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Thoughts?

Posted: Sun May 11, 2003 12:01 pm
by Nippy
So, who's looking forward to this then? Not entirely familiar with the White Wolf settings, I know of supernatural aspect of it, but I'm not sure about how it'll come out - I didn't play Masquerade...

Posted: Sun May 11, 2003 1:20 pm
by Aremah
I, for one, am really excited about this. I've played P&P V:M before, and have just finished the first game (Redemption). While I enjoyed myself a lot, I think many things could be improved upon.

Most importantly - the role playing aspect was really non-existant in Redemption. Hacking and slashing and gorefest galore... A pretty interesting plot, but too linear and too limited by the convention. What I would love to see in Bloodlines is something more similar to, say, Planescape: Torment - much more emphasis on the story and interactions than on pure fighting. I would like for it to give the true feel of being a vampire in the White Wolf way, the feel that only a very small number of P&P narrators can play out properly, making it all the harder. Christof's suffering in Redemption was basically just words, I couldn't really take it to heart.

I wouldn't necessarily mind a more or less linear plot, as long as I could do what I want, meaning I could pick up a chaingun and tear every enemy to bits (as the stereotypical Brujah), but it would also be possible to sneak in, concealed in the shadows, killing only when the need arises (Nosferatu or Assamite, but there won't be playable Assamites in Bloodlines - or so they say now :( ), or if I wanted to, I should have the option to go charm and posses my way in without any Bloodshed (Ventrue, Toreador). Even if all the key moments and twists of the plot were exactly the same for each type of approach, I would be happy knowing that I can get there in a number of ways.

Also, Disciplines should mirror the P&P ones, and I would prefer a "dot" attribute system, instead of how it was in Redemption (dots for Disciplines, but numbers from 0 to 99 for attributes).

It would be pretty cool if they pulled of something like in NWN for multiplayer. Redemption had its share of storytelling for multiplayer (I'm about to go try it out, but I've read a lot about it), it was a good idea, but actually doing it was slow and cumbersome. In this instance it's bad that it's Troika and not Nihilistic Software working on Bloodlines, because otherwise they could improve what they had already started, instead of staring over.

All in all, I will most definitely be following the news about Bloodlines, and if it comes to be that it's completed, I'll most certainly buy and play it.

Posted: Wed May 14, 2003 10:37 pm
by fable
...but too linear and too limited by the convention.

I would expect the Troika folks to avoid the first, but they're extremely conventional in most RPG respects. Can't really see them thinking outside the box, but who knows? We'll just have to wait and see. Hopefully, I'll be wrong. :)

Posted: Mon May 26, 2003 8:17 pm
by Aegis
I for one, being the cynic that I am, feel that this is a ticking time-bomb.

Posted: Wed Jun 11, 2003 11:29 pm
by Swede_Metal2
I am disappointed in the fact that this game is going to be a FPS. I mean there are just too many shooters out (Alot of them are nothing special too). I liked the old isometric view and gameplay from Redemption. But this game sounds like it should be better. I guess time will tell. :cool:

Posted: Wed Jun 11, 2003 11:30 pm
by Swede_Metal2
:eek:

Posted: Mon Jun 30, 2003 8:34 pm
by Hollywood
Playable modes

Somthing to remember for people that are not big on the FPS aspect to the game is that you can play it in 3rd person.

Posted: Wed Jul 02, 2003 7:23 am
by BuckGB
Re: Playable modes
Originally posted by Hollywood
Somthing to remember for people that are not big on the FPS aspect to the game is that you can play it in 3rd person.
Thanks for stopping in, Shane! I can attest to the fact that Bloodlines offers both a 1st and 3rd person viewpoint, since I actually had some hands-on time with the game at E3. When in 3rd person viewpoint (my preference, as well), it feels a lot like Redemption only with far better graphics overall.

Posted: Thu Aug 07, 2003 10:09 pm
by Aegis
Just coming in here, after a while, but I realized something. While it's true that there is a 3rd person perspective to the game, remember that there is also a 3rd person perspective to many FPS's as well. The option to switch won't help a game with an identity crisis.

Posted: Mon Jul 19, 2004 2:23 pm
by Paisley_Killer
I've seen screenshots of the character creation system, and it does use the WW dot standard character sheet. They also said that experience will be gained and spent in the same way.

Good to hear, at least in that respect.

Can't rightly remember where I saw tem at... I'll look around and see if I can find the link.

Posted: Mon Jul 19, 2004 2:51 pm
by Paisley_Killer

Posted: Mon Aug 23, 2004 4:17 pm
by Xenos1
Awesome

I recently found out about this game and can say it sounds cooler with every new bit of information that becomes available. one thing that has me curious though is will their be the ability too climb on walls or survive leaps from skyscraper type situations ? :D it would be wicked too drop infront of someone as a nosferatu and see them freeze in terror.