief could get Daystar with one potion of speed .. +2 Longsword, +4 against Evil? Please! in NWN you'd be lucky to get it at Lvl13-14.
What does everyone playing NWN do? Do they just turn level restriction off? It's a great idea, but flawed in practice. I could understand the concept of a +2 longsword acting as +1 in an amateur's hands, (the blade reaches it's full potential only in the hands of a master) thus levelling up the item as you level up..wish someone could do that in a D&D game..