Mark & Recall Spells
- Jan Mistique
- Posts: 55
- Joined: Sun Jun 23, 2002 3:33 am
- Location: England
- Contact:
Mark & Recall Spells
Does anybody know whether it is possible to set more than one mark? I strongly suspect that it is not but am so fed up with trundling between Northerly Daedric Dungeons and the Merchant Mudcrab that I felt I had to ask. I have a carrying capacity (net) of about 250 but find that this quickly gets used when in a place with rich pickings like a Daedric Dungeon. To be honest, I don't particularly need the equipment or the money (having 1,077,043 gold) and nothing much to do with it) but its a shame to waste such valuable equipment! Bring back the horse and cart I say!!
Oh, and I do use all the other means of transport available to me but it all takes valuable gaming time.
Perhaps I should go for light armour but I have some useful enchantments on my current stuff! 
We shall show mercy but we shall not ask for it.
No, you can only set one recall point. The mudcrab is so far out of the way that I don't bother with him.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- Jan Mistique
- Posts: 55
- Joined: Sun Jun 23, 2002 3:33 am
- Location: England
- Contact:
Your'e right about the mudcrab being so far out. Who do you sell the expensive items to? Some of the daedric items are worth a good deal more than the gold any other merchant I've found has. Given the amount of gold I already have, perhaps I should just leave the equipment but its hard to leave items of 10,00+ lying around! 
We shall show mercy but we shall not ask for it.
Originally posted by JanB
Your'e right about the mudcrab being so far out. Who do you sell the expensive items to? Some of the daedric items are worth a good deal more than the gold any other merchant I've found has. Given the amount of gold I already have, perhaps I should just leave the equipment but its hard to leave items of 10,00+ lying around!![]()
Spoiler:
Go to search and enter "Creeper"....it will turn you on to all you need to know about a little guy in Caldera.....
Scayde Moody
(Pronounced Shayde)
The virtue of self sacrifice is the lie perpetuated by the weak to enslave the strong
Originally posted by JanB
Your'e right about the mudcrab being so far out. Who do you sell the expensive items to? Some of the daedric items are worth a good deal more than the gold any other merchant I've found has.
I have the Morrowind expansion, which throws in some more merchants with lots of money. I keep some of the daedric items for enchanting purposes (to improve enchant skill) and to sell to enchanters after they make constant-effect items for me.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.