Disturbed balance.
Posted: Mon May 05, 2003 6:41 am
Recently I've installed extra NPCs - Sola , Kelsey and Tashia.
I was going to take them all into my new party - but good heavens - that party would be so godly it's scary.
My current party -
Fighter/Cleric
Valygar
Minsc
Jaheira
Nalia
Jan
is awfully strong (meaning - my mages no longer have to cast spells - apart from pierce magic - fireballs from wands etc. , fighters beefed up with potions of mind focusing , insight , they all had 3.2 + million exp entering ToB which means 2+ extra abilites, top quality ammo for archers , didn't get rings of Gaxx , don't use any regeneraton rings ) - seems I could do well kicking out 2 ppl from the party.
My question is - what would make the game more of a challenge ? I've heard about Tactics mod but it seems stuff happening there ain't that cool either - more frustration then fun. (unstoppable mind flayers etc.)
What type of changes/fixes would you guys recommend to make the game a bit tougher - but not too freaky ?
I'm not interested in solo-games.
I was going to take them all into my new party - but good heavens - that party would be so godly it's scary.
My current party -
Fighter/Cleric
Valygar
Minsc
Jaheira
Nalia
Jan
is awfully strong (meaning - my mages no longer have to cast spells - apart from pierce magic - fireballs from wands etc. , fighters beefed up with potions of mind focusing , insight , they all had 3.2 + million exp entering ToB which means 2+ extra abilites, top quality ammo for archers , didn't get rings of Gaxx , don't use any regeneraton rings ) - seems I could do well kicking out 2 ppl from the party.
My question is - what would make the game more of a challenge ? I've heard about Tactics mod but it seems stuff happening there ain't that cool either - more frustration then fun. (unstoppable mind flayers etc.)
What type of changes/fixes would you guys recommend to make the game a bit tougher - but not too freaky ?
I'm not interested in solo-games.