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Balor *Possible Minor Spoiler*

Posted: Sun May 11, 2003 1:30 am
by Eriks
I am having some serious trouble killing the Balor in the Underdark. If you don't know what I am talking about, it is the monster that the deep gnomes with the long wierd name that starts with an S, ask you to kill. I can't seem to do any damage to it... any suggestions on what damages it? What is it immune to? Any other tactics on taking it out? This is my 3rd time through the game and I killed it before, but I can't remember how :rolleyes:

Anyway, thanks for any help in advance! :cool:

Posted: Sun May 11, 2003 1:52 am
by Coot
I remember using summons in the frontline (mordaiken's sword and skeleton warrior), casting haste and resist fear. The moment he appeared I started hacking and slashing. Direct magic attacks were pretty useless. Lowering his MR would therefore be a good thing.

Posted: Sun May 11, 2003 1:56 am
by Eriks
thanks Coot, Ill try some summoning and Resist Fear is probably a good idea as well :)

Posted: Sun May 11, 2003 3:35 am
by Belial
I remember with both times i've gone through that my npc's were everywhere cause of that fear, it was only luck that i finally killed it without everyone dieing

Posted: Sun May 11, 2003 4:40 am
by garazdawi
How to kill him all depends on what spells you have....... Time Stop....and he's as good as dead..... Magic Trigger...same thing...just blast him with 2 lower MR and then use finger of death or any other damage spell and you should do great :D , if you have a planetar (need TOB for this) then summon it and it will sometime instakill the balor :D :D

Good luck hunting :D

Posted: Sun May 11, 2003 1:32 pm
by Manbeleth
Protection from evil? :rolleyes: end sun ray, If I recall...

Posted: Sun May 11, 2003 3:12 pm
by Nightmare
Have summons up front and your tanks with haste and resist fear. Add all your usual buffs (Bless, Chant, Protection from Evil). Have them hack away when he arrives.

Also, have your cleric cast Bolt of Glory, if he/she has it. It deals 10d6 damage to demons.

Have your mages in the back casting 2 or 3 spells to lower the magic resistance, and pummel him with spells (Magic Missile works well, as each missile gets its own check to see if its resisted or not).

Posted: Sun May 11, 2003 4:02 pm
by UncleScratchy
I usually set as many traps as possible on his spawn site, use protection from evil and be ready to cast spells that strip or lower his magic resistances. I find the summoned creatures just get in the way and don't do any real damage to him.

Posted: Sun May 11, 2003 5:20 pm
by nephtu
Bah, push over

Well, not really. The only summons for the Svirfneblin's monster that I'd bother with are M-Swords and Skeletal warriors - both are highly magic resistant and can keep him busy while your mages debuff. Then dump everything you have on him.

A melee-heavy party can just haste up & beat him down.

Alternatively, trap his spawn point & watch him fold up like a paper doll, especially if you have spike traps :eek:

Posted: Mon May 12, 2003 12:54 am
by Eriks
Well I took him out. It was tricky though because bashing him (even while buffed) didnt damage him AT ALL for a long time.